dungeonanddeamon/GodoBinding/include/gen/CSGBox.hpp
2020-03-25 11:29:52 +01:00

56 lines
1.3 KiB
C++

#ifndef GODOT_CPP_CSGBOX_HPP
#define GODOT_CPP_CSGBOX_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CSGPrimitive.hpp"
namespace godot {
class Material;
class CSGBox : public CSGPrimitive {
struct ___method_bindings {
godot_method_bind *mb_get_depth;
godot_method_bind *mb_get_height;
godot_method_bind *mb_get_material;
godot_method_bind *mb_get_width;
godot_method_bind *mb_set_depth;
godot_method_bind *mb_set_height;
godot_method_bind *mb_set_material;
godot_method_bind *mb_set_width;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CSGBox"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static CSGBox *_new();
// methods
real_t get_depth() const;
real_t get_height() const;
Ref<Material> get_material() const;
real_t get_width() const;
void set_depth(const real_t depth);
void set_height(const real_t height);
void set_material(const Ref<Material> material);
void set_width(const real_t width);
};
}
#endif