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synced 2024-02-27 13:31:50 +01:00
Check collision sol ok
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@ -1,23 +1,50 @@
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#include "GestionCollision.h"
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#include <Texture.hpp>
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#include <string>
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GestionCollision::GestionCollision(GestionMobs* m, GestionPlayer* p, GestionTerrain* t) : gMobs(m), gPlayer(p), gTerrain(t)
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{
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}
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std::vector<Mobs> GestionCollision::CheckCollisonSol()
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std::vector<MobsIA*> GestionCollision::CheckCollisonSol()
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{
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/*for (MobsIA m : gMobs->mobs)
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std::vector<MobsIA*> mobs_collision;
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for (MobsIA* m : gMobs->mobs)
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{
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}*/
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return std::vector<Mobs>();
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Vector2 pos = m->get_transform().get_origin();
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Vector2 size = m->get_transform().get_scale();
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for (StaticBody2D* elem : gTerrain->elems_terrains)
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{
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if (elem->get_transform().get_origin().y > pos.x) {
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Godot::print("Mob touche");
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mobs_collision.push_back(m);
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}
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}
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}
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Vector2 posPlayer = gPlayer->get_position();
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bool player_touch = false;
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for (StaticBody2D* elem : gTerrain->elems_terrains)
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{
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if (elem->get_transform().get_origin().y - ((Sprite*)elem->get_children()[0])->get_texture().ptr()->get_size().y < posPlayer.y
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&& elem->get_transform().get_origin().x + ((Sprite*)elem->get_children()[0])->get_texture().ptr()->get_size().x > posPlayer.x) {
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player_touch = true;
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break;
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}
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}
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gPlayer->on_ground = player_touch;
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return mobs_collision;
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}
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std::vector<Mobs> GestionCollision::CheckCollisonMur()
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std::vector<MobsIA*> GestionCollision::CheckCollisonMur()
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{
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return std::vector<Mobs>();
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return std::vector<MobsIA*>();
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}
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std::vector<Mobs> GestionCollision::CheckCollisonToit()
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std::vector<MobsIA*> GestionCollision::CheckCollisonToit()
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{
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return std::vector<Mobs>();
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return std::vector<MobsIA*>();
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}
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@ -5,6 +5,8 @@
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#include "Mobs.h"
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#include <vector>
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using namespace godot;
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class GestionCollision
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{
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public :
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@ -15,8 +17,8 @@ public :
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public:
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GestionCollision(GestionMobs* m, GestionPlayer* p, GestionTerrain* t);
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std::vector<Mobs> CheckCollisonSol();
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std::vector<Mobs> CheckCollisonMur();
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std::vector<Mobs> CheckCollisonToit();
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std::vector<MobsIA*> CheckCollisonSol();
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std::vector<MobsIA*> CheckCollisonMur();
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std::vector<MobsIA*> CheckCollisonToit();
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};
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