dungeonanddeamon/GodoBinding/include/gen/AnimationNodeTransition.hpp
2020-03-25 11:29:52 +01:00

55 lines
1.6 KiB
C++

#ifndef GODOT_CPP_ANIMATIONNODETRANSITION_HPP
#define GODOT_CPP_ANIMATIONNODETRANSITION_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AnimationNode.hpp"
namespace godot {
class AnimationNodeTransition : public AnimationNode {
struct ___method_bindings {
godot_method_bind *mb_get_cross_fade_time;
godot_method_bind *mb_get_enabled_inputs;
godot_method_bind *mb_get_input_caption;
godot_method_bind *mb_is_input_set_as_auto_advance;
godot_method_bind *mb_set_cross_fade_time;
godot_method_bind *mb_set_enabled_inputs;
godot_method_bind *mb_set_input_as_auto_advance;
godot_method_bind *mb_set_input_caption;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AnimationNodeTransition"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AnimationNodeTransition *_new();
// methods
real_t get_cross_fade_time() const;
int64_t get_enabled_inputs();
String get_input_caption(const int64_t input) const;
bool is_input_set_as_auto_advance(const int64_t input) const;
void set_cross_fade_time(const real_t time);
void set_enabled_inputs(const int64_t amount);
void set_input_as_auto_advance(const int64_t input, const bool enable);
void set_input_caption(const int64_t input, const String caption);
};
}
#endif