dungeonanddeamon/GodoBinding/include/gen/AudioStreamRandomPitch.hpp
2020-03-25 11:29:52 +01:00

48 lines
1.2 KiB
C++

#ifndef GODOT_CPP_AUDIOSTREAMRANDOMPITCH_HPP
#define GODOT_CPP_AUDIOSTREAMRANDOMPITCH_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioStream.hpp"
namespace godot {
class AudioStream;
class AudioStreamRandomPitch : public AudioStream {
struct ___method_bindings {
godot_method_bind *mb_get_audio_stream;
godot_method_bind *mb_get_random_pitch;
godot_method_bind *mb_set_audio_stream;
godot_method_bind *mb_set_random_pitch;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioStreamRandomPitch"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioStreamRandomPitch *_new();
// methods
Ref<AudioStream> get_audio_stream() const;
real_t get_random_pitch() const;
void set_audio_stream(const Ref<AudioStream> stream);
void set_random_pitch(const real_t scale);
};
}
#endif