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150 lines
5.6 KiB
C++
150 lines
5.6 KiB
C++
#ifndef GODOT_CPP_AUDIOSERVER_HPP
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#define GODOT_CPP_AUDIOSERVER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "AudioServer.hpp"
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#include "Object.hpp"
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namespace godot {
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class AudioEffect;
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class AudioBusLayout;
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class AudioEffectInstance;
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class AudioServer : public Object {
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static AudioServer *_singleton;
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AudioServer();
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struct ___method_bindings {
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godot_method_bind *mb_add_bus;
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godot_method_bind *mb_add_bus_effect;
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godot_method_bind *mb_capture_get_device;
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godot_method_bind *mb_capture_get_device_list;
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godot_method_bind *mb_capture_set_device;
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godot_method_bind *mb_generate_bus_layout;
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godot_method_bind *mb_get_bus_channels;
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godot_method_bind *mb_get_bus_count;
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godot_method_bind *mb_get_bus_effect;
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godot_method_bind *mb_get_bus_effect_count;
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godot_method_bind *mb_get_bus_effect_instance;
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godot_method_bind *mb_get_bus_index;
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godot_method_bind *mb_get_bus_name;
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godot_method_bind *mb_get_bus_peak_volume_left_db;
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godot_method_bind *mb_get_bus_peak_volume_right_db;
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godot_method_bind *mb_get_bus_send;
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godot_method_bind *mb_get_bus_volume_db;
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godot_method_bind *mb_get_device;
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godot_method_bind *mb_get_device_list;
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godot_method_bind *mb_get_global_rate_scale;
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godot_method_bind *mb_get_mix_rate;
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godot_method_bind *mb_get_output_latency;
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godot_method_bind *mb_get_speaker_mode;
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godot_method_bind *mb_get_time_since_last_mix;
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godot_method_bind *mb_get_time_to_next_mix;
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godot_method_bind *mb_is_bus_bypassing_effects;
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godot_method_bind *mb_is_bus_effect_enabled;
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godot_method_bind *mb_is_bus_mute;
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godot_method_bind *mb_is_bus_solo;
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godot_method_bind *mb_lock;
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godot_method_bind *mb_move_bus;
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godot_method_bind *mb_remove_bus;
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godot_method_bind *mb_remove_bus_effect;
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godot_method_bind *mb_set_bus_bypass_effects;
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godot_method_bind *mb_set_bus_count;
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godot_method_bind *mb_set_bus_effect_enabled;
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godot_method_bind *mb_set_bus_layout;
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godot_method_bind *mb_set_bus_mute;
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godot_method_bind *mb_set_bus_name;
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godot_method_bind *mb_set_bus_send;
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godot_method_bind *mb_set_bus_solo;
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godot_method_bind *mb_set_bus_volume_db;
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godot_method_bind *mb_set_device;
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godot_method_bind *mb_set_global_rate_scale;
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godot_method_bind *mb_swap_bus_effects;
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godot_method_bind *mb_unlock;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline AudioServer *get_singleton()
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{
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if (!AudioServer::_singleton) {
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AudioServer::_singleton = new AudioServer;
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}
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return AudioServer::_singleton;
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}
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static inline const char *___get_class_name() { return (const char *) "AudioServer"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum SpeakerMode {
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SPEAKER_MODE_STEREO = 0,
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SPEAKER_SURROUND_31 = 1,
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SPEAKER_SURROUND_51 = 2,
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SPEAKER_SURROUND_71 = 3,
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};
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// constants
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// methods
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void add_bus(const int64_t at_position = -1);
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void add_bus_effect(const int64_t bus_idx, const Ref<AudioEffect> effect, const int64_t at_position = -1);
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String capture_get_device();
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Array capture_get_device_list();
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void capture_set_device(const String name);
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Ref<AudioBusLayout> generate_bus_layout() const;
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int64_t get_bus_channels(const int64_t bus_idx) const;
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int64_t get_bus_count() const;
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Ref<AudioEffect> get_bus_effect(const int64_t bus_idx, const int64_t effect_idx);
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int64_t get_bus_effect_count(const int64_t bus_idx);
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Ref<AudioEffectInstance> get_bus_effect_instance(const int64_t bus_idx, const int64_t effect_idx, const int64_t channel = 0);
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int64_t get_bus_index(const String bus_name) const;
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String get_bus_name(const int64_t bus_idx) const;
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real_t get_bus_peak_volume_left_db(const int64_t bus_idx, const int64_t channel) const;
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real_t get_bus_peak_volume_right_db(const int64_t bus_idx, const int64_t channel) const;
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String get_bus_send(const int64_t bus_idx) const;
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real_t get_bus_volume_db(const int64_t bus_idx) const;
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String get_device();
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Array get_device_list();
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real_t get_global_rate_scale() const;
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real_t get_mix_rate() const;
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real_t get_output_latency() const;
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AudioServer::SpeakerMode get_speaker_mode() const;
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real_t get_time_since_last_mix() const;
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real_t get_time_to_next_mix() const;
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bool is_bus_bypassing_effects(const int64_t bus_idx) const;
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bool is_bus_effect_enabled(const int64_t bus_idx, const int64_t effect_idx) const;
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bool is_bus_mute(const int64_t bus_idx) const;
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bool is_bus_solo(const int64_t bus_idx) const;
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void lock();
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void move_bus(const int64_t index, const int64_t to_index);
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void remove_bus(const int64_t index);
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void remove_bus_effect(const int64_t bus_idx, const int64_t effect_idx);
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void set_bus_bypass_effects(const int64_t bus_idx, const bool enable);
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void set_bus_count(const int64_t amount);
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void set_bus_effect_enabled(const int64_t bus_idx, const int64_t effect_idx, const bool enabled);
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void set_bus_layout(const Ref<AudioBusLayout> bus_layout);
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void set_bus_mute(const int64_t bus_idx, const bool enable);
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void set_bus_name(const int64_t bus_idx, const String name);
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void set_bus_send(const int64_t bus_idx, const String send);
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void set_bus_solo(const int64_t bus_idx, const bool enable);
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void set_bus_volume_db(const int64_t bus_idx, const real_t volume_db);
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void set_device(const String device);
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void set_global_rate_scale(const real_t scale);
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void swap_bus_effects(const int64_t bus_idx, const int64_t effect_idx, const int64_t by_effect_idx);
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void unlock();
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};
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}
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#endif |