dungeonanddeamon/GodoBinding/include/gen/ARVRAnchor.hpp
2020-03-25 11:29:52 +01:00

54 lines
1.3 KiB
C++

#ifndef GODOT_CPP_ARVRANCHOR_HPP
#define GODOT_CPP_ARVRANCHOR_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Spatial.hpp"
namespace godot {
class Mesh;
class ARVRAnchor : public Spatial {
struct ___method_bindings {
godot_method_bind *mb_get_anchor_id;
godot_method_bind *mb_get_anchor_name;
godot_method_bind *mb_get_is_active;
godot_method_bind *mb_get_mesh;
godot_method_bind *mb_get_plane;
godot_method_bind *mb_get_size;
godot_method_bind *mb_set_anchor_id;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ARVRAnchor"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static ARVRAnchor *_new();
// methods
int64_t get_anchor_id() const;
String get_anchor_name() const;
bool get_is_active() const;
Ref<Mesh> get_mesh() const;
Plane get_plane() const;
Vector3 get_size() const;
void set_anchor_id(const int64_t anchor_id);
};
}
#endif