dungeonanddeamon/GodoBinding/include/gen/AudioEffectCompressor.hpp
2020-03-25 11:29:52 +01:00

67 lines
1.8 KiB
C++

#ifndef GODOT_CPP_AUDIOEFFECTCOMPRESSOR_HPP
#define GODOT_CPP_AUDIOEFFECTCOMPRESSOR_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectCompressor : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_attack_us;
godot_method_bind *mb_get_gain;
godot_method_bind *mb_get_mix;
godot_method_bind *mb_get_ratio;
godot_method_bind *mb_get_release_ms;
godot_method_bind *mb_get_sidechain;
godot_method_bind *mb_get_threshold;
godot_method_bind *mb_set_attack_us;
godot_method_bind *mb_set_gain;
godot_method_bind *mb_set_mix;
godot_method_bind *mb_set_ratio;
godot_method_bind *mb_set_release_ms;
godot_method_bind *mb_set_sidechain;
godot_method_bind *mb_set_threshold;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectCompressor"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectCompressor *_new();
// methods
real_t get_attack_us() const;
real_t get_gain() const;
real_t get_mix() const;
real_t get_ratio() const;
real_t get_release_ms() const;
String get_sidechain() const;
real_t get_threshold() const;
void set_attack_us(const real_t attack_us);
void set_gain(const real_t gain);
void set_mix(const real_t mix);
void set_ratio(const real_t ratio);
void set_release_ms(const real_t release_ms);
void set_sidechain(const String sidechain);
void set_threshold(const real_t threshold);
};
}
#endif