dungeonanddeamon/GodoBinding/include/gen/AudioStreamPlayer.hpp
2020-03-25 11:29:52 +01:00

93 lines
2.7 KiB
C++

#ifndef GODOT_CPP_AUDIOSTREAMPLAYER_HPP
#define GODOT_CPP_AUDIOSTREAMPLAYER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioStreamPlayer.hpp"
#include "Node.hpp"
namespace godot {
class AudioStream;
class AudioStreamPlayback;
class AudioStreamPlayer : public Node {
struct ___method_bindings {
godot_method_bind *mb__bus_layout_changed;
godot_method_bind *mb__is_active;
godot_method_bind *mb__set_playing;
godot_method_bind *mb_get_bus;
godot_method_bind *mb_get_mix_target;
godot_method_bind *mb_get_pitch_scale;
godot_method_bind *mb_get_playback_position;
godot_method_bind *mb_get_stream;
godot_method_bind *mb_get_stream_paused;
godot_method_bind *mb_get_stream_playback;
godot_method_bind *mb_get_volume_db;
godot_method_bind *mb_is_autoplay_enabled;
godot_method_bind *mb_is_playing;
godot_method_bind *mb_play;
godot_method_bind *mb_seek;
godot_method_bind *mb_set_autoplay;
godot_method_bind *mb_set_bus;
godot_method_bind *mb_set_mix_target;
godot_method_bind *mb_set_pitch_scale;
godot_method_bind *mb_set_stream;
godot_method_bind *mb_set_stream_paused;
godot_method_bind *mb_set_volume_db;
godot_method_bind *mb_stop;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioStreamPlayer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum MixTarget {
MIX_TARGET_STEREO = 0,
MIX_TARGET_SURROUND = 1,
MIX_TARGET_CENTER = 2,
};
// constants
static AudioStreamPlayer *_new();
// methods
void _bus_layout_changed();
bool _is_active() const;
void _set_playing(const bool enable);
String get_bus() const;
AudioStreamPlayer::MixTarget get_mix_target() const;
real_t get_pitch_scale() const;
real_t get_playback_position();
Ref<AudioStream> get_stream() const;
bool get_stream_paused() const;
Ref<AudioStreamPlayback> get_stream_playback();
real_t get_volume_db() const;
bool is_autoplay_enabled();
bool is_playing() const;
void play(const real_t from_position = 0);
void seek(const real_t to_position);
void set_autoplay(const bool enable);
void set_bus(const String bus);
void set_mix_target(const int64_t mix_target);
void set_pitch_scale(const real_t pitch_scale);
void set_stream(const Ref<AudioStream> stream);
void set_stream_paused(const bool pause);
void set_volume_db(const real_t volume_db);
void stop();
};
}
#endif