Check collision sol ok

This commit is contained in:
Amaury 2020-04-21 10:01:47 +02:00
parent c066451d54
commit 00e7b7d658
2 changed files with 40 additions and 11 deletions

View File

@ -1,23 +1,50 @@
#include "GestionCollision.h"
#include <Texture.hpp>
#include <string>
GestionCollision::GestionCollision(GestionMobs* m, GestionPlayer* p, GestionTerrain* t) : gMobs(m), gPlayer(p), gTerrain(t)
{
}
std::vector<Mobs> GestionCollision::CheckCollisonSol()
std::vector<MobsIA*> GestionCollision::CheckCollisonSol()
{
/*for (MobsIA m : gMobs->mobs)
std::vector<MobsIA*> mobs_collision;
for (MobsIA* m : gMobs->mobs)
{
}*/
return std::vector<Mobs>();
Vector2 pos = m->get_transform().get_origin();
Vector2 size = m->get_transform().get_scale();
for (StaticBody2D* elem : gTerrain->elems_terrains)
{
if (elem->get_transform().get_origin().y > pos.x) {
Godot::print("Mob touche");
mobs_collision.push_back(m);
}
}
}
Vector2 posPlayer = gPlayer->get_position();
bool player_touch = false;
for (StaticBody2D* elem : gTerrain->elems_terrains)
{
if (elem->get_transform().get_origin().y - ((Sprite*)elem->get_children()[0])->get_texture().ptr()->get_size().y < posPlayer.y
&& elem->get_transform().get_origin().x + ((Sprite*)elem->get_children()[0])->get_texture().ptr()->get_size().x > posPlayer.x) {
player_touch = true;
break;
}
}
gPlayer->on_ground = player_touch;
return mobs_collision;
}
std::vector<Mobs> GestionCollision::CheckCollisonMur()
std::vector<MobsIA*> GestionCollision::CheckCollisonMur()
{
return std::vector<Mobs>();
return std::vector<MobsIA*>();
}
std::vector<Mobs> GestionCollision::CheckCollisonToit()
std::vector<MobsIA*> GestionCollision::CheckCollisonToit()
{
return std::vector<Mobs>();
return std::vector<MobsIA*>();
}

View File

@ -5,6 +5,8 @@
#include "Mobs.h"
#include <vector>
using namespace godot;
class GestionCollision
{
public :
@ -15,8 +17,8 @@ public :
public:
GestionCollision(GestionMobs* m, GestionPlayer* p, GestionTerrain* t);
std::vector<Mobs> CheckCollisonSol();
std::vector<Mobs> CheckCollisonMur();
std::vector<Mobs> CheckCollisonToit();
std::vector<MobsIA*> CheckCollisonSol();
std::vector<MobsIA*> CheckCollisonMur();
std::vector<MobsIA*> CheckCollisonToit();
};