dungeonanddeamon/GodoBinding/include/gen/AudioServer.hpp
2020-03-25 11:29:52 +01:00

150 lines
5.6 KiB
C++

#ifndef GODOT_CPP_AUDIOSERVER_HPP
#define GODOT_CPP_AUDIOSERVER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioServer.hpp"
#include "Object.hpp"
namespace godot {
class AudioEffect;
class AudioBusLayout;
class AudioEffectInstance;
class AudioServer : public Object {
static AudioServer *_singleton;
AudioServer();
struct ___method_bindings {
godot_method_bind *mb_add_bus;
godot_method_bind *mb_add_bus_effect;
godot_method_bind *mb_capture_get_device;
godot_method_bind *mb_capture_get_device_list;
godot_method_bind *mb_capture_set_device;
godot_method_bind *mb_generate_bus_layout;
godot_method_bind *mb_get_bus_channels;
godot_method_bind *mb_get_bus_count;
godot_method_bind *mb_get_bus_effect;
godot_method_bind *mb_get_bus_effect_count;
godot_method_bind *mb_get_bus_effect_instance;
godot_method_bind *mb_get_bus_index;
godot_method_bind *mb_get_bus_name;
godot_method_bind *mb_get_bus_peak_volume_left_db;
godot_method_bind *mb_get_bus_peak_volume_right_db;
godot_method_bind *mb_get_bus_send;
godot_method_bind *mb_get_bus_volume_db;
godot_method_bind *mb_get_device;
godot_method_bind *mb_get_device_list;
godot_method_bind *mb_get_global_rate_scale;
godot_method_bind *mb_get_mix_rate;
godot_method_bind *mb_get_output_latency;
godot_method_bind *mb_get_speaker_mode;
godot_method_bind *mb_get_time_since_last_mix;
godot_method_bind *mb_get_time_to_next_mix;
godot_method_bind *mb_is_bus_bypassing_effects;
godot_method_bind *mb_is_bus_effect_enabled;
godot_method_bind *mb_is_bus_mute;
godot_method_bind *mb_is_bus_solo;
godot_method_bind *mb_lock;
godot_method_bind *mb_move_bus;
godot_method_bind *mb_remove_bus;
godot_method_bind *mb_remove_bus_effect;
godot_method_bind *mb_set_bus_bypass_effects;
godot_method_bind *mb_set_bus_count;
godot_method_bind *mb_set_bus_effect_enabled;
godot_method_bind *mb_set_bus_layout;
godot_method_bind *mb_set_bus_mute;
godot_method_bind *mb_set_bus_name;
godot_method_bind *mb_set_bus_send;
godot_method_bind *mb_set_bus_solo;
godot_method_bind *mb_set_bus_volume_db;
godot_method_bind *mb_set_device;
godot_method_bind *mb_set_global_rate_scale;
godot_method_bind *mb_swap_bus_effects;
godot_method_bind *mb_unlock;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline AudioServer *get_singleton()
{
if (!AudioServer::_singleton) {
AudioServer::_singleton = new AudioServer;
}
return AudioServer::_singleton;
}
static inline const char *___get_class_name() { return (const char *) "AudioServer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum SpeakerMode {
SPEAKER_MODE_STEREO = 0,
SPEAKER_SURROUND_31 = 1,
SPEAKER_SURROUND_51 = 2,
SPEAKER_SURROUND_71 = 3,
};
// constants
// methods
void add_bus(const int64_t at_position = -1);
void add_bus_effect(const int64_t bus_idx, const Ref<AudioEffect> effect, const int64_t at_position = -1);
String capture_get_device();
Array capture_get_device_list();
void capture_set_device(const String name);
Ref<AudioBusLayout> generate_bus_layout() const;
int64_t get_bus_channels(const int64_t bus_idx) const;
int64_t get_bus_count() const;
Ref<AudioEffect> get_bus_effect(const int64_t bus_idx, const int64_t effect_idx);
int64_t get_bus_effect_count(const int64_t bus_idx);
Ref<AudioEffectInstance> get_bus_effect_instance(const int64_t bus_idx, const int64_t effect_idx, const int64_t channel = 0);
int64_t get_bus_index(const String bus_name) const;
String get_bus_name(const int64_t bus_idx) const;
real_t get_bus_peak_volume_left_db(const int64_t bus_idx, const int64_t channel) const;
real_t get_bus_peak_volume_right_db(const int64_t bus_idx, const int64_t channel) const;
String get_bus_send(const int64_t bus_idx) const;
real_t get_bus_volume_db(const int64_t bus_idx) const;
String get_device();
Array get_device_list();
real_t get_global_rate_scale() const;
real_t get_mix_rate() const;
real_t get_output_latency() const;
AudioServer::SpeakerMode get_speaker_mode() const;
real_t get_time_since_last_mix() const;
real_t get_time_to_next_mix() const;
bool is_bus_bypassing_effects(const int64_t bus_idx) const;
bool is_bus_effect_enabled(const int64_t bus_idx, const int64_t effect_idx) const;
bool is_bus_mute(const int64_t bus_idx) const;
bool is_bus_solo(const int64_t bus_idx) const;
void lock();
void move_bus(const int64_t index, const int64_t to_index);
void remove_bus(const int64_t index);
void remove_bus_effect(const int64_t bus_idx, const int64_t effect_idx);
void set_bus_bypass_effects(const int64_t bus_idx, const bool enable);
void set_bus_count(const int64_t amount);
void set_bus_effect_enabled(const int64_t bus_idx, const int64_t effect_idx, const bool enabled);
void set_bus_layout(const Ref<AudioBusLayout> bus_layout);
void set_bus_mute(const int64_t bus_idx, const bool enable);
void set_bus_name(const int64_t bus_idx, const String name);
void set_bus_send(const int64_t bus_idx, const String send);
void set_bus_solo(const int64_t bus_idx, const bool enable);
void set_bus_volume_db(const int64_t bus_idx, const real_t volume_db);
void set_device(const String device);
void set_global_rate_scale(const real_t scale);
void swap_bus_effects(const int64_t bus_idx, const int64_t effect_idx, const int64_t by_effect_idx);
void unlock();
};
}
#endif