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72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
#ifndef GODOT_CPP_ANIMATIONNODEBLENDTREE_HPP
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#define GODOT_CPP_ANIMATIONNODEBLENDTREE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "AnimationRootNode.hpp"
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namespace godot {
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class AnimationNode;
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class AnimationNodeBlendTree : public AnimationRootNode {
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struct ___method_bindings {
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godot_method_bind *mb__node_changed;
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godot_method_bind *mb__tree_changed;
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godot_method_bind *mb_add_node;
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godot_method_bind *mb_connect_node;
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godot_method_bind *mb_disconnect_node;
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godot_method_bind *mb_get_graph_offset;
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godot_method_bind *mb_get_node;
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godot_method_bind *mb_get_node_position;
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godot_method_bind *mb_has_node;
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godot_method_bind *mb_remove_node;
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godot_method_bind *mb_rename_node;
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godot_method_bind *mb_set_graph_offset;
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godot_method_bind *mb_set_node_position;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "AnimationNodeBlendTree"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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const static int CONNECTION_ERROR_CONNECTION_EXISTS = 5;
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const static int CONNECTION_ERROR_NO_INPUT = 1;
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const static int CONNECTION_ERROR_NO_INPUT_INDEX = 2;
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const static int CONNECTION_ERROR_NO_OUTPUT = 3;
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const static int CONNECTION_ERROR_SAME_NODE = 4;
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const static int CONNECTION_OK = 0;
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static AnimationNodeBlendTree *_new();
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// methods
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void _node_changed(const String node);
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void _tree_changed();
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void add_node(const String name, const Ref<AnimationNode> node, const Vector2 position = Vector2(0, 0));
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void connect_node(const String input_node, const int64_t input_index, const String output_node);
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void disconnect_node(const String input_node, const int64_t input_index);
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Vector2 get_graph_offset() const;
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Ref<AnimationNode> get_node(const String name) const;
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Vector2 get_node_position(const String name) const;
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bool has_node(const String name) const;
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void remove_node(const String name);
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void rename_node(const String name, const String new_name);
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void set_graph_offset(const Vector2 offset);
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void set_node_position(const String name, const Vector2 position);
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};
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}
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#endif |