dungeonanddeamon/GodoBinding/include/gen/ARVRPositionalTracker.hpp
2020-03-25 11:29:52 +01:00

83 lines
2.4 KiB
C++

#ifndef GODOT_CPP_ARVRPOSITIONALTRACKER_HPP
#define GODOT_CPP_ARVRPOSITIONALTRACKER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "ARVRPositionalTracker.hpp"
#include "ARVRServer.hpp"
#include "Object.hpp"
namespace godot {
class Mesh;
class ARVRPositionalTracker : public Object {
struct ___method_bindings {
godot_method_bind *mb__set_joy_id;
godot_method_bind *mb__set_mesh;
godot_method_bind *mb__set_name;
godot_method_bind *mb__set_orientation;
godot_method_bind *mb__set_rw_position;
godot_method_bind *mb__set_type;
godot_method_bind *mb_get_hand;
godot_method_bind *mb_get_joy_id;
godot_method_bind *mb_get_mesh;
godot_method_bind *mb_get_name;
godot_method_bind *mb_get_orientation;
godot_method_bind *mb_get_position;
godot_method_bind *mb_get_rumble;
godot_method_bind *mb_get_tracks_orientation;
godot_method_bind *mb_get_tracks_position;
godot_method_bind *mb_get_transform;
godot_method_bind *mb_get_type;
godot_method_bind *mb_set_rumble;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ARVRPositionalTracker"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum TrackerHand {
TRACKER_HAND_UNKNOWN = 0,
TRACKER_LEFT_HAND = 1,
TRACKER_RIGHT_HAND = 2,
};
// constants
static ARVRPositionalTracker *_new();
// methods
void _set_joy_id(const int64_t joy_id);
void _set_mesh(const Ref<Mesh> mesh);
void _set_name(const String name);
void _set_orientation(const Basis orientation);
void _set_rw_position(const Vector3 rw_position);
void _set_type(const int64_t type);
ARVRPositionalTracker::TrackerHand get_hand() const;
int64_t get_joy_id() const;
Ref<Mesh> get_mesh() const;
String get_name() const;
Basis get_orientation() const;
Vector3 get_position() const;
real_t get_rumble() const;
bool get_tracks_orientation() const;
bool get_tracks_position() const;
Transform get_transform(const bool adjust_by_reference_frame) const;
ARVRServer::TrackerType get_type() const;
void set_rumble(const real_t rumble);
};
}
#endif