dungeonanddeamon/DungeonAndDeamonScript/DungeonAndDemaonScript
Estrela Allan p1923381 02fec31edf Finissions mouvement IA
2020-04-30 19:01:24 +02:00
..
Bullet.cpp Let's code 2020-03-25 11:00:23 +01:00
Bullet.h Let's code 2020-03-25 11:00:23 +01:00
DungeonAndDemaonScript.vcxproj Let's code 2020-03-25 11:00:23 +01:00
DungeonAndDemaonScript.vcxproj.filters Let's code 2020-03-25 11:00:23 +01:00
Entite.cpp Let's code 2020-03-25 11:00:23 +01:00
Entite.h Let's code 2020-03-25 11:00:23 +01:00
Equipement.cpp Let's code 2020-03-25 11:00:23 +01:00
Equipement.h Let's code 2020-03-25 11:00:23 +01:00
GestionCollision.cpp Collision sol ok 2020-04-30 11:24:52 +02:00
GestionCollision.h Check collision sol ok 2020-04-21 10:01:47 +02:00
GestionIdentifiant.cpp Let's code 2020-03-25 11:00:23 +01:00
GestionIdentifiant.h Let's code 2020-03-25 11:00:23 +01:00
GestionItem.cpp Let's code 2020-03-25 11:00:23 +01:00
GestionItem.h Let's code 2020-03-25 11:00:23 +01:00
GestionJeu.cpp Debut mouvement Mob 2020-04-30 18:05:19 +02:00
GestionJeu.h Appel de setup scene + mise de Gestion Collison comme ptr 2020-04-14 09:18:51 +02:00
GestionMobs.cpp Conversion MobsIA en KinematicBody2D 2020-04-21 15:42:31 +02:00
GestionMobs.h Debut mouvement Mob 2020-04-30 18:05:19 +02:00
GestionPlayer.cpp Changement fluidité saut + changement gravité et accélération. 2020-04-29 20:23:19 +02:00
GestionPlayer.h mouvement mobs complété 2020-04-29 20:17:16 +02:00
GestionTerrain.cpp Stockages des elems de terrains sous formes de ptr sur StaticBody2D 2020-04-21 09:17:29 +02:00
GestionTerrain.h Stockages des elems de terrains sous formes de ptr sur StaticBody2D 2020-04-21 09:17:29 +02:00
GodotLibrary.cpp Add MobsCACIA comme classe kinematicBody2D 2020-04-21 15:42:00 +02:00
Item.cpp Let's code 2020-03-25 11:00:23 +01:00
Item.h Let's code 2020-03-25 11:00:23 +01:00
Loot.cpp Let's code 2020-03-25 11:00:23 +01:00
Loot.h Let's code 2020-03-25 11:00:23 +01:00
Mobs.cpp Let's code 2020-03-25 11:00:23 +01:00
Mobs.h Let's code 2020-03-25 11:00:23 +01:00
MobsAgressif.cpp Let's code 2020-03-25 11:00:23 +01:00
MobsAgressif.h Let's code 2020-03-25 11:00:23 +01:00
MobsCorpACorp.cpp Let's code 2020-03-25 11:00:23 +01:00
MobsCorpACorp.h modif ennemie et tentative de mouvement 2020-04-29 16:33:11 +02:00
MobsCorpACorpIA.cpp Finissions mouvement IA 2020-04-30 19:01:24 +02:00
MobsCorpACorpIA.h Finissions mouvement IA 2020-04-30 19:01:24 +02:00
MobsDistance.cpp Let's code 2020-03-25 11:00:23 +01:00
MobsDistance.h Let's code 2020-03-25 11:00:23 +01:00
MobsDistanceIA.cpp Let's code 2020-03-25 11:00:23 +01:00
MobsDistanceIA.h Let's code 2020-03-25 11:00:23 +01:00
MobsIA.cpp Add Element fire n'est pas encore créé 2020-04-14 11:01:00 +02:00
MobsIA.h MobsIa MobsCorsACorps modifier + sprite ennemie 2020-04-14 10:57:14 +02:00
MobsPassif.cpp Let's code 2020-03-25 11:00:23 +01:00
MobsPassif.h Let's code 2020-03-25 11:00:23 +01:00
Mur.cpp Let's code 2020-03-25 11:00:23 +01:00
Mur.h Let's code 2020-03-25 11:00:23 +01:00
Piece.cpp Let's code 2020-03-25 11:00:23 +01:00
Piece.h Let's code 2020-03-25 11:00:23 +01:00
Player.cpp Update 2020-03-31 08:17:14 +02:00
Player.h Update 2020-03-31 08:17:14 +02:00
Root.cpp Let's code 2020-03-25 11:00:23 +01:00
Root.h Let's code 2020-03-25 11:00:23 +01:00
Sol.cpp Let's code 2020-03-25 11:00:23 +01:00
Sol.h Let's code 2020-03-25 11:00:23 +01:00
SolSolide.cpp Let's code 2020-03-25 11:00:23 +01:00
SolSolide.h Let's code 2020-03-25 11:00:23 +01:00
SolTraversable.cpp Let's code 2020-03-25 11:00:23 +01:00
SolTraversable.h Let's code 2020-03-25 11:00:23 +01:00
Terrain.cpp Ajout gestionTerrain + Ajout Sol solide 2020-03-31 09:28:40 +02:00
Terrain.h Ajout gestionTerrain + Ajout Sol solide 2020-03-31 09:28:40 +02:00