mouvement mobs complété

This commit is contained in:
Estrela Allan p1923381
2020-04-29 20:17:16 +02:00
parent 2470cdb9ef
commit 73809ea0db
3 changed files with 13 additions and 5 deletions

View File

@ -33,7 +33,7 @@ public:
Player p;
public:
void traitementInput();
void traitementInput(float dt);
void setPosition(int x, int y);
@ -45,9 +45,10 @@ private:
void idle();
void attack();
public:
const int speed = 100;
const int gravity = 90;
const int power_jump = -250;
const float speed = 100.f;
const float GamePlayMultiplicator = 100.0f;
const float gravity = 9.8f * GamePlayMultiplicator;
const float power_jump = -5.0f * GamePlayMultiplicator;
bool on_ground = false;
bool on_roof = false;
bool on_left_wall = false;

View File

@ -20,6 +20,7 @@ MobsCorpACorpIA::MobsCorpACorpIA()
void MobsCorpACorpIA::_register_methods()
{
Godot::print("register Mobs...");
register_method("_physics_process", &MobsCorpACorpIA::_physics_process);
register_method("_process", &MobsCorpACorpIA::_process);
register_method("_init", &MobsCorpACorpIA::_init);
register_method("_ready", &MobsCorpACorpIA::_ready);
@ -27,9 +28,14 @@ void MobsCorpACorpIA::_register_methods()
}
void MobsCorpACorpIA::_physics_process(float delta)
{
mouvement();
m.velocity = move_and_slide(m.velocity);
}
void MobsCorpACorpIA::_process(float delta)
{
m.velocity = move_and_slide(m.velocity);
}
void MobsCorpACorpIA::_init()

View File

@ -29,6 +29,7 @@ public:
MobsCorpACorpIA();
void static _register_methods();
void _physics_process(float delta);
void _process(float delta);
void _init();
void _ready();