lib + include + Godot dossier

This commit is contained in:
p1923381
2020-03-25 11:29:52 +01:00
parent d0d7d7da7e
commit 65e871c2c2
859 changed files with 57143 additions and 0 deletions

View File

@@ -0,0 +1,54 @@
#ifndef GODOT_CPP_ARVRANCHOR_HPP
#define GODOT_CPP_ARVRANCHOR_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Spatial.hpp"
namespace godot {
class Mesh;
class ARVRAnchor : public Spatial {
struct ___method_bindings {
godot_method_bind *mb_get_anchor_id;
godot_method_bind *mb_get_anchor_name;
godot_method_bind *mb_get_is_active;
godot_method_bind *mb_get_mesh;
godot_method_bind *mb_get_plane;
godot_method_bind *mb_get_size;
godot_method_bind *mb_set_anchor_id;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ARVRAnchor"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static ARVRAnchor *_new();
// methods
int64_t get_anchor_id() const;
String get_anchor_name() const;
bool get_is_active() const;
Ref<Mesh> get_mesh() const;
Plane get_plane() const;
Vector3 get_size() const;
void set_anchor_id(const int64_t anchor_id);
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_ARVRCAMERA_HPP
#define GODOT_CPP_ARVRCAMERA_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Camera.hpp"
namespace godot {
class ARVRCamera : public Camera {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ARVRCamera"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static ARVRCamera *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,63 @@
#ifndef GODOT_CPP_ARVRCONTROLLER_HPP
#define GODOT_CPP_ARVRCONTROLLER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "ARVRPositionalTracker.hpp"
#include "Spatial.hpp"
namespace godot {
class Mesh;
class ARVRController : public Spatial {
struct ___method_bindings {
godot_method_bind *mb_get_controller_id;
godot_method_bind *mb_get_controller_name;
godot_method_bind *mb_get_hand;
godot_method_bind *mb_get_is_active;
godot_method_bind *mb_get_joystick_axis;
godot_method_bind *mb_get_joystick_id;
godot_method_bind *mb_get_mesh;
godot_method_bind *mb_get_rumble;
godot_method_bind *mb_is_button_pressed;
godot_method_bind *mb_set_controller_id;
godot_method_bind *mb_set_rumble;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ARVRController"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static ARVRController *_new();
// methods
int64_t get_controller_id() const;
String get_controller_name() const;
ARVRPositionalTracker::TrackerHand get_hand() const;
bool get_is_active() const;
real_t get_joystick_axis(const int64_t axis) const;
int64_t get_joystick_id() const;
Ref<Mesh> get_mesh() const;
real_t get_rumble() const;
int64_t is_button_pressed(const int64_t button) const;
void set_controller_id(const int64_t controller_id);
void set_rumble(const real_t rumble);
};
}
#endif

View File

@@ -0,0 +1,84 @@
#ifndef GODOT_CPP_ARVRINTERFACE_HPP
#define GODOT_CPP_ARVRINTERFACE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "ARVRInterface.hpp"
#include "Reference.hpp"
namespace godot {
class ARVRInterface : public Reference {
struct ___method_bindings {
godot_method_bind *mb_get_anchor_detection_is_enabled;
godot_method_bind *mb_get_camera_feed_id;
godot_method_bind *mb_get_capabilities;
godot_method_bind *mb_get_name;
godot_method_bind *mb_get_render_targetsize;
godot_method_bind *mb_get_tracking_status;
godot_method_bind *mb_initialize;
godot_method_bind *mb_is_initialized;
godot_method_bind *mb_is_primary;
godot_method_bind *mb_is_stereo;
godot_method_bind *mb_set_anchor_detection_is_enabled;
godot_method_bind *mb_set_is_initialized;
godot_method_bind *mb_set_is_primary;
godot_method_bind *mb_uninitialize;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ARVRInterface"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Tracking_status {
ARVR_NORMAL_TRACKING = 0,
ARVR_EXCESSIVE_MOTION = 1,
ARVR_INSUFFICIENT_FEATURES = 2,
ARVR_UNKNOWN_TRACKING = 3,
ARVR_NOT_TRACKING = 4,
};
enum Eyes {
EYE_MONO = 0,
EYE_LEFT = 1,
EYE_RIGHT = 2,
};
enum Capabilities {
ARVR_NONE = 0,
ARVR_MONO = 1,
ARVR_STEREO = 2,
ARVR_AR = 4,
ARVR_EXTERNAL = 8,
};
// constants
// methods
bool get_anchor_detection_is_enabled() const;
int64_t get_camera_feed_id();
int64_t get_capabilities() const;
String get_name() const;
Vector2 get_render_targetsize();
ARVRInterface::Tracking_status get_tracking_status() const;
bool initialize();
bool is_initialized() const;
bool is_primary();
bool is_stereo();
void set_anchor_detection_is_enabled(const bool enable);
void set_is_initialized(const bool initialized);
void set_is_primary(const bool enable);
void uninitialize();
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_ARVRINTERFACEGDNATIVE_HPP
#define GODOT_CPP_ARVRINTERFACEGDNATIVE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "ARVRInterface.hpp"
namespace godot {
class ARVRInterfaceGDNative : public ARVRInterface {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ARVRInterfaceGDNative"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static ARVRInterfaceGDNative *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,43 @@
#ifndef GODOT_CPP_ARVRORIGIN_HPP
#define GODOT_CPP_ARVRORIGIN_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Spatial.hpp"
namespace godot {
class ARVROrigin : public Spatial {
struct ___method_bindings {
godot_method_bind *mb_get_world_scale;
godot_method_bind *mb_set_world_scale;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ARVROrigin"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static ARVROrigin *_new();
// methods
real_t get_world_scale() const;
void set_world_scale(const real_t world_scale);
};
}
#endif

View File

@@ -0,0 +1,83 @@
#ifndef GODOT_CPP_ARVRPOSITIONALTRACKER_HPP
#define GODOT_CPP_ARVRPOSITIONALTRACKER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "ARVRPositionalTracker.hpp"
#include "ARVRServer.hpp"
#include "Object.hpp"
namespace godot {
class Mesh;
class ARVRPositionalTracker : public Object {
struct ___method_bindings {
godot_method_bind *mb__set_joy_id;
godot_method_bind *mb__set_mesh;
godot_method_bind *mb__set_name;
godot_method_bind *mb__set_orientation;
godot_method_bind *mb__set_rw_position;
godot_method_bind *mb__set_type;
godot_method_bind *mb_get_hand;
godot_method_bind *mb_get_joy_id;
godot_method_bind *mb_get_mesh;
godot_method_bind *mb_get_name;
godot_method_bind *mb_get_orientation;
godot_method_bind *mb_get_position;
godot_method_bind *mb_get_rumble;
godot_method_bind *mb_get_tracks_orientation;
godot_method_bind *mb_get_tracks_position;
godot_method_bind *mb_get_transform;
godot_method_bind *mb_get_type;
godot_method_bind *mb_set_rumble;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ARVRPositionalTracker"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum TrackerHand {
TRACKER_HAND_UNKNOWN = 0,
TRACKER_LEFT_HAND = 1,
TRACKER_RIGHT_HAND = 2,
};
// constants
static ARVRPositionalTracker *_new();
// methods
void _set_joy_id(const int64_t joy_id);
void _set_mesh(const Ref<Mesh> mesh);
void _set_name(const String name);
void _set_orientation(const Basis orientation);
void _set_rw_position(const Vector3 rw_position);
void _set_type(const int64_t type);
ARVRPositionalTracker::TrackerHand get_hand() const;
int64_t get_joy_id() const;
Ref<Mesh> get_mesh() const;
String get_name() const;
Basis get_orientation() const;
Vector3 get_position() const;
real_t get_rumble() const;
bool get_tracks_orientation() const;
bool get_tracks_position() const;
Transform get_transform(const bool adjust_by_reference_frame) const;
ARVRServer::TrackerType get_type() const;
void set_rumble(const real_t rumble);
};
}
#endif

View File

@@ -0,0 +1,95 @@
#ifndef GODOT_CPP_ARVRSERVER_HPP
#define GODOT_CPP_ARVRSERVER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Object.hpp"
namespace godot {
class ARVRInterface;
class ARVRPositionalTracker;
class ARVRServer : public Object {
static ARVRServer *_singleton;
ARVRServer();
struct ___method_bindings {
godot_method_bind *mb_center_on_hmd;
godot_method_bind *mb_find_interface;
godot_method_bind *mb_get_hmd_transform;
godot_method_bind *mb_get_interface;
godot_method_bind *mb_get_interface_count;
godot_method_bind *mb_get_interfaces;
godot_method_bind *mb_get_last_commit_usec;
godot_method_bind *mb_get_last_frame_usec;
godot_method_bind *mb_get_last_process_usec;
godot_method_bind *mb_get_primary_interface;
godot_method_bind *mb_get_reference_frame;
godot_method_bind *mb_get_tracker;
godot_method_bind *mb_get_tracker_count;
godot_method_bind *mb_get_world_scale;
godot_method_bind *mb_set_primary_interface;
godot_method_bind *mb_set_world_scale;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline ARVRServer *get_singleton()
{
if (!ARVRServer::_singleton) {
ARVRServer::_singleton = new ARVRServer;
}
return ARVRServer::_singleton;
}
static inline const char *___get_class_name() { return (const char *) "ARVRServer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum RotationMode {
RESET_FULL_ROTATION = 0,
RESET_BUT_KEEP_TILT = 1,
DONT_RESET_ROTATION = 2,
};
enum TrackerType {
TRACKER_CONTROLLER = 1,
TRACKER_BASESTATION = 2,
TRACKER_ANCHOR = 4,
TRACKER_ANY_KNOWN = 127,
TRACKER_UNKNOWN = 128,
TRACKER_ANY = 255,
};
// constants
// methods
void center_on_hmd(const int64_t rotation_mode, const bool keep_height);
Ref<ARVRInterface> find_interface(const String name) const;
Transform get_hmd_transform();
Ref<ARVRInterface> get_interface(const int64_t idx) const;
int64_t get_interface_count() const;
Array get_interfaces() const;
int64_t get_last_commit_usec();
int64_t get_last_frame_usec();
int64_t get_last_process_usec();
Ref<ARVRInterface> get_primary_interface() const;
Transform get_reference_frame() const;
ARVRPositionalTracker *get_tracker(const int64_t idx) const;
int64_t get_tracker_count() const;
real_t get_world_scale() const;
void set_primary_interface(const Ref<ARVRInterface> interface);
void set_world_scale(const real_t arg0);
};
}
#endif

View File

@@ -0,0 +1,89 @@
#ifndef GODOT_CPP_ASTAR_HPP
#define GODOT_CPP_ASTAR_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class AStar : public Reference {
struct ___method_bindings {
godot_method_bind *mb__compute_cost;
godot_method_bind *mb__estimate_cost;
godot_method_bind *mb_add_point;
godot_method_bind *mb_are_points_connected;
godot_method_bind *mb_clear;
godot_method_bind *mb_connect_points;
godot_method_bind *mb_disconnect_points;
godot_method_bind *mb_get_available_point_id;
godot_method_bind *mb_get_closest_point;
godot_method_bind *mb_get_closest_position_in_segment;
godot_method_bind *mb_get_id_path;
godot_method_bind *mb_get_point_capacity;
godot_method_bind *mb_get_point_connections;
godot_method_bind *mb_get_point_count;
godot_method_bind *mb_get_point_path;
godot_method_bind *mb_get_point_position;
godot_method_bind *mb_get_point_weight_scale;
godot_method_bind *mb_get_points;
godot_method_bind *mb_has_point;
godot_method_bind *mb_is_point_disabled;
godot_method_bind *mb_remove_point;
godot_method_bind *mb_reserve_space;
godot_method_bind *mb_set_point_disabled;
godot_method_bind *mb_set_point_position;
godot_method_bind *mb_set_point_weight_scale;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AStar"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AStar *_new();
// methods
real_t _compute_cost(const int64_t from_id, const int64_t to_id);
real_t _estimate_cost(const int64_t from_id, const int64_t to_id);
void add_point(const int64_t id, const Vector3 position, const real_t weight_scale = 1);
bool are_points_connected(const int64_t id, const int64_t to_id, const bool bidirectional = true) const;
void clear();
void connect_points(const int64_t id, const int64_t to_id, const bool bidirectional = true);
void disconnect_points(const int64_t id, const int64_t to_id, const bool bidirectional = true);
int64_t get_available_point_id() const;
int64_t get_closest_point(const Vector3 to_position, const bool include_disabled = false) const;
Vector3 get_closest_position_in_segment(const Vector3 to_position) const;
PoolIntArray get_id_path(const int64_t from_id, const int64_t to_id);
int64_t get_point_capacity() const;
PoolIntArray get_point_connections(const int64_t id);
int64_t get_point_count() const;
PoolVector3Array get_point_path(const int64_t from_id, const int64_t to_id);
Vector3 get_point_position(const int64_t id) const;
real_t get_point_weight_scale(const int64_t id) const;
Array get_points();
bool has_point(const int64_t id) const;
bool is_point_disabled(const int64_t id) const;
void remove_point(const int64_t id);
void reserve_space(const int64_t num_nodes);
void set_point_disabled(const int64_t id, const bool disabled = true);
void set_point_position(const int64_t id, const Vector3 position);
void set_point_weight_scale(const int64_t id, const real_t weight_scale);
};
}
#endif

View File

@@ -0,0 +1,85 @@
#ifndef GODOT_CPP_ASTAR2D_HPP
#define GODOT_CPP_ASTAR2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class AStar2D : public Reference {
struct ___method_bindings {
godot_method_bind *mb_add_point;
godot_method_bind *mb_are_points_connected;
godot_method_bind *mb_clear;
godot_method_bind *mb_connect_points;
godot_method_bind *mb_disconnect_points;
godot_method_bind *mb_get_available_point_id;
godot_method_bind *mb_get_closest_point;
godot_method_bind *mb_get_closest_position_in_segment;
godot_method_bind *mb_get_id_path;
godot_method_bind *mb_get_point_capacity;
godot_method_bind *mb_get_point_connections;
godot_method_bind *mb_get_point_count;
godot_method_bind *mb_get_point_path;
godot_method_bind *mb_get_point_position;
godot_method_bind *mb_get_point_weight_scale;
godot_method_bind *mb_get_points;
godot_method_bind *mb_has_point;
godot_method_bind *mb_is_point_disabled;
godot_method_bind *mb_remove_point;
godot_method_bind *mb_reserve_space;
godot_method_bind *mb_set_point_disabled;
godot_method_bind *mb_set_point_position;
godot_method_bind *mb_set_point_weight_scale;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AStar2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AStar2D *_new();
// methods
void add_point(const int64_t id, const Vector2 position, const real_t weight_scale = 1);
bool are_points_connected(const int64_t id, const int64_t to_id) const;
void clear();
void connect_points(const int64_t id, const int64_t to_id, const bool bidirectional = true);
void disconnect_points(const int64_t id, const int64_t to_id);
int64_t get_available_point_id() const;
int64_t get_closest_point(const Vector2 to_position, const bool include_disabled = false) const;
Vector2 get_closest_position_in_segment(const Vector2 to_position) const;
PoolIntArray get_id_path(const int64_t from_id, const int64_t to_id);
int64_t get_point_capacity() const;
PoolIntArray get_point_connections(const int64_t id);
int64_t get_point_count() const;
PoolVector2Array get_point_path(const int64_t from_id, const int64_t to_id);
Vector2 get_point_position(const int64_t id) const;
real_t get_point_weight_scale(const int64_t id) const;
Array get_points();
bool has_point(const int64_t id) const;
bool is_point_disabled(const int64_t id) const;
void remove_point(const int64_t id);
void reserve_space(const int64_t num_nodes);
void set_point_disabled(const int64_t id, const bool disabled = true);
void set_point_position(const int64_t id, const Vector2 position);
void set_point_weight_scale(const int64_t id, const real_t weight_scale);
};
}
#endif

View File

@@ -0,0 +1,70 @@
#ifndef GODOT_CPP_ACCEPTDIALOG_HPP
#define GODOT_CPP_ACCEPTDIALOG_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "WindowDialog.hpp"
namespace godot {
class Button;
class Label;
class Node;
class AcceptDialog : public WindowDialog {
struct ___method_bindings {
godot_method_bind *mb__builtin_text_entered;
godot_method_bind *mb__custom_action;
godot_method_bind *mb__ok;
godot_method_bind *mb_add_button;
godot_method_bind *mb_add_cancel;
godot_method_bind *mb_get_hide_on_ok;
godot_method_bind *mb_get_label;
godot_method_bind *mb_get_ok;
godot_method_bind *mb_get_text;
godot_method_bind *mb_has_autowrap;
godot_method_bind *mb_register_text_enter;
godot_method_bind *mb_set_autowrap;
godot_method_bind *mb_set_hide_on_ok;
godot_method_bind *mb_set_text;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AcceptDialog"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AcceptDialog *_new();
// methods
void _builtin_text_entered(const String arg0);
void _custom_action(const String arg0);
void _ok();
Button *add_button(const String text, const bool right = false, const String action = "");
Button *add_cancel(const String name);
bool get_hide_on_ok() const;
Label *get_label();
Button *get_ok();
String get_text() const;
bool has_autowrap();
void register_text_enter(const Node *line_edit);
void set_autowrap(const bool autowrap);
void set_hide_on_ok(const bool enabled);
void set_text(const String text);
};
}
#endif

View File

@@ -0,0 +1,84 @@
#ifndef GODOT_CPP_ANIMATEDSPRITE_HPP
#define GODOT_CPP_ANIMATEDSPRITE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Node2D.hpp"
namespace godot {
class SpriteFrames;
class AnimatedSprite : public Node2D {
struct ___method_bindings {
godot_method_bind *mb__is_playing;
godot_method_bind *mb__res_changed;
godot_method_bind *mb__set_playing;
godot_method_bind *mb_get_animation;
godot_method_bind *mb_get_frame;
godot_method_bind *mb_get_offset;
godot_method_bind *mb_get_speed_scale;
godot_method_bind *mb_get_sprite_frames;
godot_method_bind *mb_is_centered;
godot_method_bind *mb_is_flipped_h;
godot_method_bind *mb_is_flipped_v;
godot_method_bind *mb_is_playing;
godot_method_bind *mb_play;
godot_method_bind *mb_set_animation;
godot_method_bind *mb_set_centered;
godot_method_bind *mb_set_flip_h;
godot_method_bind *mb_set_flip_v;
godot_method_bind *mb_set_frame;
godot_method_bind *mb_set_offset;
godot_method_bind *mb_set_speed_scale;
godot_method_bind *mb_set_sprite_frames;
godot_method_bind *mb_stop;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimatedSprite"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AnimatedSprite *_new();
// methods
bool _is_playing() const;
void _res_changed();
void _set_playing(const bool playing);
String get_animation() const;
int64_t get_frame() const;
Vector2 get_offset() const;
real_t get_speed_scale() const;
Ref<SpriteFrames> get_sprite_frames() const;
bool is_centered() const;
bool is_flipped_h() const;
bool is_flipped_v() const;
bool is_playing() const;
void play(const String anim = "", const bool backwards = false);
void set_animation(const String animation);
void set_centered(const bool centered);
void set_flip_h(const bool flip_h);
void set_flip_v(const bool flip_v);
void set_frame(const int64_t frame);
void set_offset(const Vector2 offset);
void set_speed_scale(const real_t speed_scale);
void set_sprite_frames(const Ref<SpriteFrames> sprite_frames);
void stop();
};
}
#endif

View File

@@ -0,0 +1,64 @@
#ifndef GODOT_CPP_ANIMATEDSPRITE3D_HPP
#define GODOT_CPP_ANIMATEDSPRITE3D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "SpriteBase3D.hpp"
namespace godot {
class SpriteFrames;
class AnimatedSprite3D : public SpriteBase3D {
struct ___method_bindings {
godot_method_bind *mb__is_playing;
godot_method_bind *mb__res_changed;
godot_method_bind *mb__set_playing;
godot_method_bind *mb_get_animation;
godot_method_bind *mb_get_frame;
godot_method_bind *mb_get_sprite_frames;
godot_method_bind *mb_is_playing;
godot_method_bind *mb_play;
godot_method_bind *mb_set_animation;
godot_method_bind *mb_set_frame;
godot_method_bind *mb_set_sprite_frames;
godot_method_bind *mb_stop;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimatedSprite3D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AnimatedSprite3D *_new();
// methods
bool _is_playing() const;
void _res_changed();
void _set_playing(const bool playing);
String get_animation() const;
int64_t get_frame() const;
Ref<SpriteFrames> get_sprite_frames() const;
bool is_playing() const;
void play(const String anim = "");
void set_animation(const String animation);
void set_frame(const int64_t frame);
void set_sprite_frames(const Ref<SpriteFrames> sprite_frames);
void stop();
};
}
#endif

View File

@@ -0,0 +1,59 @@
#ifndef GODOT_CPP_ANIMATEDTEXTURE_HPP
#define GODOT_CPP_ANIMATEDTEXTURE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Texture.hpp"
namespace godot {
class Texture;
class AnimatedTexture : public Texture {
struct ___method_bindings {
godot_method_bind *mb__update_proxy;
godot_method_bind *mb_get_fps;
godot_method_bind *mb_get_frame_delay;
godot_method_bind *mb_get_frame_texture;
godot_method_bind *mb_get_frames;
godot_method_bind *mb_set_fps;
godot_method_bind *mb_set_frame_delay;
godot_method_bind *mb_set_frame_texture;
godot_method_bind *mb_set_frames;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimatedTexture"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
const static int MAX_FRAMES = 256;
static AnimatedTexture *_new();
// methods
void _update_proxy();
real_t get_fps() const;
real_t get_frame_delay(const int64_t frame) const;
Ref<Texture> get_frame_texture(const int64_t frame) const;
int64_t get_frames() const;
void set_fps(const real_t fps);
void set_frame_delay(const int64_t frame, const real_t delay);
void set_frame_texture(const int64_t frame, const Ref<Texture> texture);
void set_frames(const int64_t frames);
};
}
#endif

View File

@@ -0,0 +1,189 @@
#ifndef GODOT_CPP_ANIMATION_HPP
#define GODOT_CPP_ANIMATION_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Animation.hpp"
#include "Resource.hpp"
namespace godot {
class Resource;
class Animation;
class Animation : public Resource {
struct ___method_bindings {
godot_method_bind *mb_add_track;
godot_method_bind *mb_animation_track_get_key_animation;
godot_method_bind *mb_animation_track_insert_key;
godot_method_bind *mb_animation_track_set_key_animation;
godot_method_bind *mb_audio_track_get_key_end_offset;
godot_method_bind *mb_audio_track_get_key_start_offset;
godot_method_bind *mb_audio_track_get_key_stream;
godot_method_bind *mb_audio_track_insert_key;
godot_method_bind *mb_audio_track_set_key_end_offset;
godot_method_bind *mb_audio_track_set_key_start_offset;
godot_method_bind *mb_audio_track_set_key_stream;
godot_method_bind *mb_bezier_track_get_key_in_handle;
godot_method_bind *mb_bezier_track_get_key_out_handle;
godot_method_bind *mb_bezier_track_get_key_value;
godot_method_bind *mb_bezier_track_insert_key;
godot_method_bind *mb_bezier_track_interpolate;
godot_method_bind *mb_bezier_track_set_key_in_handle;
godot_method_bind *mb_bezier_track_set_key_out_handle;
godot_method_bind *mb_bezier_track_set_key_value;
godot_method_bind *mb_clear;
godot_method_bind *mb_copy_track;
godot_method_bind *mb_find_track;
godot_method_bind *mb_get_length;
godot_method_bind *mb_get_step;
godot_method_bind *mb_get_track_count;
godot_method_bind *mb_has_loop;
godot_method_bind *mb_method_track_get_key_indices;
godot_method_bind *mb_method_track_get_name;
godot_method_bind *mb_method_track_get_params;
godot_method_bind *mb_remove_track;
godot_method_bind *mb_set_length;
godot_method_bind *mb_set_loop;
godot_method_bind *mb_set_step;
godot_method_bind *mb_track_find_key;
godot_method_bind *mb_track_get_interpolation_loop_wrap;
godot_method_bind *mb_track_get_interpolation_type;
godot_method_bind *mb_track_get_key_count;
godot_method_bind *mb_track_get_key_time;
godot_method_bind *mb_track_get_key_transition;
godot_method_bind *mb_track_get_key_value;
godot_method_bind *mb_track_get_path;
godot_method_bind *mb_track_get_type;
godot_method_bind *mb_track_insert_key;
godot_method_bind *mb_track_is_enabled;
godot_method_bind *mb_track_is_imported;
godot_method_bind *mb_track_move_down;
godot_method_bind *mb_track_move_to;
godot_method_bind *mb_track_move_up;
godot_method_bind *mb_track_remove_key;
godot_method_bind *mb_track_remove_key_at_position;
godot_method_bind *mb_track_set_enabled;
godot_method_bind *mb_track_set_imported;
godot_method_bind *mb_track_set_interpolation_loop_wrap;
godot_method_bind *mb_track_set_interpolation_type;
godot_method_bind *mb_track_set_key_time;
godot_method_bind *mb_track_set_key_transition;
godot_method_bind *mb_track_set_key_value;
godot_method_bind *mb_track_set_path;
godot_method_bind *mb_track_swap;
godot_method_bind *mb_transform_track_insert_key;
godot_method_bind *mb_transform_track_interpolate;
godot_method_bind *mb_value_track_get_key_indices;
godot_method_bind *mb_value_track_get_update_mode;
godot_method_bind *mb_value_track_set_update_mode;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Animation"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum TrackType {
TYPE_VALUE = 0,
TYPE_TRANSFORM = 1,
TYPE_METHOD = 2,
TYPE_BEZIER = 3,
TYPE_AUDIO = 4,
TYPE_ANIMATION = 5,
};
enum UpdateMode {
UPDATE_CONTINUOUS = 0,
UPDATE_DISCRETE = 1,
UPDATE_TRIGGER = 2,
UPDATE_CAPTURE = 3,
};
enum InterpolationType {
INTERPOLATION_NEAREST = 0,
INTERPOLATION_LINEAR = 1,
INTERPOLATION_CUBIC = 2,
};
// constants
static Animation *_new();
// methods
int64_t add_track(const int64_t type, const int64_t at_position = -1);
String animation_track_get_key_animation(const int64_t track_idx, const int64_t key_idx) const;
int64_t animation_track_insert_key(const int64_t track_idx, const real_t time, const String animation);
void animation_track_set_key_animation(const int64_t track_idx, const int64_t key_idx, const String animation);
real_t audio_track_get_key_end_offset(const int64_t track_idx, const int64_t key_idx) const;
real_t audio_track_get_key_start_offset(const int64_t track_idx, const int64_t key_idx) const;
Ref<Resource> audio_track_get_key_stream(const int64_t track_idx, const int64_t key_idx) const;
int64_t audio_track_insert_key(const int64_t track_idx, const real_t time, const Ref<Resource> stream, const real_t start_offset = 0, const real_t end_offset = 0);
void audio_track_set_key_end_offset(const int64_t track_idx, const int64_t key_idx, const real_t offset);
void audio_track_set_key_start_offset(const int64_t track_idx, const int64_t key_idx, const real_t offset);
void audio_track_set_key_stream(const int64_t track_idx, const int64_t key_idx, const Ref<Resource> stream);
Vector2 bezier_track_get_key_in_handle(const int64_t track_idx, const int64_t key_idx) const;
Vector2 bezier_track_get_key_out_handle(const int64_t track_idx, const int64_t key_idx) const;
real_t bezier_track_get_key_value(const int64_t track_idx, const int64_t key_idx) const;
int64_t bezier_track_insert_key(const int64_t track_idx, const real_t time, const real_t value, const Vector2 in_handle = Vector2(0, 0), const Vector2 out_handle = Vector2(0, 0));
real_t bezier_track_interpolate(const int64_t track_idx, const real_t time) const;
void bezier_track_set_key_in_handle(const int64_t track_idx, const int64_t key_idx, const Vector2 in_handle);
void bezier_track_set_key_out_handle(const int64_t track_idx, const int64_t key_idx, const Vector2 out_handle);
void bezier_track_set_key_value(const int64_t track_idx, const int64_t key_idx, const real_t value);
void clear();
void copy_track(const int64_t track_idx, const Ref<Animation> to_animation);
int64_t find_track(const NodePath path) const;
real_t get_length() const;
real_t get_step() const;
int64_t get_track_count() const;
bool has_loop() const;
PoolIntArray method_track_get_key_indices(const int64_t track_idx, const real_t time_sec, const real_t delta) const;
String method_track_get_name(const int64_t track_idx, const int64_t key_idx) const;
Array method_track_get_params(const int64_t track_idx, const int64_t key_idx) const;
void remove_track(const int64_t track_idx);
void set_length(const real_t time_sec);
void set_loop(const bool enabled);
void set_step(const real_t size_sec);
int64_t track_find_key(const int64_t track_idx, const real_t time, const bool exact = false) const;
bool track_get_interpolation_loop_wrap(const int64_t track_idx) const;
Animation::InterpolationType track_get_interpolation_type(const int64_t track_idx) const;
int64_t track_get_key_count(const int64_t track_idx) const;
real_t track_get_key_time(const int64_t track_idx, const int64_t key_idx) const;
real_t track_get_key_transition(const int64_t track_idx, const int64_t key_idx) const;
Variant track_get_key_value(const int64_t track_idx, const int64_t key_idx) const;
NodePath track_get_path(const int64_t track_idx) const;
Animation::TrackType track_get_type(const int64_t track_idx) const;
void track_insert_key(const int64_t track_idx, const real_t time, const Variant key, const real_t transition = 1);
bool track_is_enabled(const int64_t track_idx) const;
bool track_is_imported(const int64_t track_idx) const;
void track_move_down(const int64_t track_idx);
void track_move_to(const int64_t track_idx, const int64_t to_idx);
void track_move_up(const int64_t track_idx);
void track_remove_key(const int64_t track_idx, const int64_t key_idx);
void track_remove_key_at_position(const int64_t track_idx, const real_t position);
void track_set_enabled(const int64_t track_idx, const bool enabled);
void track_set_imported(const int64_t track_idx, const bool imported);
void track_set_interpolation_loop_wrap(const int64_t track_idx, const bool interpolation);
void track_set_interpolation_type(const int64_t track_idx, const int64_t interpolation);
void track_set_key_time(const int64_t track_idx, const int64_t key_idx, const real_t time);
void track_set_key_transition(const int64_t track_idx, const int64_t key_idx, const real_t transition);
void track_set_key_value(const int64_t track_idx, const int64_t key, const Variant value);
void track_set_path(const int64_t track_idx, const NodePath path);
void track_swap(const int64_t track_idx, const int64_t with_idx);
int64_t transform_track_insert_key(const int64_t track_idx, const real_t time, const Vector3 location, const Quat rotation, const Vector3 scale);
Array transform_track_interpolate(const int64_t track_idx, const real_t time_sec) const;
PoolIntArray value_track_get_key_indices(const int64_t track_idx, const real_t time_sec, const real_t delta) const;
Animation::UpdateMode value_track_get_update_mode(const int64_t track_idx) const;
void value_track_set_update_mode(const int64_t track_idx, const int64_t mode);
};
}
#endif

View File

@@ -0,0 +1,91 @@
#ifndef GODOT_CPP_ANIMATIONNODE_HPP
#define GODOT_CPP_ANIMATIONNODE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class AnimationNode;
class Object;
class AnimationNode : public Resource {
struct ___method_bindings {
godot_method_bind *mb__get_filters;
godot_method_bind *mb__set_filters;
godot_method_bind *mb_add_input;
godot_method_bind *mb_blend_animation;
godot_method_bind *mb_blend_input;
godot_method_bind *mb_blend_node;
godot_method_bind *mb_get_caption;
godot_method_bind *mb_get_child_by_name;
godot_method_bind *mb_get_child_nodes;
godot_method_bind *mb_get_input_count;
godot_method_bind *mb_get_input_name;
godot_method_bind *mb_get_parameter;
godot_method_bind *mb_get_parameter_default_value;
godot_method_bind *mb_get_parameter_list;
godot_method_bind *mb_has_filter;
godot_method_bind *mb_is_filter_enabled;
godot_method_bind *mb_is_path_filtered;
godot_method_bind *mb_process;
godot_method_bind *mb_remove_input;
godot_method_bind *mb_set_filter_enabled;
godot_method_bind *mb_set_filter_path;
godot_method_bind *mb_set_parameter;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNode"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum FilterAction {
FILTER_IGNORE = 0,
FILTER_PASS = 1,
FILTER_STOP = 2,
FILTER_BLEND = 3,
};
// constants
static AnimationNode *_new();
// methods
Array _get_filters() const;
void _set_filters(const Array filters);
void add_input(const String name);
void blend_animation(const String animation, const real_t time, const real_t delta, const bool seeked, const real_t blend);
real_t blend_input(const int64_t input_index, const real_t time, const bool seek, const real_t blend, const int64_t filter = 0, const bool optimize = true);
real_t blend_node(const String name, const Ref<AnimationNode> node, const real_t time, const bool seek, const real_t blend, const int64_t filter = 0, const bool optimize = true);
String get_caption();
Object *get_child_by_name(const String name);
Dictionary get_child_nodes();
int64_t get_input_count() const;
String get_input_name(const int64_t input);
Variant get_parameter(const String name) const;
Variant get_parameter_default_value(const String name);
Array get_parameter_list();
String has_filter();
bool is_filter_enabled() const;
bool is_path_filtered(const NodePath path) const;
void process(const real_t time, const bool seek);
void remove_input(const int64_t index);
void set_filter_enabled(const bool enable);
void set_filter_path(const NodePath path, const bool enable);
void set_parameter(const String name, const Variant value);
};
}
#endif

View File

@@ -0,0 +1,43 @@
#ifndef GODOT_CPP_ANIMATIONNODEADD2_HPP
#define GODOT_CPP_ANIMATIONNODEADD2_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationNode.hpp"
namespace godot {
class AnimationNodeAdd2 : public AnimationNode {
struct ___method_bindings {
godot_method_bind *mb_is_using_sync;
godot_method_bind *mb_set_use_sync;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeAdd2"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AnimationNodeAdd2 *_new();
// methods
bool is_using_sync() const;
void set_use_sync(const bool enable);
};
}
#endif

View File

@@ -0,0 +1,43 @@
#ifndef GODOT_CPP_ANIMATIONNODEADD3_HPP
#define GODOT_CPP_ANIMATIONNODEADD3_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationNode.hpp"
namespace godot {
class AnimationNodeAdd3 : public AnimationNode {
struct ___method_bindings {
godot_method_bind *mb_is_using_sync;
godot_method_bind *mb_set_use_sync;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeAdd3"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AnimationNodeAdd3 *_new();
// methods
bool is_using_sync() const;
void set_use_sync(const bool enable);
};
}
#endif

View File

@@ -0,0 +1,43 @@
#ifndef GODOT_CPP_ANIMATIONNODEANIMATION_HPP
#define GODOT_CPP_ANIMATIONNODEANIMATION_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationRootNode.hpp"
namespace godot {
class AnimationNodeAnimation : public AnimationRootNode {
struct ___method_bindings {
godot_method_bind *mb_get_animation;
godot_method_bind *mb_set_animation;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeAnimation"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AnimationNodeAnimation *_new();
// methods
String get_animation() const;
void set_animation(const String name);
};
}
#endif

View File

@@ -0,0 +1,43 @@
#ifndef GODOT_CPP_ANIMATIONNODEBLEND2_HPP
#define GODOT_CPP_ANIMATIONNODEBLEND2_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationNode.hpp"
namespace godot {
class AnimationNodeBlend2 : public AnimationNode {
struct ___method_bindings {
godot_method_bind *mb_is_using_sync;
godot_method_bind *mb_set_use_sync;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeBlend2"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AnimationNodeBlend2 *_new();
// methods
bool is_using_sync() const;
void set_use_sync(const bool enable);
};
}
#endif

View File

@@ -0,0 +1,43 @@
#ifndef GODOT_CPP_ANIMATIONNODEBLEND3_HPP
#define GODOT_CPP_ANIMATIONNODEBLEND3_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationNode.hpp"
namespace godot {
class AnimationNodeBlend3 : public AnimationNode {
struct ___method_bindings {
godot_method_bind *mb_is_using_sync;
godot_method_bind *mb_set_use_sync;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeBlend3"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AnimationNodeBlend3 *_new();
// methods
bool is_using_sync() const;
void set_use_sync(const bool enable);
};
}
#endif

View File

@@ -0,0 +1,74 @@
#ifndef GODOT_CPP_ANIMATIONNODEBLENDSPACE1D_HPP
#define GODOT_CPP_ANIMATIONNODEBLENDSPACE1D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationRootNode.hpp"
namespace godot {
class AnimationRootNode;
class AnimationNodeBlendSpace1D : public AnimationRootNode {
struct ___method_bindings {
godot_method_bind *mb__add_blend_point;
godot_method_bind *mb__tree_changed;
godot_method_bind *mb_add_blend_point;
godot_method_bind *mb_get_blend_point_count;
godot_method_bind *mb_get_blend_point_node;
godot_method_bind *mb_get_blend_point_position;
godot_method_bind *mb_get_max_space;
godot_method_bind *mb_get_min_space;
godot_method_bind *mb_get_snap;
godot_method_bind *mb_get_value_label;
godot_method_bind *mb_remove_blend_point;
godot_method_bind *mb_set_blend_point_node;
godot_method_bind *mb_set_blend_point_position;
godot_method_bind *mb_set_max_space;
godot_method_bind *mb_set_min_space;
godot_method_bind *mb_set_snap;
godot_method_bind *mb_set_value_label;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeBlendSpace1D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AnimationNodeBlendSpace1D *_new();
// methods
void _add_blend_point(const int64_t index, const Ref<AnimationRootNode> node);
void _tree_changed();
void add_blend_point(const Ref<AnimationRootNode> node, const real_t pos, const int64_t at_index = -1);
int64_t get_blend_point_count() const;
Ref<AnimationRootNode> get_blend_point_node(const int64_t point) const;
real_t get_blend_point_position(const int64_t point) const;
real_t get_max_space() const;
real_t get_min_space() const;
real_t get_snap() const;
String get_value_label() const;
void remove_blend_point(const int64_t point);
void set_blend_point_node(const int64_t point, const Ref<AnimationRootNode> node);
void set_blend_point_position(const int64_t point, const real_t pos);
void set_max_space(const real_t max_space);
void set_min_space(const real_t min_space);
void set_snap(const real_t snap);
void set_value_label(const String text);
};
}
#endif

View File

@@ -0,0 +1,106 @@
#ifndef GODOT_CPP_ANIMATIONNODEBLENDSPACE2D_HPP
#define GODOT_CPP_ANIMATIONNODEBLENDSPACE2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationNodeBlendSpace2D.hpp"
#include "AnimationRootNode.hpp"
namespace godot {
class AnimationRootNode;
class AnimationNodeBlendSpace2D : public AnimationRootNode {
struct ___method_bindings {
godot_method_bind *mb__add_blend_point;
godot_method_bind *mb__get_triangles;
godot_method_bind *mb__set_triangles;
godot_method_bind *mb__tree_changed;
godot_method_bind *mb__update_triangles;
godot_method_bind *mb_add_blend_point;
godot_method_bind *mb_add_triangle;
godot_method_bind *mb_get_auto_triangles;
godot_method_bind *mb_get_blend_mode;
godot_method_bind *mb_get_blend_point_count;
godot_method_bind *mb_get_blend_point_node;
godot_method_bind *mb_get_blend_point_position;
godot_method_bind *mb_get_max_space;
godot_method_bind *mb_get_min_space;
godot_method_bind *mb_get_snap;
godot_method_bind *mb_get_triangle_count;
godot_method_bind *mb_get_triangle_point;
godot_method_bind *mb_get_x_label;
godot_method_bind *mb_get_y_label;
godot_method_bind *mb_remove_blend_point;
godot_method_bind *mb_remove_triangle;
godot_method_bind *mb_set_auto_triangles;
godot_method_bind *mb_set_blend_mode;
godot_method_bind *mb_set_blend_point_node;
godot_method_bind *mb_set_blend_point_position;
godot_method_bind *mb_set_max_space;
godot_method_bind *mb_set_min_space;
godot_method_bind *mb_set_snap;
godot_method_bind *mb_set_x_label;
godot_method_bind *mb_set_y_label;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeBlendSpace2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum BlendMode {
BLEND_MODE_INTERPOLATED = 0,
BLEND_MODE_DISCRETE = 1,
BLEND_MODE_DISCRETE_CARRY = 2,
};
// constants
static AnimationNodeBlendSpace2D *_new();
// methods
void _add_blend_point(const int64_t index, const Ref<AnimationRootNode> node);
PoolIntArray _get_triangles() const;
void _set_triangles(const PoolIntArray triangles);
void _tree_changed();
void _update_triangles();
void add_blend_point(const Ref<AnimationRootNode> node, const Vector2 pos, const int64_t at_index = -1);
void add_triangle(const int64_t x, const int64_t y, const int64_t z, const int64_t at_index = -1);
bool get_auto_triangles() const;
AnimationNodeBlendSpace2D::BlendMode get_blend_mode() const;
int64_t get_blend_point_count() const;
Ref<AnimationRootNode> get_blend_point_node(const int64_t point) const;
Vector2 get_blend_point_position(const int64_t point) const;
Vector2 get_max_space() const;
Vector2 get_min_space() const;
Vector2 get_snap() const;
int64_t get_triangle_count() const;
int64_t get_triangle_point(const int64_t triangle, const int64_t point);
String get_x_label() const;
String get_y_label() const;
void remove_blend_point(const int64_t point);
void remove_triangle(const int64_t triangle);
void set_auto_triangles(const bool enable);
void set_blend_mode(const int64_t mode);
void set_blend_point_node(const int64_t point, const Ref<AnimationRootNode> node);
void set_blend_point_position(const int64_t point, const Vector2 pos);
void set_max_space(const Vector2 max_space);
void set_min_space(const Vector2 min_space);
void set_snap(const Vector2 snap);
void set_x_label(const String text);
void set_y_label(const String text);
};
}
#endif

View File

@@ -0,0 +1,72 @@
#ifndef GODOT_CPP_ANIMATIONNODEBLENDTREE_HPP
#define GODOT_CPP_ANIMATIONNODEBLENDTREE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationRootNode.hpp"
namespace godot {
class AnimationNode;
class AnimationNodeBlendTree : public AnimationRootNode {
struct ___method_bindings {
godot_method_bind *mb__node_changed;
godot_method_bind *mb__tree_changed;
godot_method_bind *mb_add_node;
godot_method_bind *mb_connect_node;
godot_method_bind *mb_disconnect_node;
godot_method_bind *mb_get_graph_offset;
godot_method_bind *mb_get_node;
godot_method_bind *mb_get_node_position;
godot_method_bind *mb_has_node;
godot_method_bind *mb_remove_node;
godot_method_bind *mb_rename_node;
godot_method_bind *mb_set_graph_offset;
godot_method_bind *mb_set_node_position;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeBlendTree"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
const static int CONNECTION_ERROR_CONNECTION_EXISTS = 5;
const static int CONNECTION_ERROR_NO_INPUT = 1;
const static int CONNECTION_ERROR_NO_INPUT_INDEX = 2;
const static int CONNECTION_ERROR_NO_OUTPUT = 3;
const static int CONNECTION_ERROR_SAME_NODE = 4;
const static int CONNECTION_OK = 0;
static AnimationNodeBlendTree *_new();
// methods
void _node_changed(const String node);
void _tree_changed();
void add_node(const String name, const Ref<AnimationNode> node, const Vector2 position = Vector2(0, 0));
void connect_node(const String input_node, const int64_t input_index, const String output_node);
void disconnect_node(const String input_node, const int64_t input_index);
Vector2 get_graph_offset() const;
Ref<AnimationNode> get_node(const String name) const;
Vector2 get_node_position(const String name) const;
bool has_node(const String name) const;
void remove_node(const String name);
void rename_node(const String name, const String new_name);
void set_graph_offset(const Vector2 offset);
void set_node_position(const String name, const Vector2 position);
};
}
#endif

View File

@@ -0,0 +1,72 @@
#ifndef GODOT_CPP_ANIMATIONNODEONESHOT_HPP
#define GODOT_CPP_ANIMATIONNODEONESHOT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationNodeOneShot.hpp"
#include "AnimationNode.hpp"
namespace godot {
class AnimationNodeOneShot : public AnimationNode {
struct ___method_bindings {
godot_method_bind *mb_get_autorestart_delay;
godot_method_bind *mb_get_autorestart_random_delay;
godot_method_bind *mb_get_fadein_time;
godot_method_bind *mb_get_fadeout_time;
godot_method_bind *mb_get_mix_mode;
godot_method_bind *mb_has_autorestart;
godot_method_bind *mb_is_using_sync;
godot_method_bind *mb_set_autorestart;
godot_method_bind *mb_set_autorestart_delay;
godot_method_bind *mb_set_autorestart_random_delay;
godot_method_bind *mb_set_fadein_time;
godot_method_bind *mb_set_fadeout_time;
godot_method_bind *mb_set_mix_mode;
godot_method_bind *mb_set_use_sync;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeOneShot"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum MixMode {
MIX_MODE_BLEND = 0,
MIX_MODE_ADD = 1,
};
// constants
static AnimationNodeOneShot *_new();
// methods
real_t get_autorestart_delay() const;
real_t get_autorestart_random_delay() const;
real_t get_fadein_time() const;
real_t get_fadeout_time() const;
AnimationNodeOneShot::MixMode get_mix_mode() const;
bool has_autorestart() const;
bool is_using_sync() const;
void set_autorestart(const bool enable);
void set_autorestart_delay(const real_t enable);
void set_autorestart_random_delay(const real_t enable);
void set_fadein_time(const real_t time);
void set_fadeout_time(const real_t time);
void set_mix_mode(const int64_t mode);
void set_use_sync(const bool enable);
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_ANIMATIONNODEOUTPUT_HPP
#define GODOT_CPP_ANIMATIONNODEOUTPUT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationNode.hpp"
namespace godot {
class AnimationNodeOutput : public AnimationNode {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeOutput"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AnimationNodeOutput *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,87 @@
#ifndef GODOT_CPP_ANIMATIONNODESTATEMACHINE_HPP
#define GODOT_CPP_ANIMATIONNODESTATEMACHINE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationRootNode.hpp"
namespace godot {
class AnimationNode;
class AnimationNodeStateMachineTransition;
class AnimationNodeStateMachine : public AnimationRootNode {
struct ___method_bindings {
godot_method_bind *mb__tree_changed;
godot_method_bind *mb_add_node;
godot_method_bind *mb_add_transition;
godot_method_bind *mb_get_end_node;
godot_method_bind *mb_get_graph_offset;
godot_method_bind *mb_get_node;
godot_method_bind *mb_get_node_name;
godot_method_bind *mb_get_node_position;
godot_method_bind *mb_get_start_node;
godot_method_bind *mb_get_transition;
godot_method_bind *mb_get_transition_count;
godot_method_bind *mb_get_transition_from;
godot_method_bind *mb_get_transition_to;
godot_method_bind *mb_has_node;
godot_method_bind *mb_has_transition;
godot_method_bind *mb_remove_node;
godot_method_bind *mb_remove_transition;
godot_method_bind *mb_remove_transition_by_index;
godot_method_bind *mb_rename_node;
godot_method_bind *mb_set_end_node;
godot_method_bind *mb_set_graph_offset;
godot_method_bind *mb_set_node_position;
godot_method_bind *mb_set_start_node;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeStateMachine"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AnimationNodeStateMachine *_new();
// methods
void _tree_changed();
void add_node(const String name, const Ref<AnimationNode> node, const Vector2 position = Vector2(0, 0));
void add_transition(const String from, const String to, const Ref<AnimationNodeStateMachineTransition> transition);
String get_end_node() const;
Vector2 get_graph_offset() const;
Ref<AnimationNode> get_node(const String name) const;
String get_node_name(const Ref<AnimationNode> node) const;
Vector2 get_node_position(const String name) const;
String get_start_node() const;
Ref<AnimationNodeStateMachineTransition> get_transition(const int64_t idx) const;
int64_t get_transition_count() const;
String get_transition_from(const int64_t idx) const;
String get_transition_to(const int64_t idx) const;
bool has_node(const String name) const;
bool has_transition(const String from, const String to) const;
void remove_node(const String name);
void remove_transition(const String from, const String to);
void remove_transition_by_index(const int64_t idx);
void rename_node(const String name, const String new_name);
void set_end_node(const String name);
void set_graph_offset(const Vector2 offset);
void set_node_position(const String name, const Vector2 position);
void set_start_node(const String name);
};
}
#endif

View File

@@ -0,0 +1,51 @@
#ifndef GODOT_CPP_ANIMATIONNODESTATEMACHINEPLAYBACK_HPP
#define GODOT_CPP_ANIMATIONNODESTATEMACHINEPLAYBACK_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class AnimationNodeStateMachinePlayback : public Resource {
struct ___method_bindings {
godot_method_bind *mb_get_current_node;
godot_method_bind *mb_get_travel_path;
godot_method_bind *mb_is_playing;
godot_method_bind *mb_start;
godot_method_bind *mb_stop;
godot_method_bind *mb_travel;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeStateMachinePlayback"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AnimationNodeStateMachinePlayback *_new();
// methods
String get_current_node() const;
PoolStringArray get_travel_path() const;
bool is_playing() const;
void start(const String node);
void stop();
void travel(const String to_node);
};
}
#endif

View File

@@ -0,0 +1,69 @@
#ifndef GODOT_CPP_ANIMATIONNODESTATEMACHINETRANSITION_HPP
#define GODOT_CPP_ANIMATIONNODESTATEMACHINETRANSITION_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationNodeStateMachineTransition.hpp"
#include "Resource.hpp"
namespace godot {
class AnimationNodeStateMachineTransition : public Resource {
struct ___method_bindings {
godot_method_bind *mb_get_advance_condition;
godot_method_bind *mb_get_priority;
godot_method_bind *mb_get_switch_mode;
godot_method_bind *mb_get_xfade_time;
godot_method_bind *mb_has_auto_advance;
godot_method_bind *mb_is_disabled;
godot_method_bind *mb_set_advance_condition;
godot_method_bind *mb_set_auto_advance;
godot_method_bind *mb_set_disabled;
godot_method_bind *mb_set_priority;
godot_method_bind *mb_set_switch_mode;
godot_method_bind *mb_set_xfade_time;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeStateMachineTransition"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum SwitchMode {
SWITCH_MODE_IMMEDIATE = 0,
SWITCH_MODE_SYNC = 1,
SWITCH_MODE_AT_END = 2,
};
// constants
static AnimationNodeStateMachineTransition *_new();
// methods
String get_advance_condition() const;
int64_t get_priority() const;
AnimationNodeStateMachineTransition::SwitchMode get_switch_mode() const;
real_t get_xfade_time() const;
bool has_auto_advance() const;
bool is_disabled() const;
void set_advance_condition(const String name);
void set_auto_advance(const bool auto_advance);
void set_disabled(const bool disabled);
void set_priority(const int64_t priority);
void set_switch_mode(const int64_t mode);
void set_xfade_time(const real_t secs);
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_ANIMATIONNODETIMESCALE_HPP
#define GODOT_CPP_ANIMATIONNODETIMESCALE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationNode.hpp"
namespace godot {
class AnimationNodeTimeScale : public AnimationNode {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeTimeScale"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AnimationNodeTimeScale *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_ANIMATIONNODETIMESEEK_HPP
#define GODOT_CPP_ANIMATIONNODETIMESEEK_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationNode.hpp"
namespace godot {
class AnimationNodeTimeSeek : public AnimationNode {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeTimeSeek"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AnimationNodeTimeSeek *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,55 @@
#ifndef GODOT_CPP_ANIMATIONNODETRANSITION_HPP
#define GODOT_CPP_ANIMATIONNODETRANSITION_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationNode.hpp"
namespace godot {
class AnimationNodeTransition : public AnimationNode {
struct ___method_bindings {
godot_method_bind *mb_get_cross_fade_time;
godot_method_bind *mb_get_enabled_inputs;
godot_method_bind *mb_get_input_caption;
godot_method_bind *mb_is_input_set_as_auto_advance;
godot_method_bind *mb_set_cross_fade_time;
godot_method_bind *mb_set_enabled_inputs;
godot_method_bind *mb_set_input_as_auto_advance;
godot_method_bind *mb_set_input_caption;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeTransition"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AnimationNodeTransition *_new();
// methods
real_t get_cross_fade_time() const;
int64_t get_enabled_inputs();
String get_input_caption(const int64_t input) const;
bool is_input_set_as_auto_advance(const int64_t input) const;
void set_cross_fade_time(const real_t time);
void set_enabled_inputs(const int64_t amount);
void set_input_as_auto_advance(const int64_t input, const bool enable);
void set_input_caption(const int64_t input, const String caption);
};
}
#endif

View File

@@ -0,0 +1,139 @@
#ifndef GODOT_CPP_ANIMATIONPLAYER_HPP
#define GODOT_CPP_ANIMATIONPLAYER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationPlayer.hpp"
#include "Node.hpp"
namespace godot {
class Node;
class Animation;
class AnimationPlayer : public Node {
struct ___method_bindings {
godot_method_bind *mb__animation_changed;
godot_method_bind *mb__node_removed;
godot_method_bind *mb_add_animation;
godot_method_bind *mb_advance;
godot_method_bind *mb_animation_get_next;
godot_method_bind *mb_animation_set_next;
godot_method_bind *mb_clear_caches;
godot_method_bind *mb_clear_queue;
godot_method_bind *mb_find_animation;
godot_method_bind *mb_get_animation;
godot_method_bind *mb_get_animation_list;
godot_method_bind *mb_get_animation_process_mode;
godot_method_bind *mb_get_assigned_animation;
godot_method_bind *mb_get_autoplay;
godot_method_bind *mb_get_blend_time;
godot_method_bind *mb_get_current_animation;
godot_method_bind *mb_get_current_animation_length;
godot_method_bind *mb_get_current_animation_position;
godot_method_bind *mb_get_default_blend_time;
godot_method_bind *mb_get_method_call_mode;
godot_method_bind *mb_get_playing_speed;
godot_method_bind *mb_get_queue;
godot_method_bind *mb_get_root;
godot_method_bind *mb_get_speed_scale;
godot_method_bind *mb_has_animation;
godot_method_bind *mb_is_active;
godot_method_bind *mb_is_playing;
godot_method_bind *mb_play;
godot_method_bind *mb_play_backwards;
godot_method_bind *mb_queue;
godot_method_bind *mb_remove_animation;
godot_method_bind *mb_rename_animation;
godot_method_bind *mb_seek;
godot_method_bind *mb_set_active;
godot_method_bind *mb_set_animation_process_mode;
godot_method_bind *mb_set_assigned_animation;
godot_method_bind *mb_set_autoplay;
godot_method_bind *mb_set_blend_time;
godot_method_bind *mb_set_current_animation;
godot_method_bind *mb_set_default_blend_time;
godot_method_bind *mb_set_method_call_mode;
godot_method_bind *mb_set_root;
godot_method_bind *mb_set_speed_scale;
godot_method_bind *mb_stop;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationPlayer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum AnimationProcessMode {
ANIMATION_PROCESS_PHYSICS = 0,
ANIMATION_PROCESS_IDLE = 1,
ANIMATION_PROCESS_MANUAL = 2,
};
enum AnimationMethodCallMode {
ANIMATION_METHOD_CALL_DEFERRED = 0,
ANIMATION_METHOD_CALL_IMMEDIATE = 1,
};
// constants
static AnimationPlayer *_new();
// methods
void _animation_changed();
void _node_removed(const Node *arg0);
Error add_animation(const String name, const Ref<Animation> animation);
void advance(const real_t delta);
String animation_get_next(const String anim_from) const;
void animation_set_next(const String anim_from, const String anim_to);
void clear_caches();
void clear_queue();
String find_animation(const Ref<Animation> animation) const;
Ref<Animation> get_animation(const String name) const;
PoolStringArray get_animation_list() const;
AnimationPlayer::AnimationProcessMode get_animation_process_mode() const;
String get_assigned_animation() const;
String get_autoplay() const;
real_t get_blend_time(const String anim_from, const String anim_to) const;
String get_current_animation() const;
real_t get_current_animation_length() const;
real_t get_current_animation_position() const;
real_t get_default_blend_time() const;
AnimationPlayer::AnimationMethodCallMode get_method_call_mode() const;
real_t get_playing_speed() const;
PoolStringArray get_queue();
NodePath get_root() const;
real_t get_speed_scale() const;
bool has_animation(const String name) const;
bool is_active() const;
bool is_playing() const;
void play(const String name = "", const real_t custom_blend = -1, const real_t custom_speed = 1, const bool from_end = false);
void play_backwards(const String name = "", const real_t custom_blend = -1);
void queue(const String name);
void remove_animation(const String name);
void rename_animation(const String name, const String newname);
void seek(const real_t seconds, const bool update = false);
void set_active(const bool active);
void set_animation_process_mode(const int64_t mode);
void set_assigned_animation(const String anim);
void set_autoplay(const String name);
void set_blend_time(const String anim_from, const String anim_to, const real_t sec);
void set_current_animation(const String anim);
void set_default_blend_time(const real_t sec);
void set_method_call_mode(const int64_t mode);
void set_root(const NodePath path);
void set_speed_scale(const real_t speed);
void stop(const bool reset = true);
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_ANIMATIONROOTNODE_HPP
#define GODOT_CPP_ANIMATIONROOTNODE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationNode.hpp"
namespace godot {
class AnimationRootNode : public AnimationNode {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationRootNode"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AnimationRootNode *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,36 @@
#ifndef GODOT_CPP_ANIMATIONTRACKEDITPLUGIN_HPP
#define GODOT_CPP_ANIMATIONTRACKEDITPLUGIN_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class AnimationTrackEditPlugin : public Reference {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationTrackEditPlugin"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
};
}
#endif

View File

@@ -0,0 +1,81 @@
#ifndef GODOT_CPP_ANIMATIONTREE_HPP
#define GODOT_CPP_ANIMATIONTREE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationTree.hpp"
#include "Node.hpp"
namespace godot {
class Node;
class AnimationNode;
class AnimationTree : public Node {
struct ___method_bindings {
godot_method_bind *mb__clear_caches;
godot_method_bind *mb__node_removed;
godot_method_bind *mb__tree_changed;
godot_method_bind *mb__update_properties;
godot_method_bind *mb_advance;
godot_method_bind *mb_get_animation_player;
godot_method_bind *mb_get_process_mode;
godot_method_bind *mb_get_root_motion_track;
godot_method_bind *mb_get_root_motion_transform;
godot_method_bind *mb_get_tree_root;
godot_method_bind *mb_is_active;
godot_method_bind *mb_rename_parameter;
godot_method_bind *mb_set_active;
godot_method_bind *mb_set_animation_player;
godot_method_bind *mb_set_process_mode;
godot_method_bind *mb_set_root_motion_track;
godot_method_bind *mb_set_tree_root;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationTree"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum AnimationProcessMode {
ANIMATION_PROCESS_PHYSICS = 0,
ANIMATION_PROCESS_IDLE = 1,
ANIMATION_PROCESS_MANUAL = 2,
};
// constants
static AnimationTree *_new();
// methods
void _clear_caches();
void _node_removed(const Node *arg0);
void _tree_changed();
void _update_properties();
void advance(const real_t delta);
NodePath get_animation_player() const;
AnimationTree::AnimationProcessMode get_process_mode() const;
NodePath get_root_motion_track() const;
Transform get_root_motion_transform() const;
Ref<AnimationNode> get_tree_root() const;
bool is_active() const;
void rename_parameter(const String old_name, const String new_name);
void set_active(const bool active);
void set_animation_player(const NodePath root);
void set_process_mode(const int64_t mode);
void set_root_motion_track(const NodePath path);
void set_tree_root(const Ref<AnimationNode> root);
};
}
#endif

View File

@@ -0,0 +1,187 @@
#ifndef GODOT_CPP_ANIMATIONTREEPLAYER_HPP
#define GODOT_CPP_ANIMATIONTREEPLAYER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationTreePlayer.hpp"
#include "Node.hpp"
namespace godot {
class Animation;
class AnimationTreePlayer : public Node {
struct ___method_bindings {
godot_method_bind *mb_add_node;
godot_method_bind *mb_advance;
godot_method_bind *mb_animation_node_get_animation;
godot_method_bind *mb_animation_node_get_master_animation;
godot_method_bind *mb_animation_node_get_position;
godot_method_bind *mb_animation_node_set_animation;
godot_method_bind *mb_animation_node_set_filter_path;
godot_method_bind *mb_animation_node_set_master_animation;
godot_method_bind *mb_are_nodes_connected;
godot_method_bind *mb_blend2_node_get_amount;
godot_method_bind *mb_blend2_node_set_amount;
godot_method_bind *mb_blend2_node_set_filter_path;
godot_method_bind *mb_blend3_node_get_amount;
godot_method_bind *mb_blend3_node_set_amount;
godot_method_bind *mb_blend4_node_get_amount;
godot_method_bind *mb_blend4_node_set_amount;
godot_method_bind *mb_connect_nodes;
godot_method_bind *mb_disconnect_nodes;
godot_method_bind *mb_get_animation_process_mode;
godot_method_bind *mb_get_base_path;
godot_method_bind *mb_get_master_player;
godot_method_bind *mb_get_node_list;
godot_method_bind *mb_is_active;
godot_method_bind *mb_mix_node_get_amount;
godot_method_bind *mb_mix_node_set_amount;
godot_method_bind *mb_node_exists;
godot_method_bind *mb_node_get_input_count;
godot_method_bind *mb_node_get_input_source;
godot_method_bind *mb_node_get_position;
godot_method_bind *mb_node_get_type;
godot_method_bind *mb_node_rename;
godot_method_bind *mb_node_set_position;
godot_method_bind *mb_oneshot_node_get_autorestart_delay;
godot_method_bind *mb_oneshot_node_get_autorestart_random_delay;
godot_method_bind *mb_oneshot_node_get_fadein_time;
godot_method_bind *mb_oneshot_node_get_fadeout_time;
godot_method_bind *mb_oneshot_node_has_autorestart;
godot_method_bind *mb_oneshot_node_is_active;
godot_method_bind *mb_oneshot_node_set_autorestart;
godot_method_bind *mb_oneshot_node_set_autorestart_delay;
godot_method_bind *mb_oneshot_node_set_autorestart_random_delay;
godot_method_bind *mb_oneshot_node_set_fadein_time;
godot_method_bind *mb_oneshot_node_set_fadeout_time;
godot_method_bind *mb_oneshot_node_set_filter_path;
godot_method_bind *mb_oneshot_node_start;
godot_method_bind *mb_oneshot_node_stop;
godot_method_bind *mb_recompute_caches;
godot_method_bind *mb_remove_node;
godot_method_bind *mb_reset;
godot_method_bind *mb_set_active;
godot_method_bind *mb_set_animation_process_mode;
godot_method_bind *mb_set_base_path;
godot_method_bind *mb_set_master_player;
godot_method_bind *mb_timescale_node_get_scale;
godot_method_bind *mb_timescale_node_set_scale;
godot_method_bind *mb_timeseek_node_seek;
godot_method_bind *mb_transition_node_delete_input;
godot_method_bind *mb_transition_node_get_current;
godot_method_bind *mb_transition_node_get_input_count;
godot_method_bind *mb_transition_node_get_xfade_time;
godot_method_bind *mb_transition_node_has_input_auto_advance;
godot_method_bind *mb_transition_node_set_current;
godot_method_bind *mb_transition_node_set_input_auto_advance;
godot_method_bind *mb_transition_node_set_input_count;
godot_method_bind *mb_transition_node_set_xfade_time;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationTreePlayer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum AnimationProcessMode {
ANIMATION_PROCESS_PHYSICS = 0,
ANIMATION_PROCESS_IDLE = 1,
};
enum NodeType {
NODE_OUTPUT = 0,
NODE_ANIMATION = 1,
NODE_ONESHOT = 2,
NODE_MIX = 3,
NODE_BLEND2 = 4,
NODE_BLEND3 = 5,
NODE_BLEND4 = 6,
NODE_TIMESCALE = 7,
NODE_TIMESEEK = 8,
NODE_TRANSITION = 9,
};
// constants
static AnimationTreePlayer *_new();
// methods
void add_node(const int64_t type, const String id);
void advance(const real_t delta);
Ref<Animation> animation_node_get_animation(const String id) const;
String animation_node_get_master_animation(const String id) const;
real_t animation_node_get_position(const String id) const;
void animation_node_set_animation(const String id, const Ref<Animation> animation);
void animation_node_set_filter_path(const String id, const NodePath path, const bool enable);
void animation_node_set_master_animation(const String id, const String source);
bool are_nodes_connected(const String id, const String dst_id, const int64_t dst_input_idx) const;
real_t blend2_node_get_amount(const String id) const;
void blend2_node_set_amount(const String id, const real_t blend);
void blend2_node_set_filter_path(const String id, const NodePath path, const bool enable);
real_t blend3_node_get_amount(const String id) const;
void blend3_node_set_amount(const String id, const real_t blend);
Vector2 blend4_node_get_amount(const String id) const;
void blend4_node_set_amount(const String id, const Vector2 blend);
Error connect_nodes(const String id, const String dst_id, const int64_t dst_input_idx);
void disconnect_nodes(const String id, const int64_t dst_input_idx);
AnimationTreePlayer::AnimationProcessMode get_animation_process_mode() const;
NodePath get_base_path() const;
NodePath get_master_player() const;
PoolStringArray get_node_list();
bool is_active() const;
real_t mix_node_get_amount(const String id) const;
void mix_node_set_amount(const String id, const real_t ratio);
bool node_exists(const String node) const;
int64_t node_get_input_count(const String id) const;
String node_get_input_source(const String id, const int64_t idx) const;
Vector2 node_get_position(const String id) const;
AnimationTreePlayer::NodeType node_get_type(const String id) const;
Error node_rename(const String node, const String new_name);
void node_set_position(const String id, const Vector2 screen_position);
real_t oneshot_node_get_autorestart_delay(const String id) const;
real_t oneshot_node_get_autorestart_random_delay(const String id) const;
real_t oneshot_node_get_fadein_time(const String id) const;
real_t oneshot_node_get_fadeout_time(const String id) const;
bool oneshot_node_has_autorestart(const String id) const;
bool oneshot_node_is_active(const String id) const;
void oneshot_node_set_autorestart(const String id, const bool enable);
void oneshot_node_set_autorestart_delay(const String id, const real_t delay_sec);
void oneshot_node_set_autorestart_random_delay(const String id, const real_t rand_sec);
void oneshot_node_set_fadein_time(const String id, const real_t time_sec);
void oneshot_node_set_fadeout_time(const String id, const real_t time_sec);
void oneshot_node_set_filter_path(const String id, const NodePath path, const bool enable);
void oneshot_node_start(const String id);
void oneshot_node_stop(const String id);
void recompute_caches();
void remove_node(const String id);
void reset();
void set_active(const bool enabled);
void set_animation_process_mode(const int64_t mode);
void set_base_path(const NodePath path);
void set_master_player(const NodePath nodepath);
real_t timescale_node_get_scale(const String id) const;
void timescale_node_set_scale(const String id, const real_t scale);
void timeseek_node_seek(const String id, const real_t seconds);
void transition_node_delete_input(const String id, const int64_t input_idx);
int64_t transition_node_get_current(const String id) const;
int64_t transition_node_get_input_count(const String id) const;
real_t transition_node_get_xfade_time(const String id) const;
bool transition_node_has_input_auto_advance(const String id, const int64_t input_idx) const;
void transition_node_set_current(const String id, const int64_t input_idx);
void transition_node_set_input_auto_advance(const String id, const int64_t input_idx, const bool enable);
void transition_node_set_input_count(const String id, const int64_t count);
void transition_node_set_xfade_time(const String id, const real_t time_sec);
};
}
#endif

View File

@@ -0,0 +1,148 @@
#ifndef GODOT_CPP_AREA_HPP
#define GODOT_CPP_AREA_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Area.hpp"
#include "CollisionObject.hpp"
namespace godot {
class Node;
class Area : public CollisionObject {
struct ___method_bindings {
godot_method_bind *mb__area_enter_tree;
godot_method_bind *mb__area_exit_tree;
godot_method_bind *mb__area_inout;
godot_method_bind *mb__body_enter_tree;
godot_method_bind *mb__body_exit_tree;
godot_method_bind *mb__body_inout;
godot_method_bind *mb_get_angular_damp;
godot_method_bind *mb_get_audio_bus;
godot_method_bind *mb_get_collision_layer;
godot_method_bind *mb_get_collision_layer_bit;
godot_method_bind *mb_get_collision_mask;
godot_method_bind *mb_get_collision_mask_bit;
godot_method_bind *mb_get_gravity;
godot_method_bind *mb_get_gravity_distance_scale;
godot_method_bind *mb_get_gravity_vector;
godot_method_bind *mb_get_linear_damp;
godot_method_bind *mb_get_overlapping_areas;
godot_method_bind *mb_get_overlapping_bodies;
godot_method_bind *mb_get_priority;
godot_method_bind *mb_get_reverb_amount;
godot_method_bind *mb_get_reverb_bus;
godot_method_bind *mb_get_reverb_uniformity;
godot_method_bind *mb_get_space_override_mode;
godot_method_bind *mb_is_gravity_a_point;
godot_method_bind *mb_is_monitorable;
godot_method_bind *mb_is_monitoring;
godot_method_bind *mb_is_overriding_audio_bus;
godot_method_bind *mb_is_using_reverb_bus;
godot_method_bind *mb_overlaps_area;
godot_method_bind *mb_overlaps_body;
godot_method_bind *mb_set_angular_damp;
godot_method_bind *mb_set_audio_bus;
godot_method_bind *mb_set_audio_bus_override;
godot_method_bind *mb_set_collision_layer;
godot_method_bind *mb_set_collision_layer_bit;
godot_method_bind *mb_set_collision_mask;
godot_method_bind *mb_set_collision_mask_bit;
godot_method_bind *mb_set_gravity;
godot_method_bind *mb_set_gravity_distance_scale;
godot_method_bind *mb_set_gravity_is_point;
godot_method_bind *mb_set_gravity_vector;
godot_method_bind *mb_set_linear_damp;
godot_method_bind *mb_set_monitorable;
godot_method_bind *mb_set_monitoring;
godot_method_bind *mb_set_priority;
godot_method_bind *mb_set_reverb_amount;
godot_method_bind *mb_set_reverb_bus;
godot_method_bind *mb_set_reverb_uniformity;
godot_method_bind *mb_set_space_override_mode;
godot_method_bind *mb_set_use_reverb_bus;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Area"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum SpaceOverride {
SPACE_OVERRIDE_DISABLED = 0,
SPACE_OVERRIDE_COMBINE = 1,
SPACE_OVERRIDE_COMBINE_REPLACE = 2,
SPACE_OVERRIDE_REPLACE = 3,
SPACE_OVERRIDE_REPLACE_COMBINE = 4,
};
// constants
static Area *_new();
// methods
void _area_enter_tree(const int64_t id);
void _area_exit_tree(const int64_t id);
void _area_inout(const int64_t arg0, const RID arg1, const int64_t arg2, const int64_t arg3, const int64_t arg4);
void _body_enter_tree(const int64_t id);
void _body_exit_tree(const int64_t id);
void _body_inout(const int64_t arg0, const RID arg1, const int64_t arg2, const int64_t arg3, const int64_t arg4);
real_t get_angular_damp() const;
String get_audio_bus() const;
int64_t get_collision_layer() const;
bool get_collision_layer_bit(const int64_t bit) const;
int64_t get_collision_mask() const;
bool get_collision_mask_bit(const int64_t bit) const;
real_t get_gravity() const;
real_t get_gravity_distance_scale() const;
Vector3 get_gravity_vector() const;
real_t get_linear_damp() const;
Array get_overlapping_areas() const;
Array get_overlapping_bodies() const;
real_t get_priority() const;
real_t get_reverb_amount() const;
String get_reverb_bus() const;
real_t get_reverb_uniformity() const;
Area::SpaceOverride get_space_override_mode() const;
bool is_gravity_a_point() const;
bool is_monitorable() const;
bool is_monitoring() const;
bool is_overriding_audio_bus() const;
bool is_using_reverb_bus() const;
bool overlaps_area(const Node *area) const;
bool overlaps_body(const Node *body) const;
void set_angular_damp(const real_t angular_damp);
void set_audio_bus(const String name);
void set_audio_bus_override(const bool enable);
void set_collision_layer(const int64_t collision_layer);
void set_collision_layer_bit(const int64_t bit, const bool value);
void set_collision_mask(const int64_t collision_mask);
void set_collision_mask_bit(const int64_t bit, const bool value);
void set_gravity(const real_t gravity);
void set_gravity_distance_scale(const real_t distance_scale);
void set_gravity_is_point(const bool enable);
void set_gravity_vector(const Vector3 vector);
void set_linear_damp(const real_t linear_damp);
void set_monitorable(const bool enable);
void set_monitoring(const bool enable);
void set_priority(const real_t priority);
void set_reverb_amount(const real_t amount);
void set_reverb_bus(const String name);
void set_reverb_uniformity(const real_t amount);
void set_space_override_mode(const int64_t enable);
void set_use_reverb_bus(const bool enable);
};
}
#endif

View File

@@ -0,0 +1,132 @@
#ifndef GODOT_CPP_AREA2D_HPP
#define GODOT_CPP_AREA2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Area2D.hpp"
#include "CollisionObject2D.hpp"
namespace godot {
class Node;
class Area2D : public CollisionObject2D {
struct ___method_bindings {
godot_method_bind *mb__area_enter_tree;
godot_method_bind *mb__area_exit_tree;
godot_method_bind *mb__area_inout;
godot_method_bind *mb__body_enter_tree;
godot_method_bind *mb__body_exit_tree;
godot_method_bind *mb__body_inout;
godot_method_bind *mb_get_angular_damp;
godot_method_bind *mb_get_audio_bus_name;
godot_method_bind *mb_get_collision_layer;
godot_method_bind *mb_get_collision_layer_bit;
godot_method_bind *mb_get_collision_mask;
godot_method_bind *mb_get_collision_mask_bit;
godot_method_bind *mb_get_gravity;
godot_method_bind *mb_get_gravity_distance_scale;
godot_method_bind *mb_get_gravity_vector;
godot_method_bind *mb_get_linear_damp;
godot_method_bind *mb_get_overlapping_areas;
godot_method_bind *mb_get_overlapping_bodies;
godot_method_bind *mb_get_priority;
godot_method_bind *mb_get_space_override_mode;
godot_method_bind *mb_is_gravity_a_point;
godot_method_bind *mb_is_monitorable;
godot_method_bind *mb_is_monitoring;
godot_method_bind *mb_is_overriding_audio_bus;
godot_method_bind *mb_overlaps_area;
godot_method_bind *mb_overlaps_body;
godot_method_bind *mb_set_angular_damp;
godot_method_bind *mb_set_audio_bus_name;
godot_method_bind *mb_set_audio_bus_override;
godot_method_bind *mb_set_collision_layer;
godot_method_bind *mb_set_collision_layer_bit;
godot_method_bind *mb_set_collision_mask;
godot_method_bind *mb_set_collision_mask_bit;
godot_method_bind *mb_set_gravity;
godot_method_bind *mb_set_gravity_distance_scale;
godot_method_bind *mb_set_gravity_is_point;
godot_method_bind *mb_set_gravity_vector;
godot_method_bind *mb_set_linear_damp;
godot_method_bind *mb_set_monitorable;
godot_method_bind *mb_set_monitoring;
godot_method_bind *mb_set_priority;
godot_method_bind *mb_set_space_override_mode;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Area2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum SpaceOverride {
SPACE_OVERRIDE_DISABLED = 0,
SPACE_OVERRIDE_COMBINE = 1,
SPACE_OVERRIDE_COMBINE_REPLACE = 2,
SPACE_OVERRIDE_REPLACE = 3,
SPACE_OVERRIDE_REPLACE_COMBINE = 4,
};
// constants
static Area2D *_new();
// methods
void _area_enter_tree(const int64_t id);
void _area_exit_tree(const int64_t id);
void _area_inout(const int64_t arg0, const RID arg1, const int64_t arg2, const int64_t arg3, const int64_t arg4);
void _body_enter_tree(const int64_t id);
void _body_exit_tree(const int64_t id);
void _body_inout(const int64_t arg0, const RID arg1, const int64_t arg2, const int64_t arg3, const int64_t arg4);
real_t get_angular_damp() const;
String get_audio_bus_name() const;
int64_t get_collision_layer() const;
bool get_collision_layer_bit(const int64_t bit) const;
int64_t get_collision_mask() const;
bool get_collision_mask_bit(const int64_t bit) const;
real_t get_gravity() const;
real_t get_gravity_distance_scale() const;
Vector2 get_gravity_vector() const;
real_t get_linear_damp() const;
Array get_overlapping_areas() const;
Array get_overlapping_bodies() const;
real_t get_priority() const;
Area2D::SpaceOverride get_space_override_mode() const;
bool is_gravity_a_point() const;
bool is_monitorable() const;
bool is_monitoring() const;
bool is_overriding_audio_bus() const;
bool overlaps_area(const Node *area) const;
bool overlaps_body(const Node *body) const;
void set_angular_damp(const real_t angular_damp);
void set_audio_bus_name(const String name);
void set_audio_bus_override(const bool enable);
void set_collision_layer(const int64_t collision_layer);
void set_collision_layer_bit(const int64_t bit, const bool value);
void set_collision_mask(const int64_t collision_mask);
void set_collision_mask_bit(const int64_t bit, const bool value);
void set_gravity(const real_t gravity);
void set_gravity_distance_scale(const real_t distance_scale);
void set_gravity_is_point(const bool enable);
void set_gravity_vector(const Vector2 vector);
void set_linear_damp(const real_t linear_damp);
void set_monitorable(const bool enable);
void set_monitoring(const bool enable);
void set_priority(const real_t priority);
void set_space_override_mode(const int64_t space_override_mode);
};
}
#endif

View File

@@ -0,0 +1,105 @@
#ifndef GODOT_CPP_ARRAYMESH_HPP
#define GODOT_CPP_ARRAYMESH_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Mesh.hpp"
#include "Mesh.hpp"
namespace godot {
class ArrayMesh : public Mesh {
struct ___method_bindings {
godot_method_bind *mb_add_blend_shape;
godot_method_bind *mb_add_surface_from_arrays;
godot_method_bind *mb_clear_blend_shapes;
godot_method_bind *mb_get_blend_shape_count;
godot_method_bind *mb_get_blend_shape_mode;
godot_method_bind *mb_get_blend_shape_name;
godot_method_bind *mb_get_custom_aabb;
godot_method_bind *mb_lightmap_unwrap;
godot_method_bind *mb_regen_normalmaps;
godot_method_bind *mb_set_blend_shape_mode;
godot_method_bind *mb_set_custom_aabb;
godot_method_bind *mb_surface_find_by_name;
godot_method_bind *mb_surface_get_array_index_len;
godot_method_bind *mb_surface_get_array_len;
godot_method_bind *mb_surface_get_format;
godot_method_bind *mb_surface_get_name;
godot_method_bind *mb_surface_get_primitive_type;
godot_method_bind *mb_surface_remove;
godot_method_bind *mb_surface_set_name;
godot_method_bind *mb_surface_update_region;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ArrayMesh"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum ArrayFormat {
ARRAY_FORMAT_VERTEX = 1,
ARRAY_FORMAT_NORMAL = 2,
ARRAY_FORMAT_TANGENT = 4,
ARRAY_FORMAT_COLOR = 8,
ARRAY_FORMAT_TEX_UV = 16,
ARRAY_FORMAT_TEX_UV2 = 32,
ARRAY_FORMAT_BONES = 64,
ARRAY_FORMAT_WEIGHTS = 128,
ARRAY_FORMAT_INDEX = 256,
};
enum ArrayType {
ARRAY_VERTEX = 0,
ARRAY_NORMAL = 1,
ARRAY_TANGENT = 2,
ARRAY_COLOR = 3,
ARRAY_TEX_UV = 4,
ARRAY_TEX_UV2 = 5,
ARRAY_BONES = 6,
ARRAY_WEIGHTS = 7,
ARRAY_INDEX = 8,
ARRAY_MAX = 9,
};
// constants
const static int ARRAY_WEIGHTS_SIZE = 4;
const static int NO_INDEX_ARRAY = -1;
static ArrayMesh *_new();
// methods
void add_blend_shape(const String name);
void add_surface_from_arrays(const int64_t primitive, const Array arrays, const Array blend_shapes = Array(), const int64_t compress_flags = 97280);
void clear_blend_shapes();
int64_t get_blend_shape_count() const;
Mesh::BlendShapeMode get_blend_shape_mode() const;
String get_blend_shape_name(const int64_t index) const;
AABB get_custom_aabb() const;
Error lightmap_unwrap(const Transform transform, const real_t texel_size);
void regen_normalmaps();
void set_blend_shape_mode(const int64_t mode);
void set_custom_aabb(const AABB aabb);
int64_t surface_find_by_name(const String name) const;
int64_t surface_get_array_index_len(const int64_t surf_idx) const;
int64_t surface_get_array_len(const int64_t surf_idx) const;
int64_t surface_get_format(const int64_t surf_idx) const;
String surface_get_name(const int64_t surf_idx) const;
Mesh::PrimitiveType surface_get_primitive_type(const int64_t surf_idx) const;
void surface_remove(const int64_t surf_idx);
void surface_set_name(const int64_t surf_idx, const String name);
void surface_update_region(const int64_t surf_idx, const int64_t offset, const PoolByteArray data);
};
}
#endif

View File

@@ -0,0 +1,56 @@
#ifndef GODOT_CPP_ATLASTEXTURE_HPP
#define GODOT_CPP_ATLASTEXTURE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Texture.hpp"
namespace godot {
class Texture;
class AtlasTexture : public Texture {
struct ___method_bindings {
godot_method_bind *mb_get_atlas;
godot_method_bind *mb_get_margin;
godot_method_bind *mb_get_region;
godot_method_bind *mb_has_filter_clip;
godot_method_bind *mb_set_atlas;
godot_method_bind *mb_set_filter_clip;
godot_method_bind *mb_set_margin;
godot_method_bind *mb_set_region;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AtlasTexture"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AtlasTexture *_new();
// methods
Ref<Texture> get_atlas() const;
Rect2 get_margin() const;
Rect2 get_region() const;
bool has_filter_clip() const;
void set_atlas(const Ref<Texture> atlas);
void set_filter_clip(const bool enable);
void set_margin(const Rect2 margin);
void set_region(const Rect2 region);
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_AUDIOBUSLAYOUT_HPP
#define GODOT_CPP_AUDIOBUSLAYOUT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class AudioBusLayout : public Resource {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioBusLayout"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioBusLayout *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,36 @@
#ifndef GODOT_CPP_AUDIOEFFECT_HPP
#define GODOT_CPP_AUDIOEFFECT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class AudioEffect : public Resource {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffect"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
};
}
#endif

View File

@@ -0,0 +1,43 @@
#ifndef GODOT_CPP_AUDIOEFFECTAMPLIFY_HPP
#define GODOT_CPP_AUDIOEFFECTAMPLIFY_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectAmplify : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_volume_db;
godot_method_bind *mb_set_volume_db;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectAmplify"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectAmplify *_new();
// methods
real_t get_volume_db() const;
void set_volume_db(const real_t volume);
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_AUDIOEFFECTBANDLIMITFILTER_HPP
#define GODOT_CPP_AUDIOEFFECTBANDLIMITFILTER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectFilter.hpp"
namespace godot {
class AudioEffectBandLimitFilter : public AudioEffectFilter {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectBandLimitFilter"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectBandLimitFilter *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_AUDIOEFFECTBANDPASSFILTER_HPP
#define GODOT_CPP_AUDIOEFFECTBANDPASSFILTER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectFilter.hpp"
namespace godot {
class AudioEffectBandPassFilter : public AudioEffectFilter {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectBandPassFilter"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectBandPassFilter *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,75 @@
#ifndef GODOT_CPP_AUDIOEFFECTCHORUS_HPP
#define GODOT_CPP_AUDIOEFFECTCHORUS_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectChorus : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_dry;
godot_method_bind *mb_get_voice_count;
godot_method_bind *mb_get_voice_cutoff_hz;
godot_method_bind *mb_get_voice_delay_ms;
godot_method_bind *mb_get_voice_depth_ms;
godot_method_bind *mb_get_voice_level_db;
godot_method_bind *mb_get_voice_pan;
godot_method_bind *mb_get_voice_rate_hz;
godot_method_bind *mb_get_wet;
godot_method_bind *mb_set_dry;
godot_method_bind *mb_set_voice_count;
godot_method_bind *mb_set_voice_cutoff_hz;
godot_method_bind *mb_set_voice_delay_ms;
godot_method_bind *mb_set_voice_depth_ms;
godot_method_bind *mb_set_voice_level_db;
godot_method_bind *mb_set_voice_pan;
godot_method_bind *mb_set_voice_rate_hz;
godot_method_bind *mb_set_wet;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectChorus"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectChorus *_new();
// methods
real_t get_dry() const;
int64_t get_voice_count() const;
real_t get_voice_cutoff_hz(const int64_t voice_idx) const;
real_t get_voice_delay_ms(const int64_t voice_idx) const;
real_t get_voice_depth_ms(const int64_t voice_idx) const;
real_t get_voice_level_db(const int64_t voice_idx) const;
real_t get_voice_pan(const int64_t voice_idx) const;
real_t get_voice_rate_hz(const int64_t voice_idx) const;
real_t get_wet() const;
void set_dry(const real_t amount);
void set_voice_count(const int64_t voices);
void set_voice_cutoff_hz(const int64_t voice_idx, const real_t cutoff_hz);
void set_voice_delay_ms(const int64_t voice_idx, const real_t delay_ms);
void set_voice_depth_ms(const int64_t voice_idx, const real_t depth_ms);
void set_voice_level_db(const int64_t voice_idx, const real_t level_db);
void set_voice_pan(const int64_t voice_idx, const real_t pan);
void set_voice_rate_hz(const int64_t voice_idx, const real_t rate_hz);
void set_wet(const real_t amount);
};
}
#endif

View File

@@ -0,0 +1,67 @@
#ifndef GODOT_CPP_AUDIOEFFECTCOMPRESSOR_HPP
#define GODOT_CPP_AUDIOEFFECTCOMPRESSOR_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectCompressor : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_attack_us;
godot_method_bind *mb_get_gain;
godot_method_bind *mb_get_mix;
godot_method_bind *mb_get_ratio;
godot_method_bind *mb_get_release_ms;
godot_method_bind *mb_get_sidechain;
godot_method_bind *mb_get_threshold;
godot_method_bind *mb_set_attack_us;
godot_method_bind *mb_set_gain;
godot_method_bind *mb_set_mix;
godot_method_bind *mb_set_ratio;
godot_method_bind *mb_set_release_ms;
godot_method_bind *mb_set_sidechain;
godot_method_bind *mb_set_threshold;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectCompressor"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectCompressor *_new();
// methods
real_t get_attack_us() const;
real_t get_gain() const;
real_t get_mix() const;
real_t get_ratio() const;
real_t get_release_ms() const;
String get_sidechain() const;
real_t get_threshold() const;
void set_attack_us(const real_t attack_us);
void set_gain(const real_t gain);
void set_mix(const real_t mix);
void set_ratio(const real_t ratio);
void set_release_ms(const real_t release_ms);
void set_sidechain(const String sidechain);
void set_threshold(const real_t threshold);
};
}
#endif

View File

@@ -0,0 +1,91 @@
#ifndef GODOT_CPP_AUDIOEFFECTDELAY_HPP
#define GODOT_CPP_AUDIOEFFECTDELAY_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectDelay : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_dry;
godot_method_bind *mb_get_feedback_delay_ms;
godot_method_bind *mb_get_feedback_level_db;
godot_method_bind *mb_get_feedback_lowpass;
godot_method_bind *mb_get_tap1_delay_ms;
godot_method_bind *mb_get_tap1_level_db;
godot_method_bind *mb_get_tap1_pan;
godot_method_bind *mb_get_tap2_delay_ms;
godot_method_bind *mb_get_tap2_level_db;
godot_method_bind *mb_get_tap2_pan;
godot_method_bind *mb_is_feedback_active;
godot_method_bind *mb_is_tap1_active;
godot_method_bind *mb_is_tap2_active;
godot_method_bind *mb_set_dry;
godot_method_bind *mb_set_feedback_active;
godot_method_bind *mb_set_feedback_delay_ms;
godot_method_bind *mb_set_feedback_level_db;
godot_method_bind *mb_set_feedback_lowpass;
godot_method_bind *mb_set_tap1_active;
godot_method_bind *mb_set_tap1_delay_ms;
godot_method_bind *mb_set_tap1_level_db;
godot_method_bind *mb_set_tap1_pan;
godot_method_bind *mb_set_tap2_active;
godot_method_bind *mb_set_tap2_delay_ms;
godot_method_bind *mb_set_tap2_level_db;
godot_method_bind *mb_set_tap2_pan;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectDelay"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectDelay *_new();
// methods
real_t get_dry();
real_t get_feedback_delay_ms() const;
real_t get_feedback_level_db() const;
real_t get_feedback_lowpass() const;
real_t get_tap1_delay_ms() const;
real_t get_tap1_level_db() const;
real_t get_tap1_pan() const;
real_t get_tap2_delay_ms() const;
real_t get_tap2_level_db() const;
real_t get_tap2_pan() const;
bool is_feedback_active() const;
bool is_tap1_active() const;
bool is_tap2_active() const;
void set_dry(const real_t amount);
void set_feedback_active(const bool amount);
void set_feedback_delay_ms(const real_t amount);
void set_feedback_level_db(const real_t amount);
void set_feedback_lowpass(const real_t amount);
void set_tap1_active(const bool amount);
void set_tap1_delay_ms(const real_t amount);
void set_tap1_level_db(const real_t amount);
void set_tap1_pan(const real_t amount);
void set_tap2_active(const bool amount);
void set_tap2_delay_ms(const real_t amount);
void set_tap2_level_db(const real_t amount);
void set_tap2_pan(const real_t amount);
};
}
#endif

View File

@@ -0,0 +1,67 @@
#ifndef GODOT_CPP_AUDIOEFFECTDISTORTION_HPP
#define GODOT_CPP_AUDIOEFFECTDISTORTION_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectDistortion.hpp"
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectDistortion : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_drive;
godot_method_bind *mb_get_keep_hf_hz;
godot_method_bind *mb_get_mode;
godot_method_bind *mb_get_post_gain;
godot_method_bind *mb_get_pre_gain;
godot_method_bind *mb_set_drive;
godot_method_bind *mb_set_keep_hf_hz;
godot_method_bind *mb_set_mode;
godot_method_bind *mb_set_post_gain;
godot_method_bind *mb_set_pre_gain;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectDistortion"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Mode {
MODE_CLIP = 0,
MODE_ATAN = 1,
MODE_LOFI = 2,
MODE_OVERDRIVE = 3,
MODE_WAVESHAPE = 4,
};
// constants
static AudioEffectDistortion *_new();
// methods
real_t get_drive() const;
real_t get_keep_hf_hz() const;
AudioEffectDistortion::Mode get_mode() const;
real_t get_post_gain() const;
real_t get_pre_gain() const;
void set_drive(const real_t drive);
void set_keep_hf_hz(const real_t keep_hf_hz);
void set_mode(const int64_t mode);
void set_post_gain(const real_t post_gain);
void set_pre_gain(const real_t pre_gain);
};
}
#endif

View File

@@ -0,0 +1,45 @@
#ifndef GODOT_CPP_AUDIOEFFECTEQ_HPP
#define GODOT_CPP_AUDIOEFFECTEQ_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectEQ : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_band_count;
godot_method_bind *mb_get_band_gain_db;
godot_method_bind *mb_set_band_gain_db;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectEQ"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectEQ *_new();
// methods
int64_t get_band_count() const;
real_t get_band_gain_db(const int64_t band_idx) const;
void set_band_gain_db(const int64_t band_idx, const real_t volume_db);
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_AUDIOEFFECTEQ10_HPP
#define GODOT_CPP_AUDIOEFFECTEQ10_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectEQ.hpp"
namespace godot {
class AudioEffectEQ10 : public AudioEffectEQ {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectEQ10"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectEQ10 *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_AUDIOEFFECTEQ21_HPP
#define GODOT_CPP_AUDIOEFFECTEQ21_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectEQ.hpp"
namespace godot {
class AudioEffectEQ21 : public AudioEffectEQ {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectEQ21"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectEQ21 *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_AUDIOEFFECTEQ6_HPP
#define GODOT_CPP_AUDIOEFFECTEQ6_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectEQ.hpp"
namespace godot {
class AudioEffectEQ6 : public AudioEffectEQ {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectEQ6"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectEQ6 *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,62 @@
#ifndef GODOT_CPP_AUDIOEFFECTFILTER_HPP
#define GODOT_CPP_AUDIOEFFECTFILTER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectFilter.hpp"
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectFilter : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_cutoff;
godot_method_bind *mb_get_db;
godot_method_bind *mb_get_gain;
godot_method_bind *mb_get_resonance;
godot_method_bind *mb_set_cutoff;
godot_method_bind *mb_set_db;
godot_method_bind *mb_set_gain;
godot_method_bind *mb_set_resonance;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectFilter"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum FilterDB {
FILTER_6DB = 0,
FILTER_12DB = 1,
FILTER_18DB = 2,
FILTER_24DB = 3,
};
// constants
static AudioEffectFilter *_new();
// methods
real_t get_cutoff() const;
AudioEffectFilter::FilterDB get_db() const;
real_t get_gain() const;
real_t get_resonance() const;
void set_cutoff(const real_t freq);
void set_db(const int64_t amount);
void set_gain(const real_t amount);
void set_resonance(const real_t amount);
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_AUDIOEFFECTHIGHPASSFILTER_HPP
#define GODOT_CPP_AUDIOEFFECTHIGHPASSFILTER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectFilter.hpp"
namespace godot {
class AudioEffectHighPassFilter : public AudioEffectFilter {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectHighPassFilter"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectHighPassFilter *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_AUDIOEFFECTHIGHSHELFFILTER_HPP
#define GODOT_CPP_AUDIOEFFECTHIGHSHELFFILTER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectFilter.hpp"
namespace godot {
class AudioEffectHighShelfFilter : public AudioEffectFilter {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectHighShelfFilter"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectHighShelfFilter *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,36 @@
#ifndef GODOT_CPP_AUDIOEFFECTINSTANCE_HPP
#define GODOT_CPP_AUDIOEFFECTINSTANCE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class AudioEffectInstance : public Reference {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectInstance"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
};
}
#endif

View File

@@ -0,0 +1,55 @@
#ifndef GODOT_CPP_AUDIOEFFECTLIMITER_HPP
#define GODOT_CPP_AUDIOEFFECTLIMITER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectLimiter : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_ceiling_db;
godot_method_bind *mb_get_soft_clip_db;
godot_method_bind *mb_get_soft_clip_ratio;
godot_method_bind *mb_get_threshold_db;
godot_method_bind *mb_set_ceiling_db;
godot_method_bind *mb_set_soft_clip_db;
godot_method_bind *mb_set_soft_clip_ratio;
godot_method_bind *mb_set_threshold_db;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectLimiter"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectLimiter *_new();
// methods
real_t get_ceiling_db() const;
real_t get_soft_clip_db() const;
real_t get_soft_clip_ratio() const;
real_t get_threshold_db() const;
void set_ceiling_db(const real_t ceiling);
void set_soft_clip_db(const real_t soft_clip);
void set_soft_clip_ratio(const real_t soft_clip);
void set_threshold_db(const real_t threshold);
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_AUDIOEFFECTLOWPASSFILTER_HPP
#define GODOT_CPP_AUDIOEFFECTLOWPASSFILTER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectFilter.hpp"
namespace godot {
class AudioEffectLowPassFilter : public AudioEffectFilter {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectLowPassFilter"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectLowPassFilter *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_AUDIOEFFECTLOWSHELFFILTER_HPP
#define GODOT_CPP_AUDIOEFFECTLOWSHELFFILTER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectFilter.hpp"
namespace godot {
class AudioEffectLowShelfFilter : public AudioEffectFilter {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectLowShelfFilter"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectLowShelfFilter *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_AUDIOEFFECTNOTCHFILTER_HPP
#define GODOT_CPP_AUDIOEFFECTNOTCHFILTER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectFilter.hpp"
namespace godot {
class AudioEffectNotchFilter : public AudioEffectFilter {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectNotchFilter"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectNotchFilter *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,43 @@
#ifndef GODOT_CPP_AUDIOEFFECTPANNER_HPP
#define GODOT_CPP_AUDIOEFFECTPANNER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectPanner : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_pan;
godot_method_bind *mb_set_pan;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectPanner"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectPanner *_new();
// methods
real_t get_pan() const;
void set_pan(const real_t cpanume);
};
}
#endif

View File

@@ -0,0 +1,59 @@
#ifndef GODOT_CPP_AUDIOEFFECTPHASER_HPP
#define GODOT_CPP_AUDIOEFFECTPHASER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectPhaser : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_depth;
godot_method_bind *mb_get_feedback;
godot_method_bind *mb_get_range_max_hz;
godot_method_bind *mb_get_range_min_hz;
godot_method_bind *mb_get_rate_hz;
godot_method_bind *mb_set_depth;
godot_method_bind *mb_set_feedback;
godot_method_bind *mb_set_range_max_hz;
godot_method_bind *mb_set_range_min_hz;
godot_method_bind *mb_set_rate_hz;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectPhaser"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectPhaser *_new();
// methods
real_t get_depth() const;
real_t get_feedback() const;
real_t get_range_max_hz() const;
real_t get_range_min_hz() const;
real_t get_rate_hz() const;
void set_depth(const real_t depth);
void set_feedback(const real_t fbk);
void set_range_max_hz(const real_t hz);
void set_range_min_hz(const real_t hz);
void set_rate_hz(const real_t hz);
};
}
#endif

View File

@@ -0,0 +1,60 @@
#ifndef GODOT_CPP_AUDIOEFFECTPITCHSHIFT_HPP
#define GODOT_CPP_AUDIOEFFECTPITCHSHIFT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectPitchShift.hpp"
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectPitchShift : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_fft_size;
godot_method_bind *mb_get_oversampling;
godot_method_bind *mb_get_pitch_scale;
godot_method_bind *mb_set_fft_size;
godot_method_bind *mb_set_oversampling;
godot_method_bind *mb_set_pitch_scale;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectPitchShift"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum FFT_Size {
FFT_SIZE_256 = 0,
FFT_SIZE_512 = 1,
FFT_SIZE_1024 = 2,
FFT_SIZE_2048 = 3,
FFT_SIZE_4096 = 4,
FFT_SIZE_MAX = 5,
};
// constants
static AudioEffectPitchShift *_new();
// methods
AudioEffectPitchShift::FFT_Size get_fft_size() const;
int64_t get_oversampling() const;
real_t get_pitch_scale() const;
void set_fft_size(const int64_t size);
void set_oversampling(const int64_t amount);
void set_pitch_scale(const real_t rate);
};
}
#endif

View File

@@ -0,0 +1,51 @@
#ifndef GODOT_CPP_AUDIOEFFECTRECORD_HPP
#define GODOT_CPP_AUDIOEFFECTRECORD_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioStreamSample.hpp"
#include "AudioEffect.hpp"
namespace godot {
class AudioStreamSample;
class AudioEffectRecord : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_format;
godot_method_bind *mb_get_recording;
godot_method_bind *mb_is_recording_active;
godot_method_bind *mb_set_format;
godot_method_bind *mb_set_recording_active;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectRecord"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectRecord *_new();
// methods
AudioStreamSample::Format get_format() const;
Ref<AudioStreamSample> get_recording() const;
bool is_recording_active() const;
void set_format(const int64_t format);
void set_recording_active(const bool record);
};
}
#endif

View File

@@ -0,0 +1,71 @@
#ifndef GODOT_CPP_AUDIOEFFECTREVERB_HPP
#define GODOT_CPP_AUDIOEFFECTREVERB_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectReverb : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_damping;
godot_method_bind *mb_get_dry;
godot_method_bind *mb_get_hpf;
godot_method_bind *mb_get_predelay_feedback;
godot_method_bind *mb_get_predelay_msec;
godot_method_bind *mb_get_room_size;
godot_method_bind *mb_get_spread;
godot_method_bind *mb_get_wet;
godot_method_bind *mb_set_damping;
godot_method_bind *mb_set_dry;
godot_method_bind *mb_set_hpf;
godot_method_bind *mb_set_predelay_feedback;
godot_method_bind *mb_set_predelay_msec;
godot_method_bind *mb_set_room_size;
godot_method_bind *mb_set_spread;
godot_method_bind *mb_set_wet;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectReverb"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectReverb *_new();
// methods
real_t get_damping() const;
real_t get_dry() const;
real_t get_hpf() const;
real_t get_predelay_feedback() const;
real_t get_predelay_msec() const;
real_t get_room_size() const;
real_t get_spread() const;
real_t get_wet() const;
void set_damping(const real_t amount);
void set_dry(const real_t amount);
void set_hpf(const real_t amount);
void set_predelay_feedback(const real_t feedback);
void set_predelay_msec(const real_t msec);
void set_room_size(const real_t size);
void set_spread(const real_t amount);
void set_wet(const real_t amount);
};
}
#endif

View File

@@ -0,0 +1,60 @@
#ifndef GODOT_CPP_AUDIOEFFECTSPECTRUMANALYZER_HPP
#define GODOT_CPP_AUDIOEFFECTSPECTRUMANALYZER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectSpectrumAnalyzer.hpp"
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectSpectrumAnalyzer : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_buffer_length;
godot_method_bind *mb_get_fft_size;
godot_method_bind *mb_get_tap_back_pos;
godot_method_bind *mb_set_buffer_length;
godot_method_bind *mb_set_fft_size;
godot_method_bind *mb_set_tap_back_pos;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectSpectrumAnalyzer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum FFT_Size {
FFT_SIZE_256 = 0,
FFT_SIZE_512 = 1,
FFT_SIZE_1024 = 2,
FFT_SIZE_2048 = 3,
FFT_SIZE_4096 = 4,
FFT_SIZE_MAX = 5,
};
// constants
static AudioEffectSpectrumAnalyzer *_new();
// methods
real_t get_buffer_length() const;
AudioEffectSpectrumAnalyzer::FFT_Size get_fft_size() const;
real_t get_tap_back_pos() const;
void set_buffer_length(const real_t seconds);
void set_fft_size(const int64_t size);
void set_tap_back_pos(const real_t seconds);
};
}
#endif

View File

@@ -0,0 +1,42 @@
#ifndef GODOT_CPP_AUDIOEFFECTSPECTRUMANALYZERINSTANCE_HPP
#define GODOT_CPP_AUDIOEFFECTSPECTRUMANALYZERINSTANCE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectInstance.hpp"
namespace godot {
class AudioEffectSpectrumAnalyzerInstance : public AudioEffectInstance {
struct ___method_bindings {
godot_method_bind *mb_get_magnitude_for_frequency_range;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectSpectrumAnalyzerInstance"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum MagnitudeMode {
MAGNITUDE_AVERAGE = 0,
MAGNITUDE_MAX = 1,
};
// constants
// methods
Vector2 get_magnitude_for_frequency_range(const real_t from_hz, const real_t to_hz, const int64_t mode = 1) const;
};
}
#endif

View File

@@ -0,0 +1,51 @@
#ifndef GODOT_CPP_AUDIOEFFECTSTEREOENHANCE_HPP
#define GODOT_CPP_AUDIOEFFECTSTEREOENHANCE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectStereoEnhance : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_pan_pullout;
godot_method_bind *mb_get_surround;
godot_method_bind *mb_get_time_pullout;
godot_method_bind *mb_set_pan_pullout;
godot_method_bind *mb_set_surround;
godot_method_bind *mb_set_time_pullout;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectStereoEnhance"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectStereoEnhance *_new();
// methods
real_t get_pan_pullout() const;
real_t get_surround() const;
real_t get_time_pullout() const;
void set_pan_pullout(const real_t amount);
void set_surround(const real_t amount);
void set_time_pullout(const real_t amount);
};
}
#endif

View File

@@ -0,0 +1,150 @@
#ifndef GODOT_CPP_AUDIOSERVER_HPP
#define GODOT_CPP_AUDIOSERVER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioServer.hpp"
#include "Object.hpp"
namespace godot {
class AudioEffect;
class AudioBusLayout;
class AudioEffectInstance;
class AudioServer : public Object {
static AudioServer *_singleton;
AudioServer();
struct ___method_bindings {
godot_method_bind *mb_add_bus;
godot_method_bind *mb_add_bus_effect;
godot_method_bind *mb_capture_get_device;
godot_method_bind *mb_capture_get_device_list;
godot_method_bind *mb_capture_set_device;
godot_method_bind *mb_generate_bus_layout;
godot_method_bind *mb_get_bus_channels;
godot_method_bind *mb_get_bus_count;
godot_method_bind *mb_get_bus_effect;
godot_method_bind *mb_get_bus_effect_count;
godot_method_bind *mb_get_bus_effect_instance;
godot_method_bind *mb_get_bus_index;
godot_method_bind *mb_get_bus_name;
godot_method_bind *mb_get_bus_peak_volume_left_db;
godot_method_bind *mb_get_bus_peak_volume_right_db;
godot_method_bind *mb_get_bus_send;
godot_method_bind *mb_get_bus_volume_db;
godot_method_bind *mb_get_device;
godot_method_bind *mb_get_device_list;
godot_method_bind *mb_get_global_rate_scale;
godot_method_bind *mb_get_mix_rate;
godot_method_bind *mb_get_output_latency;
godot_method_bind *mb_get_speaker_mode;
godot_method_bind *mb_get_time_since_last_mix;
godot_method_bind *mb_get_time_to_next_mix;
godot_method_bind *mb_is_bus_bypassing_effects;
godot_method_bind *mb_is_bus_effect_enabled;
godot_method_bind *mb_is_bus_mute;
godot_method_bind *mb_is_bus_solo;
godot_method_bind *mb_lock;
godot_method_bind *mb_move_bus;
godot_method_bind *mb_remove_bus;
godot_method_bind *mb_remove_bus_effect;
godot_method_bind *mb_set_bus_bypass_effects;
godot_method_bind *mb_set_bus_count;
godot_method_bind *mb_set_bus_effect_enabled;
godot_method_bind *mb_set_bus_layout;
godot_method_bind *mb_set_bus_mute;
godot_method_bind *mb_set_bus_name;
godot_method_bind *mb_set_bus_send;
godot_method_bind *mb_set_bus_solo;
godot_method_bind *mb_set_bus_volume_db;
godot_method_bind *mb_set_device;
godot_method_bind *mb_set_global_rate_scale;
godot_method_bind *mb_swap_bus_effects;
godot_method_bind *mb_unlock;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline AudioServer *get_singleton()
{
if (!AudioServer::_singleton) {
AudioServer::_singleton = new AudioServer;
}
return AudioServer::_singleton;
}
static inline const char *___get_class_name() { return (const char *) "AudioServer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum SpeakerMode {
SPEAKER_MODE_STEREO = 0,
SPEAKER_SURROUND_31 = 1,
SPEAKER_SURROUND_51 = 2,
SPEAKER_SURROUND_71 = 3,
};
// constants
// methods
void add_bus(const int64_t at_position = -1);
void add_bus_effect(const int64_t bus_idx, const Ref<AudioEffect> effect, const int64_t at_position = -1);
String capture_get_device();
Array capture_get_device_list();
void capture_set_device(const String name);
Ref<AudioBusLayout> generate_bus_layout() const;
int64_t get_bus_channels(const int64_t bus_idx) const;
int64_t get_bus_count() const;
Ref<AudioEffect> get_bus_effect(const int64_t bus_idx, const int64_t effect_idx);
int64_t get_bus_effect_count(const int64_t bus_idx);
Ref<AudioEffectInstance> get_bus_effect_instance(const int64_t bus_idx, const int64_t effect_idx, const int64_t channel = 0);
int64_t get_bus_index(const String bus_name) const;
String get_bus_name(const int64_t bus_idx) const;
real_t get_bus_peak_volume_left_db(const int64_t bus_idx, const int64_t channel) const;
real_t get_bus_peak_volume_right_db(const int64_t bus_idx, const int64_t channel) const;
String get_bus_send(const int64_t bus_idx) const;
real_t get_bus_volume_db(const int64_t bus_idx) const;
String get_device();
Array get_device_list();
real_t get_global_rate_scale() const;
real_t get_mix_rate() const;
real_t get_output_latency() const;
AudioServer::SpeakerMode get_speaker_mode() const;
real_t get_time_since_last_mix() const;
real_t get_time_to_next_mix() const;
bool is_bus_bypassing_effects(const int64_t bus_idx) const;
bool is_bus_effect_enabled(const int64_t bus_idx, const int64_t effect_idx) const;
bool is_bus_mute(const int64_t bus_idx) const;
bool is_bus_solo(const int64_t bus_idx) const;
void lock();
void move_bus(const int64_t index, const int64_t to_index);
void remove_bus(const int64_t index);
void remove_bus_effect(const int64_t bus_idx, const int64_t effect_idx);
void set_bus_bypass_effects(const int64_t bus_idx, const bool enable);
void set_bus_count(const int64_t amount);
void set_bus_effect_enabled(const int64_t bus_idx, const int64_t effect_idx, const bool enabled);
void set_bus_layout(const Ref<AudioBusLayout> bus_layout);
void set_bus_mute(const int64_t bus_idx, const bool enable);
void set_bus_name(const int64_t bus_idx, const String name);
void set_bus_send(const int64_t bus_idx, const String send);
void set_bus_solo(const int64_t bus_idx, const bool enable);
void set_bus_volume_db(const int64_t bus_idx, const real_t volume_db);
void set_device(const String device);
void set_global_rate_scale(const real_t scale);
void swap_bus_effects(const int64_t bus_idx, const int64_t effect_idx, const int64_t by_effect_idx);
void unlock();
};
}
#endif

View File

@@ -0,0 +1,38 @@
#ifndef GODOT_CPP_AUDIOSTREAM_HPP
#define GODOT_CPP_AUDIOSTREAM_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class AudioStream : public Resource {
struct ___method_bindings {
godot_method_bind *mb_get_length;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioStream"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
real_t get_length() const;
};
}
#endif

View File

@@ -0,0 +1,47 @@
#ifndef GODOT_CPP_AUDIOSTREAMGENERATOR_HPP
#define GODOT_CPP_AUDIOSTREAMGENERATOR_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioStream.hpp"
namespace godot {
class AudioStreamGenerator : public AudioStream {
struct ___method_bindings {
godot_method_bind *mb_get_buffer_length;
godot_method_bind *mb_get_mix_rate;
godot_method_bind *mb_set_buffer_length;
godot_method_bind *mb_set_mix_rate;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioStreamGenerator"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioStreamGenerator *_new();
// methods
real_t get_buffer_length() const;
real_t get_mix_rate() const;
void set_buffer_length(const real_t seconds);
void set_mix_rate(const real_t hz);
};
}
#endif

View File

@@ -0,0 +1,48 @@
#ifndef GODOT_CPP_AUDIOSTREAMGENERATORPLAYBACK_HPP
#define GODOT_CPP_AUDIOSTREAMGENERATORPLAYBACK_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioStreamPlaybackResampled.hpp"
namespace godot {
class AudioStreamGeneratorPlayback : public AudioStreamPlaybackResampled {
struct ___method_bindings {
godot_method_bind *mb_can_push_buffer;
godot_method_bind *mb_clear_buffer;
godot_method_bind *mb_get_frames_available;
godot_method_bind *mb_get_skips;
godot_method_bind *mb_push_buffer;
godot_method_bind *mb_push_frame;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioStreamGeneratorPlayback"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
bool can_push_buffer(const int64_t amount) const;
void clear_buffer();
int64_t get_frames_available() const;
int64_t get_skips() const;
bool push_buffer(const PoolVector2Array frames);
bool push_frame(const Vector2 frame);
};
}
#endif

View File

@@ -0,0 +1,39 @@
#ifndef GODOT_CPP_AUDIOSTREAMMICROPHONE_HPP
#define GODOT_CPP_AUDIOSTREAMMICROPHONE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioStream.hpp"
namespace godot {
class AudioStreamMicrophone : public AudioStream {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioStreamMicrophone"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioStreamMicrophone *_new();
// methods
};
}
#endif

View File

@@ -0,0 +1,51 @@
#ifndef GODOT_CPP_AUDIOSTREAMOGGVORBIS_HPP
#define GODOT_CPP_AUDIOSTREAMOGGVORBIS_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioStream.hpp"
namespace godot {
class AudioStreamOGGVorbis : public AudioStream {
struct ___method_bindings {
godot_method_bind *mb_get_data;
godot_method_bind *mb_get_loop_offset;
godot_method_bind *mb_has_loop;
godot_method_bind *mb_set_data;
godot_method_bind *mb_set_loop;
godot_method_bind *mb_set_loop_offset;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioStreamOGGVorbis"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioStreamOGGVorbis *_new();
// methods
PoolByteArray get_data() const;
real_t get_loop_offset() const;
bool has_loop() const;
void set_data(const PoolByteArray data);
void set_loop(const bool enable);
void set_loop_offset(const real_t seconds);
};
}
#endif

View File

@@ -0,0 +1,36 @@
#ifndef GODOT_CPP_AUDIOSTREAMPLAYBACK_HPP
#define GODOT_CPP_AUDIOSTREAMPLAYBACK_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class AudioStreamPlayback : public Reference {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioStreamPlayback"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
};
}
#endif

View File

@@ -0,0 +1,36 @@
#ifndef GODOT_CPP_AUDIOSTREAMPLAYBACKRESAMPLED_HPP
#define GODOT_CPP_AUDIOSTREAMPLAYBACKRESAMPLED_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioStreamPlayback.hpp"
namespace godot {
class AudioStreamPlaybackResampled : public AudioStreamPlayback {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioStreamPlaybackResampled"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
};
}
#endif

View File

@@ -0,0 +1,93 @@
#ifndef GODOT_CPP_AUDIOSTREAMPLAYER_HPP
#define GODOT_CPP_AUDIOSTREAMPLAYER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioStreamPlayer.hpp"
#include "Node.hpp"
namespace godot {
class AudioStream;
class AudioStreamPlayback;
class AudioStreamPlayer : public Node {
struct ___method_bindings {
godot_method_bind *mb__bus_layout_changed;
godot_method_bind *mb__is_active;
godot_method_bind *mb__set_playing;
godot_method_bind *mb_get_bus;
godot_method_bind *mb_get_mix_target;
godot_method_bind *mb_get_pitch_scale;
godot_method_bind *mb_get_playback_position;
godot_method_bind *mb_get_stream;
godot_method_bind *mb_get_stream_paused;
godot_method_bind *mb_get_stream_playback;
godot_method_bind *mb_get_volume_db;
godot_method_bind *mb_is_autoplay_enabled;
godot_method_bind *mb_is_playing;
godot_method_bind *mb_play;
godot_method_bind *mb_seek;
godot_method_bind *mb_set_autoplay;
godot_method_bind *mb_set_bus;
godot_method_bind *mb_set_mix_target;
godot_method_bind *mb_set_pitch_scale;
godot_method_bind *mb_set_stream;
godot_method_bind *mb_set_stream_paused;
godot_method_bind *mb_set_volume_db;
godot_method_bind *mb_stop;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioStreamPlayer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum MixTarget {
MIX_TARGET_STEREO = 0,
MIX_TARGET_SURROUND = 1,
MIX_TARGET_CENTER = 2,
};
// constants
static AudioStreamPlayer *_new();
// methods
void _bus_layout_changed();
bool _is_active() const;
void _set_playing(const bool enable);
String get_bus() const;
AudioStreamPlayer::MixTarget get_mix_target() const;
real_t get_pitch_scale() const;
real_t get_playback_position();
Ref<AudioStream> get_stream() const;
bool get_stream_paused() const;
Ref<AudioStreamPlayback> get_stream_playback();
real_t get_volume_db() const;
bool is_autoplay_enabled();
bool is_playing() const;
void play(const real_t from_position = 0);
void seek(const real_t to_position);
void set_autoplay(const bool enable);
void set_bus(const String bus);
void set_mix_target(const int64_t mix_target);
void set_pitch_scale(const real_t pitch_scale);
void set_stream(const Ref<AudioStream> stream);
void set_stream_paused(const bool pause);
void set_volume_db(const real_t volume_db);
void stop();
};
}
#endif

View File

@@ -0,0 +1,95 @@
#ifndef GODOT_CPP_AUDIOSTREAMPLAYER2D_HPP
#define GODOT_CPP_AUDIOSTREAMPLAYER2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Node2D.hpp"
namespace godot {
class AudioStream;
class AudioStreamPlayback;
class AudioStreamPlayer2D : public Node2D {
struct ___method_bindings {
godot_method_bind *mb__bus_layout_changed;
godot_method_bind *mb__is_active;
godot_method_bind *mb__set_playing;
godot_method_bind *mb_get_area_mask;
godot_method_bind *mb_get_attenuation;
godot_method_bind *mb_get_bus;
godot_method_bind *mb_get_max_distance;
godot_method_bind *mb_get_pitch_scale;
godot_method_bind *mb_get_playback_position;
godot_method_bind *mb_get_stream;
godot_method_bind *mb_get_stream_paused;
godot_method_bind *mb_get_stream_playback;
godot_method_bind *mb_get_volume_db;
godot_method_bind *mb_is_autoplay_enabled;
godot_method_bind *mb_is_playing;
godot_method_bind *mb_play;
godot_method_bind *mb_seek;
godot_method_bind *mb_set_area_mask;
godot_method_bind *mb_set_attenuation;
godot_method_bind *mb_set_autoplay;
godot_method_bind *mb_set_bus;
godot_method_bind *mb_set_max_distance;
godot_method_bind *mb_set_pitch_scale;
godot_method_bind *mb_set_stream;
godot_method_bind *mb_set_stream_paused;
godot_method_bind *mb_set_volume_db;
godot_method_bind *mb_stop;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioStreamPlayer2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioStreamPlayer2D *_new();
// methods
void _bus_layout_changed();
bool _is_active() const;
void _set_playing(const bool enable);
int64_t get_area_mask() const;
real_t get_attenuation() const;
String get_bus() const;
real_t get_max_distance() const;
real_t get_pitch_scale() const;
real_t get_playback_position();
Ref<AudioStream> get_stream() const;
bool get_stream_paused() const;
Ref<AudioStreamPlayback> get_stream_playback();
real_t get_volume_db() const;
bool is_autoplay_enabled();
bool is_playing() const;
void play(const real_t from_position = 0);
void seek(const real_t to_position);
void set_area_mask(const int64_t mask);
void set_attenuation(const real_t curve);
void set_autoplay(const bool enable);
void set_bus(const String bus);
void set_max_distance(const real_t pixels);
void set_pitch_scale(const real_t pitch_scale);
void set_stream(const Ref<AudioStream> stream);
void set_stream_paused(const bool pause);
void set_volume_db(const real_t volume_db);
void stop();
};
}
#endif

View File

@@ -0,0 +1,147 @@
#ifndef GODOT_CPP_AUDIOSTREAMPLAYER3D_HPP
#define GODOT_CPP_AUDIOSTREAMPLAYER3D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioStreamPlayer3D.hpp"
#include "Spatial.hpp"
namespace godot {
class AudioStream;
class AudioStreamPlayback;
class AudioStreamPlayer3D : public Spatial {
struct ___method_bindings {
godot_method_bind *mb__bus_layout_changed;
godot_method_bind *mb__is_active;
godot_method_bind *mb__set_playing;
godot_method_bind *mb_get_area_mask;
godot_method_bind *mb_get_attenuation_filter_cutoff_hz;
godot_method_bind *mb_get_attenuation_filter_db;
godot_method_bind *mb_get_attenuation_model;
godot_method_bind *mb_get_bus;
godot_method_bind *mb_get_doppler_tracking;
godot_method_bind *mb_get_emission_angle;
godot_method_bind *mb_get_emission_angle_filter_attenuation_db;
godot_method_bind *mb_get_max_db;
godot_method_bind *mb_get_max_distance;
godot_method_bind *mb_get_out_of_range_mode;
godot_method_bind *mb_get_pitch_scale;
godot_method_bind *mb_get_playback_position;
godot_method_bind *mb_get_stream;
godot_method_bind *mb_get_stream_paused;
godot_method_bind *mb_get_stream_playback;
godot_method_bind *mb_get_unit_db;
godot_method_bind *mb_get_unit_size;
godot_method_bind *mb_is_autoplay_enabled;
godot_method_bind *mb_is_emission_angle_enabled;
godot_method_bind *mb_is_playing;
godot_method_bind *mb_play;
godot_method_bind *mb_seek;
godot_method_bind *mb_set_area_mask;
godot_method_bind *mb_set_attenuation_filter_cutoff_hz;
godot_method_bind *mb_set_attenuation_filter_db;
godot_method_bind *mb_set_attenuation_model;
godot_method_bind *mb_set_autoplay;
godot_method_bind *mb_set_bus;
godot_method_bind *mb_set_doppler_tracking;
godot_method_bind *mb_set_emission_angle;
godot_method_bind *mb_set_emission_angle_enabled;
godot_method_bind *mb_set_emission_angle_filter_attenuation_db;
godot_method_bind *mb_set_max_db;
godot_method_bind *mb_set_max_distance;
godot_method_bind *mb_set_out_of_range_mode;
godot_method_bind *mb_set_pitch_scale;
godot_method_bind *mb_set_stream;
godot_method_bind *mb_set_stream_paused;
godot_method_bind *mb_set_unit_db;
godot_method_bind *mb_set_unit_size;
godot_method_bind *mb_stop;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioStreamPlayer3D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum AttenuationModel {
ATTENUATION_INVERSE_DISTANCE = 0,
ATTENUATION_INVERSE_SQUARE_DISTANCE = 1,
ATTENUATION_LOGARITHMIC = 2,
ATTENUATION_DISABLED = 3,
};
enum OutOfRangeMode {
OUT_OF_RANGE_MIX = 0,
OUT_OF_RANGE_PAUSE = 1,
};
enum DopplerTracking {
DOPPLER_TRACKING_DISABLED = 0,
DOPPLER_TRACKING_IDLE_STEP = 1,
DOPPLER_TRACKING_PHYSICS_STEP = 2,
};
// constants
static AudioStreamPlayer3D *_new();
// methods
void _bus_layout_changed();
bool _is_active() const;
void _set_playing(const bool enable);
int64_t get_area_mask() const;
real_t get_attenuation_filter_cutoff_hz() const;
real_t get_attenuation_filter_db() const;
AudioStreamPlayer3D::AttenuationModel get_attenuation_model() const;
String get_bus() const;
AudioStreamPlayer3D::DopplerTracking get_doppler_tracking() const;
real_t get_emission_angle() const;
real_t get_emission_angle_filter_attenuation_db() const;
real_t get_max_db() const;
real_t get_max_distance() const;
AudioStreamPlayer3D::OutOfRangeMode get_out_of_range_mode() const;
real_t get_pitch_scale() const;
real_t get_playback_position();
Ref<AudioStream> get_stream() const;
bool get_stream_paused() const;
Ref<AudioStreamPlayback> get_stream_playback();
real_t get_unit_db() const;
real_t get_unit_size() const;
bool is_autoplay_enabled();
bool is_emission_angle_enabled() const;
bool is_playing() const;
void play(const real_t from_position = 0);
void seek(const real_t to_position);
void set_area_mask(const int64_t mask);
void set_attenuation_filter_cutoff_hz(const real_t degrees);
void set_attenuation_filter_db(const real_t db);
void set_attenuation_model(const int64_t model);
void set_autoplay(const bool enable);
void set_bus(const String bus);
void set_doppler_tracking(const int64_t mode);
void set_emission_angle(const real_t degrees);
void set_emission_angle_enabled(const bool enabled);
void set_emission_angle_filter_attenuation_db(const real_t db);
void set_max_db(const real_t max_db);
void set_max_distance(const real_t metres);
void set_out_of_range_mode(const int64_t mode);
void set_pitch_scale(const real_t pitch_scale);
void set_stream(const Ref<AudioStream> stream);
void set_stream_paused(const bool pause);
void set_unit_db(const real_t unit_db);
void set_unit_size(const real_t unit_size);
void stop();
};
}
#endif

View File

@@ -0,0 +1,48 @@
#ifndef GODOT_CPP_AUDIOSTREAMRANDOMPITCH_HPP
#define GODOT_CPP_AUDIOSTREAMRANDOMPITCH_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioStream.hpp"
namespace godot {
class AudioStream;
class AudioStreamRandomPitch : public AudioStream {
struct ___method_bindings {
godot_method_bind *mb_get_audio_stream;
godot_method_bind *mb_get_random_pitch;
godot_method_bind *mb_set_audio_stream;
godot_method_bind *mb_set_random_pitch;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioStreamRandomPitch"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioStreamRandomPitch *_new();
// methods
Ref<AudioStream> get_audio_stream() const;
real_t get_random_pitch() const;
void set_audio_stream(const Ref<AudioStream> stream);
void set_random_pitch(const real_t scale);
};
}
#endif

View File

@@ -0,0 +1,81 @@
#ifndef GODOT_CPP_AUDIOSTREAMSAMPLE_HPP
#define GODOT_CPP_AUDIOSTREAMSAMPLE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioStreamSample.hpp"
#include "AudioStream.hpp"
namespace godot {
class AudioStreamSample : public AudioStream {
struct ___method_bindings {
godot_method_bind *mb_get_data;
godot_method_bind *mb_get_format;
godot_method_bind *mb_get_loop_begin;
godot_method_bind *mb_get_loop_end;
godot_method_bind *mb_get_loop_mode;
godot_method_bind *mb_get_mix_rate;
godot_method_bind *mb_is_stereo;
godot_method_bind *mb_save_to_wav;
godot_method_bind *mb_set_data;
godot_method_bind *mb_set_format;
godot_method_bind *mb_set_loop_begin;
godot_method_bind *mb_set_loop_end;
godot_method_bind *mb_set_loop_mode;
godot_method_bind *mb_set_mix_rate;
godot_method_bind *mb_set_stereo;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioStreamSample"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum LoopMode {
LOOP_DISABLED = 0,
LOOP_FORWARD = 1,
LOOP_PING_PONG = 2,
LOOP_BACKWARD = 3,
};
enum Format {
FORMAT_8_BITS = 0,
FORMAT_16_BITS = 1,
FORMAT_IMA_ADPCM = 2,
};
// constants
static AudioStreamSample *_new();
// methods
PoolByteArray get_data() const;
AudioStreamSample::Format get_format() const;
int64_t get_loop_begin() const;
int64_t get_loop_end() const;
AudioStreamSample::LoopMode get_loop_mode() const;
int64_t get_mix_rate() const;
bool is_stereo() const;
Error save_to_wav(const String path);
void set_data(const PoolByteArray data);
void set_format(const int64_t format);
void set_loop_begin(const int64_t loop_begin);
void set_loop_end(const int64_t loop_end);
void set_loop_mode(const int64_t loop_mode);
void set_mix_rate(const int64_t mix_rate);
void set_stereo(const bool stereo);
};
}
#endif

View File

@@ -0,0 +1,53 @@
#ifndef GODOT_CPP_BACKBUFFERCOPY_HPP
#define GODOT_CPP_BACKBUFFERCOPY_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "BackBufferCopy.hpp"
#include "Node2D.hpp"
namespace godot {
class BackBufferCopy : public Node2D {
struct ___method_bindings {
godot_method_bind *mb_get_copy_mode;
godot_method_bind *mb_get_rect;
godot_method_bind *mb_set_copy_mode;
godot_method_bind *mb_set_rect;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "BackBufferCopy"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum CopyMode {
COPY_MODE_DISABLED = 0,
COPY_MODE_RECT = 1,
COPY_MODE_VIEWPORT = 2,
};
// constants
static BackBufferCopy *_new();
// methods
BackBufferCopy::CopyMode get_copy_mode() const;
Rect2 get_rect() const;
void set_copy_mode(const int64_t copy_mode);
void set_rect(const Rect2 rect);
};
}
#endif

View File

@@ -0,0 +1,106 @@
#ifndef GODOT_CPP_BAKEDLIGHTMAP_HPP
#define GODOT_CPP_BAKEDLIGHTMAP_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "BakedLightmap.hpp"
#include "VisualInstance.hpp"
namespace godot {
class Node;
class BakedLightmapData;
class BakedLightmap : public VisualInstance {
struct ___method_bindings {
godot_method_bind *mb_bake;
godot_method_bind *mb_debug_bake;
godot_method_bind *mb_get_bake_cell_size;
godot_method_bind *mb_get_bake_default_texels_per_unit;
godot_method_bind *mb_get_bake_mode;
godot_method_bind *mb_get_bake_quality;
godot_method_bind *mb_get_capture_cell_size;
godot_method_bind *mb_get_energy;
godot_method_bind *mb_get_extents;
godot_method_bind *mb_get_image_path;
godot_method_bind *mb_get_light_data;
godot_method_bind *mb_get_propagation;
godot_method_bind *mb_is_hdr;
godot_method_bind *mb_set_bake_cell_size;
godot_method_bind *mb_set_bake_default_texels_per_unit;
godot_method_bind *mb_set_bake_mode;
godot_method_bind *mb_set_bake_quality;
godot_method_bind *mb_set_capture_cell_size;
godot_method_bind *mb_set_energy;
godot_method_bind *mb_set_extents;
godot_method_bind *mb_set_hdr;
godot_method_bind *mb_set_image_path;
godot_method_bind *mb_set_light_data;
godot_method_bind *mb_set_propagation;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "BakedLightmap"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum BakeQuality {
BAKE_QUALITY_LOW = 0,
BAKE_QUALITY_MEDIUM = 1,
BAKE_QUALITY_HIGH = 2,
};
enum BakeError {
BAKE_ERROR_OK = 0,
BAKE_ERROR_NO_SAVE_PATH = 1,
BAKE_ERROR_NO_MESHES = 2,
BAKE_ERROR_CANT_CREATE_IMAGE = 3,
BAKE_ERROR_USER_ABORTED = 4,
};
enum BakeMode {
BAKE_MODE_CONE_TRACE = 0,
BAKE_MODE_RAY_TRACE = 1,
};
// constants
static BakedLightmap *_new();
// methods
BakedLightmap::BakeError bake(const Node *from_node = nullptr, const bool create_visual_debug = false);
void debug_bake();
real_t get_bake_cell_size() const;
real_t get_bake_default_texels_per_unit() const;
BakedLightmap::BakeMode get_bake_mode() const;
BakedLightmap::BakeQuality get_bake_quality() const;
real_t get_capture_cell_size() const;
real_t get_energy() const;
Vector3 get_extents() const;
String get_image_path() const;
Ref<BakedLightmapData> get_light_data() const;
real_t get_propagation() const;
bool is_hdr() const;
void set_bake_cell_size(const real_t bake_cell_size);
void set_bake_default_texels_per_unit(const real_t texels);
void set_bake_mode(const int64_t bake_mode);
void set_bake_quality(const int64_t bake_quality);
void set_capture_cell_size(const real_t capture_cell_size);
void set_energy(const real_t energy);
void set_extents(const Vector3 extents);
void set_hdr(const bool hdr);
void set_image_path(const String image_path);
void set_light_data(const Ref<BakedLightmapData> data);
void set_propagation(const real_t propagation);
};
}
#endif

View File

@@ -0,0 +1,74 @@
#ifndef GODOT_CPP_BAKEDLIGHTMAPDATA_HPP
#define GODOT_CPP_BAKEDLIGHTMAPDATA_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class Texture;
class BakedLightmapData : public Resource {
struct ___method_bindings {
godot_method_bind *mb__get_user_data;
godot_method_bind *mb__set_user_data;
godot_method_bind *mb_add_user;
godot_method_bind *mb_clear_users;
godot_method_bind *mb_get_bounds;
godot_method_bind *mb_get_cell_space_transform;
godot_method_bind *mb_get_cell_subdiv;
godot_method_bind *mb_get_energy;
godot_method_bind *mb_get_octree;
godot_method_bind *mb_get_user_count;
godot_method_bind *mb_get_user_lightmap;
godot_method_bind *mb_get_user_path;
godot_method_bind *mb_set_bounds;
godot_method_bind *mb_set_cell_space_transform;
godot_method_bind *mb_set_cell_subdiv;
godot_method_bind *mb_set_energy;
godot_method_bind *mb_set_octree;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "BakedLightmapData"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static BakedLightmapData *_new();
// methods
Array _get_user_data() const;
void _set_user_data(const Array data);
void add_user(const NodePath path, const Ref<Texture> lightmap, const int64_t instance);
void clear_users();
AABB get_bounds() const;
Transform get_cell_space_transform() const;
int64_t get_cell_subdiv() const;
real_t get_energy() const;
PoolByteArray get_octree() const;
int64_t get_user_count() const;
Ref<Texture> get_user_lightmap(const int64_t user_idx) const;
NodePath get_user_path(const int64_t user_idx) const;
void set_bounds(const AABB bounds);
void set_cell_space_transform(const Transform xform);
void set_cell_subdiv(const int64_t cell_subdiv);
void set_energy(const real_t energy);
void set_octree(const PoolByteArray octree);
};
}
#endif

View File

@@ -0,0 +1,104 @@
#ifndef GODOT_CPP_BASEBUTTON_HPP
#define GODOT_CPP_BASEBUTTON_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "BaseButton.hpp"
#include "Control.hpp"
#include "Control.hpp"
namespace godot {
class InputEvent;
class ButtonGroup;
class ShortCut;
class BaseButton : public Control {
struct ___method_bindings {
godot_method_bind *mb__gui_input;
godot_method_bind *mb__pressed;
godot_method_bind *mb__toggled;
godot_method_bind *mb__unhandled_input;
godot_method_bind *mb_get_action_mode;
godot_method_bind *mb_get_button_group;
godot_method_bind *mb_get_button_mask;
godot_method_bind *mb_get_draw_mode;
godot_method_bind *mb_get_enabled_focus_mode;
godot_method_bind *mb_get_shortcut;
godot_method_bind *mb_is_disabled;
godot_method_bind *mb_is_hovered;
godot_method_bind *mb_is_keep_pressed_outside;
godot_method_bind *mb_is_pressed;
godot_method_bind *mb_is_shortcut_in_tooltip_enabled;
godot_method_bind *mb_is_toggle_mode;
godot_method_bind *mb_set_action_mode;
godot_method_bind *mb_set_button_group;
godot_method_bind *mb_set_button_mask;
godot_method_bind *mb_set_disabled;
godot_method_bind *mb_set_enabled_focus_mode;
godot_method_bind *mb_set_keep_pressed_outside;
godot_method_bind *mb_set_pressed;
godot_method_bind *mb_set_shortcut;
godot_method_bind *mb_set_shortcut_in_tooltip;
godot_method_bind *mb_set_toggle_mode;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "BaseButton"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum ActionMode {
ACTION_MODE_BUTTON_PRESS = 0,
ACTION_MODE_BUTTON_RELEASE = 1,
};
enum DrawMode {
DRAW_NORMAL = 0,
DRAW_PRESSED = 1,
DRAW_HOVER = 2,
DRAW_DISABLED = 3,
DRAW_HOVER_PRESSED = 4,
};
// constants
// methods
void _gui_input(const Ref<InputEvent> arg0);
void _pressed();
void _toggled(const bool button_pressed);
void _unhandled_input(const Ref<InputEvent> arg0);
BaseButton::ActionMode get_action_mode() const;
Ref<ButtonGroup> get_button_group() const;
int64_t get_button_mask() const;
BaseButton::DrawMode get_draw_mode() const;
Control::FocusMode get_enabled_focus_mode() const;
Ref<ShortCut> get_shortcut() const;
bool is_disabled() const;
bool is_hovered() const;
bool is_keep_pressed_outside() const;
bool is_pressed() const;
bool is_shortcut_in_tooltip_enabled() const;
bool is_toggle_mode() const;
void set_action_mode(const int64_t mode);
void set_button_group(const Ref<ButtonGroup> button_group);
void set_button_mask(const int64_t mask);
void set_disabled(const bool disabled);
void set_enabled_focus_mode(const int64_t mode);
void set_keep_pressed_outside(const bool enabled);
void set_pressed(const bool pressed);
void set_shortcut(const Ref<ShortCut> shortcut);
void set_shortcut_in_tooltip(const bool enabled);
void set_toggle_mode(const bool enabled);
};
}
#endif

View File

@@ -0,0 +1,62 @@
#ifndef GODOT_CPP_BITMAP_HPP
#define GODOT_CPP_BITMAP_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class Image;
class BitMap : public Resource {
struct ___method_bindings {
godot_method_bind *mb__get_data;
godot_method_bind *mb__set_data;
godot_method_bind *mb_create;
godot_method_bind *mb_create_from_image_alpha;
godot_method_bind *mb_get_bit;
godot_method_bind *mb_get_size;
godot_method_bind *mb_get_true_bit_count;
godot_method_bind *mb_grow_mask;
godot_method_bind *mb_opaque_to_polygons;
godot_method_bind *mb_set_bit;
godot_method_bind *mb_set_bit_rect;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "BitMap"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static BitMap *_new();
// methods
Dictionary _get_data() const;
void _set_data(const Dictionary arg0);
void create(const Vector2 size);
void create_from_image_alpha(const Ref<Image> image, const real_t threshold = 0.1);
bool get_bit(const Vector2 position) const;
Vector2 get_size() const;
int64_t get_true_bit_count() const;
void grow_mask(const int64_t pixels, const Rect2 rect);
Array opaque_to_polygons(const Rect2 rect, const real_t epsilon = 2) const;
void set_bit(const Vector2 position, const bool bit);
void set_bit_rect(const Rect2 rect, const bool bit);
};
}
#endif

View File

@@ -0,0 +1,81 @@
#ifndef GODOT_CPP_BITMAPFONT_HPP
#define GODOT_CPP_BITMAPFONT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Font.hpp"
namespace godot {
class Texture;
class BitmapFont;
class BitmapFont : public Font {
struct ___method_bindings {
godot_method_bind *mb__get_chars;
godot_method_bind *mb__get_kernings;
godot_method_bind *mb__get_textures;
godot_method_bind *mb__set_chars;
godot_method_bind *mb__set_kernings;
godot_method_bind *mb__set_textures;
godot_method_bind *mb_add_char;
godot_method_bind *mb_add_kerning_pair;
godot_method_bind *mb_add_texture;
godot_method_bind *mb_clear;
godot_method_bind *mb_create_from_fnt;
godot_method_bind *mb_get_char_size;
godot_method_bind *mb_get_fallback;
godot_method_bind *mb_get_kerning_pair;
godot_method_bind *mb_get_texture;
godot_method_bind *mb_get_texture_count;
godot_method_bind *mb_set_ascent;
godot_method_bind *mb_set_distance_field_hint;
godot_method_bind *mb_set_fallback;
godot_method_bind *mb_set_height;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "BitmapFont"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static BitmapFont *_new();
// methods
PoolIntArray _get_chars() const;
PoolIntArray _get_kernings() const;
Array _get_textures() const;
void _set_chars(const PoolIntArray arg0);
void _set_kernings(const PoolIntArray arg0);
void _set_textures(const Array arg0);
void add_char(const int64_t character, const int64_t texture, const Rect2 rect, const Vector2 align = Vector2(0, 0), const real_t advance = -1);
void add_kerning_pair(const int64_t char_a, const int64_t char_b, const int64_t kerning);
void add_texture(const Ref<Texture> texture);
void clear();
Error create_from_fnt(const String path);
Vector2 get_char_size(const int64_t _char, const int64_t next = 0) const;
Ref<BitmapFont> get_fallback() const;
int64_t get_kerning_pair(const int64_t char_a, const int64_t char_b) const;
Ref<Texture> get_texture(const int64_t idx) const;
int64_t get_texture_count() const;
void set_ascent(const real_t px);
void set_distance_field_hint(const bool enable);
void set_fallback(const Ref<BitmapFont> fallback);
void set_height(const real_t px);
};
}
#endif

View File

@@ -0,0 +1,53 @@
#ifndef GODOT_CPP_BONE2D_HPP
#define GODOT_CPP_BONE2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Node2D.hpp"
namespace godot {
class Bone2D : public Node2D {
struct ___method_bindings {
godot_method_bind *mb_apply_rest;
godot_method_bind *mb_get_default_length;
godot_method_bind *mb_get_index_in_skeleton;
godot_method_bind *mb_get_rest;
godot_method_bind *mb_get_skeleton_rest;
godot_method_bind *mb_set_default_length;
godot_method_bind *mb_set_rest;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Bone2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static Bone2D *_new();
// methods
void apply_rest();
real_t get_default_length() const;
int64_t get_index_in_skeleton() const;
Transform2D get_rest() const;
Transform2D get_skeleton_rest() const;
void set_default_length(const real_t default_length);
void set_rest(const Transform2D rest);
};
}
#endif

View File

@@ -0,0 +1,43 @@
#ifndef GODOT_CPP_BONEATTACHMENT_HPP
#define GODOT_CPP_BONEATTACHMENT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Spatial.hpp"
namespace godot {
class BoneAttachment : public Spatial {
struct ___method_bindings {
godot_method_bind *mb_get_bone_name;
godot_method_bind *mb_set_bone_name;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "BoneAttachment"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static BoneAttachment *_new();
// methods
String get_bone_name() const;
void set_bone_name(const String bone_name);
};
}
#endif

View File

@@ -0,0 +1,48 @@
#ifndef GODOT_CPP_BOXCONTAINER_HPP
#define GODOT_CPP_BOXCONTAINER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "BoxContainer.hpp"
#include "Container.hpp"
namespace godot {
class BoxContainer : public Container {
struct ___method_bindings {
godot_method_bind *mb_add_spacer;
godot_method_bind *mb_get_alignment;
godot_method_bind *mb_set_alignment;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "BoxContainer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum AlignMode {
ALIGN_BEGIN = 0,
ALIGN_CENTER = 1,
ALIGN_END = 2,
};
// constants
// methods
void add_spacer(const bool begin);
BoxContainer::AlignMode get_alignment() const;
void set_alignment(const int64_t alignment);
};
}
#endif

View File

@@ -0,0 +1,43 @@
#ifndef GODOT_CPP_BOXSHAPE_HPP
#define GODOT_CPP_BOXSHAPE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Shape.hpp"
namespace godot {
class BoxShape : public Shape {
struct ___method_bindings {
godot_method_bind *mb_get_extents;
godot_method_bind *mb_set_extents;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "BoxShape"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static BoxShape *_new();
// methods
Vector3 get_extents() const;
void set_extents(const Vector3 extents);
};
}
#endif

View File

@@ -0,0 +1,36 @@
#ifndef GODOT_CPP_BULLETPHYSICSDIRECTBODYSTATE_HPP
#define GODOT_CPP_BULLETPHYSICSDIRECTBODYSTATE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "PhysicsDirectBodyState.hpp"
namespace godot {
class BulletPhysicsDirectBodyState : public PhysicsDirectBodyState {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "BulletPhysicsDirectBodyState"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
};
}
#endif

View File

@@ -0,0 +1,36 @@
#ifndef GODOT_CPP_BULLETPHYSICSSERVER_HPP
#define GODOT_CPP_BULLETPHYSICSSERVER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "PhysicsServer.hpp"
namespace godot {
class BulletPhysicsServer : public PhysicsServer {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "BulletPhysicsServer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
};
}
#endif

View File

@@ -0,0 +1,70 @@
#ifndef GODOT_CPP_BUTTON_HPP
#define GODOT_CPP_BUTTON_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Button.hpp"
#include "BaseButton.hpp"
namespace godot {
class Texture;
class Button : public BaseButton {
struct ___method_bindings {
godot_method_bind *mb_get_button_icon;
godot_method_bind *mb_get_clip_text;
godot_method_bind *mb_get_text;
godot_method_bind *mb_get_text_align;
godot_method_bind *mb_is_expand_icon;
godot_method_bind *mb_is_flat;
godot_method_bind *mb_set_button_icon;
godot_method_bind *mb_set_clip_text;
godot_method_bind *mb_set_expand_icon;
godot_method_bind *mb_set_flat;
godot_method_bind *mb_set_text;
godot_method_bind *mb_set_text_align;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Button"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum TextAlign {
ALIGN_LEFT = 0,
ALIGN_CENTER = 1,
ALIGN_RIGHT = 2,
};
// constants
static Button *_new();
// methods
Ref<Texture> get_button_icon() const;
bool get_clip_text() const;
String get_text() const;
Button::TextAlign get_text_align() const;
bool is_expand_icon() const;
bool is_flat() const;
void set_button_icon(const Ref<Texture> texture);
void set_clip_text(const bool enabled);
void set_expand_icon(const bool arg0);
void set_flat(const bool enabled);
void set_text(const String text);
void set_text_align(const int64_t align);
};
}
#endif

View File

@@ -0,0 +1,44 @@
#ifndef GODOT_CPP_BUTTONGROUP_HPP
#define GODOT_CPP_BUTTONGROUP_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class BaseButton;
class ButtonGroup : public Resource {
struct ___method_bindings {
godot_method_bind *mb_get_buttons;
godot_method_bind *mb_get_pressed_button;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ButtonGroup"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static ButtonGroup *_new();
// methods
Array get_buttons();
BaseButton *get_pressed_button();
};
}
#endif

View File

@@ -0,0 +1,204 @@
#ifndef GODOT_CPP_CPUPARTICLES_HPP
#define GODOT_CPP_CPUPARTICLES_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CPUParticles.hpp"
#include "GeometryInstance.hpp"
namespace godot {
class Node;
class Gradient;
class Mesh;
class Curve;
class CPUParticles : public GeometryInstance {
struct ___method_bindings {
godot_method_bind *mb__update_render_thread;
godot_method_bind *mb_convert_from_particles;
godot_method_bind *mb_get_amount;
godot_method_bind *mb_get_color;
godot_method_bind *mb_get_color_ramp;
godot_method_bind *mb_get_direction;
godot_method_bind *mb_get_draw_order;
godot_method_bind *mb_get_emission_box_extents;
godot_method_bind *mb_get_emission_colors;
godot_method_bind *mb_get_emission_normals;
godot_method_bind *mb_get_emission_points;
godot_method_bind *mb_get_emission_shape;
godot_method_bind *mb_get_emission_sphere_radius;
godot_method_bind *mb_get_explosiveness_ratio;
godot_method_bind *mb_get_fixed_fps;
godot_method_bind *mb_get_flatness;
godot_method_bind *mb_get_fractional_delta;
godot_method_bind *mb_get_gravity;
godot_method_bind *mb_get_lifetime;
godot_method_bind *mb_get_lifetime_randomness;
godot_method_bind *mb_get_mesh;
godot_method_bind *mb_get_one_shot;
godot_method_bind *mb_get_param;
godot_method_bind *mb_get_param_curve;
godot_method_bind *mb_get_param_randomness;
godot_method_bind *mb_get_particle_flag;
godot_method_bind *mb_get_pre_process_time;
godot_method_bind *mb_get_randomness_ratio;
godot_method_bind *mb_get_speed_scale;
godot_method_bind *mb_get_spread;
godot_method_bind *mb_get_use_local_coordinates;
godot_method_bind *mb_is_emitting;
godot_method_bind *mb_restart;
godot_method_bind *mb_set_amount;
godot_method_bind *mb_set_color;
godot_method_bind *mb_set_color_ramp;
godot_method_bind *mb_set_direction;
godot_method_bind *mb_set_draw_order;
godot_method_bind *mb_set_emission_box_extents;
godot_method_bind *mb_set_emission_colors;
godot_method_bind *mb_set_emission_normals;
godot_method_bind *mb_set_emission_points;
godot_method_bind *mb_set_emission_shape;
godot_method_bind *mb_set_emission_sphere_radius;
godot_method_bind *mb_set_emitting;
godot_method_bind *mb_set_explosiveness_ratio;
godot_method_bind *mb_set_fixed_fps;
godot_method_bind *mb_set_flatness;
godot_method_bind *mb_set_fractional_delta;
godot_method_bind *mb_set_gravity;
godot_method_bind *mb_set_lifetime;
godot_method_bind *mb_set_lifetime_randomness;
godot_method_bind *mb_set_mesh;
godot_method_bind *mb_set_one_shot;
godot_method_bind *mb_set_param;
godot_method_bind *mb_set_param_curve;
godot_method_bind *mb_set_param_randomness;
godot_method_bind *mb_set_particle_flag;
godot_method_bind *mb_set_pre_process_time;
godot_method_bind *mb_set_randomness_ratio;
godot_method_bind *mb_set_speed_scale;
godot_method_bind *mb_set_spread;
godot_method_bind *mb_set_use_local_coordinates;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CPUParticles"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Flags {
FLAG_ALIGN_Y_TO_VELOCITY = 0,
FLAG_ROTATE_Y = 1,
FLAG_DISABLE_Z = 2,
FLAG_MAX = 3,
};
enum EmissionShape {
EMISSION_SHAPE_POINT = 0,
EMISSION_SHAPE_SPHERE = 1,
EMISSION_SHAPE_BOX = 2,
EMISSION_SHAPE_POINTS = 3,
EMISSION_SHAPE_DIRECTED_POINTS = 4,
EMISSION_SHAPE_MAX = 5,
};
enum Parameter {
PARAM_INITIAL_LINEAR_VELOCITY = 0,
PARAM_ANGULAR_VELOCITY = 1,
PARAM_ORBIT_VELOCITY = 2,
PARAM_LINEAR_ACCEL = 3,
PARAM_RADIAL_ACCEL = 4,
PARAM_TANGENTIAL_ACCEL = 5,
PARAM_DAMPING = 6,
PARAM_ANGLE = 7,
PARAM_SCALE = 8,
PARAM_HUE_VARIATION = 9,
PARAM_ANIM_SPEED = 10,
PARAM_ANIM_OFFSET = 11,
PARAM_MAX = 12,
};
enum DrawOrder {
DRAW_ORDER_INDEX = 0,
DRAW_ORDER_LIFETIME = 1,
DRAW_ORDER_VIEW_DEPTH = 2,
};
// constants
static CPUParticles *_new();
// methods
void _update_render_thread();
void convert_from_particles(const Node *particles);
int64_t get_amount() const;
Color get_color() const;
Ref<Gradient> get_color_ramp() const;
Vector3 get_direction() const;
CPUParticles::DrawOrder get_draw_order() const;
Vector3 get_emission_box_extents() const;
PoolColorArray get_emission_colors() const;
PoolVector3Array get_emission_normals() const;
PoolVector3Array get_emission_points() const;
CPUParticles::EmissionShape get_emission_shape() const;
real_t get_emission_sphere_radius() const;
real_t get_explosiveness_ratio() const;
int64_t get_fixed_fps() const;
real_t get_flatness() const;
bool get_fractional_delta() const;
Vector3 get_gravity() const;
real_t get_lifetime() const;
real_t get_lifetime_randomness() const;
Ref<Mesh> get_mesh() const;
bool get_one_shot() const;
real_t get_param(const int64_t param) const;
Ref<Curve> get_param_curve(const int64_t param) const;
real_t get_param_randomness(const int64_t param) const;
bool get_particle_flag(const int64_t flag) const;
real_t get_pre_process_time() const;
real_t get_randomness_ratio() const;
real_t get_speed_scale() const;
real_t get_spread() const;
bool get_use_local_coordinates() const;
bool is_emitting() const;
void restart();
void set_amount(const int64_t amount);
void set_color(const Color color);
void set_color_ramp(const Ref<Gradient> ramp);
void set_direction(const Vector3 direction);
void set_draw_order(const int64_t order);
void set_emission_box_extents(const Vector3 extents);
void set_emission_colors(const PoolColorArray array);
void set_emission_normals(const PoolVector3Array array);
void set_emission_points(const PoolVector3Array array);
void set_emission_shape(const int64_t shape);
void set_emission_sphere_radius(const real_t radius);
void set_emitting(const bool emitting);
void set_explosiveness_ratio(const real_t ratio);
void set_fixed_fps(const int64_t fps);
void set_flatness(const real_t amount);
void set_fractional_delta(const bool enable);
void set_gravity(const Vector3 accel_vec);
void set_lifetime(const real_t secs);
void set_lifetime_randomness(const real_t random);
void set_mesh(const Ref<Mesh> mesh);
void set_one_shot(const bool enable);
void set_param(const int64_t param, const real_t value);
void set_param_curve(const int64_t param, const Ref<Curve> curve);
void set_param_randomness(const int64_t param, const real_t randomness);
void set_particle_flag(const int64_t flag, const bool enable);
void set_pre_process_time(const real_t secs);
void set_randomness_ratio(const real_t ratio);
void set_speed_scale(const real_t scale);
void set_spread(const real_t degrees);
void set_use_local_coordinates(const bool enable);
};
}
#endif

View File

@@ -0,0 +1,203 @@
#ifndef GODOT_CPP_CPUPARTICLES2D_HPP
#define GODOT_CPP_CPUPARTICLES2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CPUParticles2D.hpp"
#include "Node2D.hpp"
namespace godot {
class Node;
class Gradient;
class Texture;
class Curve;
class CPUParticles2D : public Node2D {
struct ___method_bindings {
godot_method_bind *mb__update_render_thread;
godot_method_bind *mb_convert_from_particles;
godot_method_bind *mb_get_amount;
godot_method_bind *mb_get_color;
godot_method_bind *mb_get_color_ramp;
godot_method_bind *mb_get_direction;
godot_method_bind *mb_get_draw_order;
godot_method_bind *mb_get_emission_colors;
godot_method_bind *mb_get_emission_normals;
godot_method_bind *mb_get_emission_points;
godot_method_bind *mb_get_emission_rect_extents;
godot_method_bind *mb_get_emission_shape;
godot_method_bind *mb_get_emission_sphere_radius;
godot_method_bind *mb_get_explosiveness_ratio;
godot_method_bind *mb_get_fixed_fps;
godot_method_bind *mb_get_fractional_delta;
godot_method_bind *mb_get_gravity;
godot_method_bind *mb_get_lifetime;
godot_method_bind *mb_get_lifetime_randomness;
godot_method_bind *mb_get_normalmap;
godot_method_bind *mb_get_one_shot;
godot_method_bind *mb_get_param;
godot_method_bind *mb_get_param_curve;
godot_method_bind *mb_get_param_randomness;
godot_method_bind *mb_get_particle_flag;
godot_method_bind *mb_get_pre_process_time;
godot_method_bind *mb_get_randomness_ratio;
godot_method_bind *mb_get_speed_scale;
godot_method_bind *mb_get_spread;
godot_method_bind *mb_get_texture;
godot_method_bind *mb_get_use_local_coordinates;
godot_method_bind *mb_is_emitting;
godot_method_bind *mb_restart;
godot_method_bind *mb_set_amount;
godot_method_bind *mb_set_color;
godot_method_bind *mb_set_color_ramp;
godot_method_bind *mb_set_direction;
godot_method_bind *mb_set_draw_order;
godot_method_bind *mb_set_emission_colors;
godot_method_bind *mb_set_emission_normals;
godot_method_bind *mb_set_emission_points;
godot_method_bind *mb_set_emission_rect_extents;
godot_method_bind *mb_set_emission_shape;
godot_method_bind *mb_set_emission_sphere_radius;
godot_method_bind *mb_set_emitting;
godot_method_bind *mb_set_explosiveness_ratio;
godot_method_bind *mb_set_fixed_fps;
godot_method_bind *mb_set_fractional_delta;
godot_method_bind *mb_set_gravity;
godot_method_bind *mb_set_lifetime;
godot_method_bind *mb_set_lifetime_randomness;
godot_method_bind *mb_set_normalmap;
godot_method_bind *mb_set_one_shot;
godot_method_bind *mb_set_param;
godot_method_bind *mb_set_param_curve;
godot_method_bind *mb_set_param_randomness;
godot_method_bind *mb_set_particle_flag;
godot_method_bind *mb_set_pre_process_time;
godot_method_bind *mb_set_randomness_ratio;
godot_method_bind *mb_set_speed_scale;
godot_method_bind *mb_set_spread;
godot_method_bind *mb_set_texture;
godot_method_bind *mb_set_use_local_coordinates;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CPUParticles2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Flags {
FLAG_ALIGN_Y_TO_VELOCITY = 0,
FLAG_ROTATE_Y = 1,
FLAG_DISABLE_Z = 2,
FLAG_MAX = 3,
};
enum EmissionShape {
EMISSION_SHAPE_POINT = 0,
EMISSION_SHAPE_SPHERE = 1,
EMISSION_SHAPE_RECTANGLE = 2,
EMISSION_SHAPE_POINTS = 3,
EMISSION_SHAPE_DIRECTED_POINTS = 4,
EMISSION_SHAPE_MAX = 5,
};
enum Parameter {
PARAM_INITIAL_LINEAR_VELOCITY = 0,
PARAM_ANGULAR_VELOCITY = 1,
PARAM_ORBIT_VELOCITY = 2,
PARAM_LINEAR_ACCEL = 3,
PARAM_RADIAL_ACCEL = 4,
PARAM_TANGENTIAL_ACCEL = 5,
PARAM_DAMPING = 6,
PARAM_ANGLE = 7,
PARAM_SCALE = 8,
PARAM_HUE_VARIATION = 9,
PARAM_ANIM_SPEED = 10,
PARAM_ANIM_OFFSET = 11,
PARAM_MAX = 12,
};
enum DrawOrder {
DRAW_ORDER_INDEX = 0,
DRAW_ORDER_LIFETIME = 1,
};
// constants
static CPUParticles2D *_new();
// methods
void _update_render_thread();
void convert_from_particles(const Node *particles);
int64_t get_amount() const;
Color get_color() const;
Ref<Gradient> get_color_ramp() const;
Vector2 get_direction() const;
CPUParticles2D::DrawOrder get_draw_order() const;
PoolColorArray get_emission_colors() const;
PoolVector2Array get_emission_normals() const;
PoolVector2Array get_emission_points() const;
Vector2 get_emission_rect_extents() const;
CPUParticles2D::EmissionShape get_emission_shape() const;
real_t get_emission_sphere_radius() const;
real_t get_explosiveness_ratio() const;
int64_t get_fixed_fps() const;
bool get_fractional_delta() const;
Vector2 get_gravity() const;
real_t get_lifetime() const;
real_t get_lifetime_randomness() const;
Ref<Texture> get_normalmap() const;
bool get_one_shot() const;
real_t get_param(const int64_t param) const;
Ref<Curve> get_param_curve(const int64_t param) const;
real_t get_param_randomness(const int64_t param) const;
bool get_particle_flag(const int64_t flag) const;
real_t get_pre_process_time() const;
real_t get_randomness_ratio() const;
real_t get_speed_scale() const;
real_t get_spread() const;
Ref<Texture> get_texture() const;
bool get_use_local_coordinates() const;
bool is_emitting() const;
void restart();
void set_amount(const int64_t amount);
void set_color(const Color color);
void set_color_ramp(const Ref<Gradient> ramp);
void set_direction(const Vector2 direction);
void set_draw_order(const int64_t order);
void set_emission_colors(const PoolColorArray array);
void set_emission_normals(const PoolVector2Array array);
void set_emission_points(const PoolVector2Array array);
void set_emission_rect_extents(const Vector2 extents);
void set_emission_shape(const int64_t shape);
void set_emission_sphere_radius(const real_t radius);
void set_emitting(const bool emitting);
void set_explosiveness_ratio(const real_t ratio);
void set_fixed_fps(const int64_t fps);
void set_fractional_delta(const bool enable);
void set_gravity(const Vector2 accel_vec);
void set_lifetime(const real_t secs);
void set_lifetime_randomness(const real_t random);
void set_normalmap(const Ref<Texture> normalmap);
void set_one_shot(const bool enable);
void set_param(const int64_t param, const real_t value);
void set_param_curve(const int64_t param, const Ref<Curve> curve);
void set_param_randomness(const int64_t param, const real_t randomness);
void set_particle_flag(const int64_t flag, const bool enable);
void set_pre_process_time(const real_t secs);
void set_randomness_ratio(const real_t ratio);
void set_speed_scale(const real_t scale);
void set_spread(const real_t degrees);
void set_texture(const Ref<Texture> texture);
void set_use_local_coordinates(const bool enable);
};
}
#endif

View File

@@ -0,0 +1,56 @@
#ifndef GODOT_CPP_CSGBOX_HPP
#define GODOT_CPP_CSGBOX_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CSGPrimitive.hpp"
namespace godot {
class Material;
class CSGBox : public CSGPrimitive {
struct ___method_bindings {
godot_method_bind *mb_get_depth;
godot_method_bind *mb_get_height;
godot_method_bind *mb_get_material;
godot_method_bind *mb_get_width;
godot_method_bind *mb_set_depth;
godot_method_bind *mb_set_height;
godot_method_bind *mb_set_material;
godot_method_bind *mb_set_width;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CSGBox"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static CSGBox *_new();
// methods
real_t get_depth() const;
real_t get_height() const;
Ref<Material> get_material() const;
real_t get_width() const;
void set_depth(const real_t depth);
void set_height(const real_t height);
void set_material(const Ref<Material> material);
void set_width(const real_t width);
};
}
#endif

Some files were not shown because too many files have changed in this diff Show More