dungeonanddeamon/GodoBinding/include/gen/Animation.hpp
2020-03-25 11:29:52 +01:00

189 lines
9.2 KiB
C++

#ifndef GODOT_CPP_ANIMATION_HPP
#define GODOT_CPP_ANIMATION_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Animation.hpp"
#include "Resource.hpp"
namespace godot {
class Resource;
class Animation;
class Animation : public Resource {
struct ___method_bindings {
godot_method_bind *mb_add_track;
godot_method_bind *mb_animation_track_get_key_animation;
godot_method_bind *mb_animation_track_insert_key;
godot_method_bind *mb_animation_track_set_key_animation;
godot_method_bind *mb_audio_track_get_key_end_offset;
godot_method_bind *mb_audio_track_get_key_start_offset;
godot_method_bind *mb_audio_track_get_key_stream;
godot_method_bind *mb_audio_track_insert_key;
godot_method_bind *mb_audio_track_set_key_end_offset;
godot_method_bind *mb_audio_track_set_key_start_offset;
godot_method_bind *mb_audio_track_set_key_stream;
godot_method_bind *mb_bezier_track_get_key_in_handle;
godot_method_bind *mb_bezier_track_get_key_out_handle;
godot_method_bind *mb_bezier_track_get_key_value;
godot_method_bind *mb_bezier_track_insert_key;
godot_method_bind *mb_bezier_track_interpolate;
godot_method_bind *mb_bezier_track_set_key_in_handle;
godot_method_bind *mb_bezier_track_set_key_out_handle;
godot_method_bind *mb_bezier_track_set_key_value;
godot_method_bind *mb_clear;
godot_method_bind *mb_copy_track;
godot_method_bind *mb_find_track;
godot_method_bind *mb_get_length;
godot_method_bind *mb_get_step;
godot_method_bind *mb_get_track_count;
godot_method_bind *mb_has_loop;
godot_method_bind *mb_method_track_get_key_indices;
godot_method_bind *mb_method_track_get_name;
godot_method_bind *mb_method_track_get_params;
godot_method_bind *mb_remove_track;
godot_method_bind *mb_set_length;
godot_method_bind *mb_set_loop;
godot_method_bind *mb_set_step;
godot_method_bind *mb_track_find_key;
godot_method_bind *mb_track_get_interpolation_loop_wrap;
godot_method_bind *mb_track_get_interpolation_type;
godot_method_bind *mb_track_get_key_count;
godot_method_bind *mb_track_get_key_time;
godot_method_bind *mb_track_get_key_transition;
godot_method_bind *mb_track_get_key_value;
godot_method_bind *mb_track_get_path;
godot_method_bind *mb_track_get_type;
godot_method_bind *mb_track_insert_key;
godot_method_bind *mb_track_is_enabled;
godot_method_bind *mb_track_is_imported;
godot_method_bind *mb_track_move_down;
godot_method_bind *mb_track_move_to;
godot_method_bind *mb_track_move_up;
godot_method_bind *mb_track_remove_key;
godot_method_bind *mb_track_remove_key_at_position;
godot_method_bind *mb_track_set_enabled;
godot_method_bind *mb_track_set_imported;
godot_method_bind *mb_track_set_interpolation_loop_wrap;
godot_method_bind *mb_track_set_interpolation_type;
godot_method_bind *mb_track_set_key_time;
godot_method_bind *mb_track_set_key_transition;
godot_method_bind *mb_track_set_key_value;
godot_method_bind *mb_track_set_path;
godot_method_bind *mb_track_swap;
godot_method_bind *mb_transform_track_insert_key;
godot_method_bind *mb_transform_track_interpolate;
godot_method_bind *mb_value_track_get_key_indices;
godot_method_bind *mb_value_track_get_update_mode;
godot_method_bind *mb_value_track_set_update_mode;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Animation"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum TrackType {
TYPE_VALUE = 0,
TYPE_TRANSFORM = 1,
TYPE_METHOD = 2,
TYPE_BEZIER = 3,
TYPE_AUDIO = 4,
TYPE_ANIMATION = 5,
};
enum UpdateMode {
UPDATE_CONTINUOUS = 0,
UPDATE_DISCRETE = 1,
UPDATE_TRIGGER = 2,
UPDATE_CAPTURE = 3,
};
enum InterpolationType {
INTERPOLATION_NEAREST = 0,
INTERPOLATION_LINEAR = 1,
INTERPOLATION_CUBIC = 2,
};
// constants
static Animation *_new();
// methods
int64_t add_track(const int64_t type, const int64_t at_position = -1);
String animation_track_get_key_animation(const int64_t track_idx, const int64_t key_idx) const;
int64_t animation_track_insert_key(const int64_t track_idx, const real_t time, const String animation);
void animation_track_set_key_animation(const int64_t track_idx, const int64_t key_idx, const String animation);
real_t audio_track_get_key_end_offset(const int64_t track_idx, const int64_t key_idx) const;
real_t audio_track_get_key_start_offset(const int64_t track_idx, const int64_t key_idx) const;
Ref<Resource> audio_track_get_key_stream(const int64_t track_idx, const int64_t key_idx) const;
int64_t audio_track_insert_key(const int64_t track_idx, const real_t time, const Ref<Resource> stream, const real_t start_offset = 0, const real_t end_offset = 0);
void audio_track_set_key_end_offset(const int64_t track_idx, const int64_t key_idx, const real_t offset);
void audio_track_set_key_start_offset(const int64_t track_idx, const int64_t key_idx, const real_t offset);
void audio_track_set_key_stream(const int64_t track_idx, const int64_t key_idx, const Ref<Resource> stream);
Vector2 bezier_track_get_key_in_handle(const int64_t track_idx, const int64_t key_idx) const;
Vector2 bezier_track_get_key_out_handle(const int64_t track_idx, const int64_t key_idx) const;
real_t bezier_track_get_key_value(const int64_t track_idx, const int64_t key_idx) const;
int64_t bezier_track_insert_key(const int64_t track_idx, const real_t time, const real_t value, const Vector2 in_handle = Vector2(0, 0), const Vector2 out_handle = Vector2(0, 0));
real_t bezier_track_interpolate(const int64_t track_idx, const real_t time) const;
void bezier_track_set_key_in_handle(const int64_t track_idx, const int64_t key_idx, const Vector2 in_handle);
void bezier_track_set_key_out_handle(const int64_t track_idx, const int64_t key_idx, const Vector2 out_handle);
void bezier_track_set_key_value(const int64_t track_idx, const int64_t key_idx, const real_t value);
void clear();
void copy_track(const int64_t track_idx, const Ref<Animation> to_animation);
int64_t find_track(const NodePath path) const;
real_t get_length() const;
real_t get_step() const;
int64_t get_track_count() const;
bool has_loop() const;
PoolIntArray method_track_get_key_indices(const int64_t track_idx, const real_t time_sec, const real_t delta) const;
String method_track_get_name(const int64_t track_idx, const int64_t key_idx) const;
Array method_track_get_params(const int64_t track_idx, const int64_t key_idx) const;
void remove_track(const int64_t track_idx);
void set_length(const real_t time_sec);
void set_loop(const bool enabled);
void set_step(const real_t size_sec);
int64_t track_find_key(const int64_t track_idx, const real_t time, const bool exact = false) const;
bool track_get_interpolation_loop_wrap(const int64_t track_idx) const;
Animation::InterpolationType track_get_interpolation_type(const int64_t track_idx) const;
int64_t track_get_key_count(const int64_t track_idx) const;
real_t track_get_key_time(const int64_t track_idx, const int64_t key_idx) const;
real_t track_get_key_transition(const int64_t track_idx, const int64_t key_idx) const;
Variant track_get_key_value(const int64_t track_idx, const int64_t key_idx) const;
NodePath track_get_path(const int64_t track_idx) const;
Animation::TrackType track_get_type(const int64_t track_idx) const;
void track_insert_key(const int64_t track_idx, const real_t time, const Variant key, const real_t transition = 1);
bool track_is_enabled(const int64_t track_idx) const;
bool track_is_imported(const int64_t track_idx) const;
void track_move_down(const int64_t track_idx);
void track_move_to(const int64_t track_idx, const int64_t to_idx);
void track_move_up(const int64_t track_idx);
void track_remove_key(const int64_t track_idx, const int64_t key_idx);
void track_remove_key_at_position(const int64_t track_idx, const real_t position);
void track_set_enabled(const int64_t track_idx, const bool enabled);
void track_set_imported(const int64_t track_idx, const bool imported);
void track_set_interpolation_loop_wrap(const int64_t track_idx, const bool interpolation);
void track_set_interpolation_type(const int64_t track_idx, const int64_t interpolation);
void track_set_key_time(const int64_t track_idx, const int64_t key_idx, const real_t time);
void track_set_key_transition(const int64_t track_idx, const int64_t key_idx, const real_t transition);
void track_set_key_value(const int64_t track_idx, const int64_t key, const Variant value);
void track_set_path(const int64_t track_idx, const NodePath path);
void track_swap(const int64_t track_idx, const int64_t with_idx);
int64_t transform_track_insert_key(const int64_t track_idx, const real_t time, const Vector3 location, const Quat rotation, const Vector3 scale);
Array transform_track_interpolate(const int64_t track_idx, const real_t time_sec) const;
PoolIntArray value_track_get_key_indices(const int64_t track_idx, const real_t time_sec, const real_t delta) const;
Animation::UpdateMode value_track_get_update_mode(const int64_t track_idx) const;
void value_track_set_update_mode(const int64_t track_idx, const int64_t mode);
};
}
#endif