dungeonanddeamon/GodoBinding/include/gen/AtlasTexture.hpp
2020-03-25 11:29:52 +01:00

56 lines
1.4 KiB
C++

#ifndef GODOT_CPP_ATLASTEXTURE_HPP
#define GODOT_CPP_ATLASTEXTURE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Texture.hpp"
namespace godot {
class Texture;
class AtlasTexture : public Texture {
struct ___method_bindings {
godot_method_bind *mb_get_atlas;
godot_method_bind *mb_get_margin;
godot_method_bind *mb_get_region;
godot_method_bind *mb_has_filter_clip;
godot_method_bind *mb_set_atlas;
godot_method_bind *mb_set_filter_clip;
godot_method_bind *mb_set_margin;
godot_method_bind *mb_set_region;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AtlasTexture"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AtlasTexture *_new();
// methods
Ref<Texture> get_atlas() const;
Rect2 get_margin() const;
Rect2 get_region() const;
bool has_filter_clip() const;
void set_atlas(const Ref<Texture> atlas);
void set_filter_clip(const bool enable);
void set_margin(const Rect2 margin);
void set_region(const Rect2 region);
};
}
#endif