Stockages des elems de terrains sous formes de ptr sur StaticBody2D

This commit is contained in:
Amaury 2020-04-21 09:17:29 +02:00
parent e47d31cada
commit 9e50dfa7da
2 changed files with 4 additions and 1 deletions

View File

@ -66,6 +66,7 @@ void GestionTerrain::AjoutSolSolide(int sizeX, int sizeY, int posX, int posY)
m->set_transform(t);
add_child(m);
elems_terrains.push_back(m);
}
void GestionTerrain::AjoutSolTraversable(int sizeX, int sizeY, int posX, int posY)

View File

@ -12,7 +12,9 @@ class GestionTerrain : public TileMap
{
private:
GODOT_CLASS(GestionTerrain, TileMap)
public:
std::vector<StaticBody2D*> elems_terrains;
public:
GestionTerrain();
~GestionTerrain();