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Bullet.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
Bullet.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
DungeonAndDemaonScript.vcxproj
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Let's code
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2020-03-25 11:00:23 +01:00 |
DungeonAndDemaonScript.vcxproj.filters
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Let's code
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2020-03-25 11:00:23 +01:00 |
Entite.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
Entite.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
Equipement.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
Equipement.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
GestionCollision.cpp
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Collision sol ok
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2020-04-30 11:24:52 +02:00 |
GestionCollision.h
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Check collision sol ok
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2020-04-21 10:01:47 +02:00 |
GestionIdentifiant.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
GestionIdentifiant.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
GestionItem.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
GestionItem.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
GestionJeu.cpp
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Debut mouvement Mob
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2020-04-30 18:05:19 +02:00 |
GestionJeu.h
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Appel de setup scene + mise de Gestion Collison comme ptr
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2020-04-14 09:18:51 +02:00 |
GestionMobs.cpp
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Conversion MobsIA en KinematicBody2D
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2020-04-21 15:42:31 +02:00 |
GestionMobs.h
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Debut mouvement Mob
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2020-04-30 18:05:19 +02:00 |
GestionPlayer.cpp
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Changement fluidité saut + changement gravité et accélération.
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2020-04-29 20:23:19 +02:00 |
GestionPlayer.h
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mouvement mobs complété
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2020-04-29 20:17:16 +02:00 |
GestionTerrain.cpp
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Stockages des elems de terrains sous formes de ptr sur StaticBody2D
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2020-04-21 09:17:29 +02:00 |
GestionTerrain.h
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Stockages des elems de terrains sous formes de ptr sur StaticBody2D
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2020-04-21 09:17:29 +02:00 |
GodotLibrary.cpp
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Add MobsCACIA comme classe kinematicBody2D
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2020-04-21 15:42:00 +02:00 |
Item.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
Item.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
Loot.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
Loot.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
Mobs.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
Mobs.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
MobsAgressif.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
MobsAgressif.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
MobsCorpACorp.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
MobsCorpACorp.h
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modif ennemie et tentative de mouvement
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2020-04-29 16:33:11 +02:00 |
MobsCorpACorpIA.cpp
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Finissions mouvement IA
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2020-04-30 19:01:24 +02:00 |
MobsCorpACorpIA.h
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Finissions mouvement IA
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2020-04-30 19:01:24 +02:00 |
MobsDistance.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
MobsDistance.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
MobsDistanceIA.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
MobsDistanceIA.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
MobsIA.cpp
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Add Element fire n'est pas encore créé
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2020-04-14 11:01:00 +02:00 |
MobsIA.h
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MobsIa MobsCorsACorps modifier + sprite ennemie
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2020-04-14 10:57:14 +02:00 |
MobsPassif.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
MobsPassif.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
Mur.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
Mur.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
Piece.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
Piece.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
Player.cpp
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Update
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2020-03-31 08:17:14 +02:00 |
Player.h
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Update
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2020-03-31 08:17:14 +02:00 |
Root.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
Root.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
Sol.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
Sol.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
SolSolide.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
SolSolide.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
SolTraversable.cpp
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Let's code
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2020-03-25 11:00:23 +01:00 |
SolTraversable.h
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Let's code
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2020-03-25 11:00:23 +01:00 |
Terrain.cpp
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Ajout gestionTerrain + Ajout Sol solide
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2020-03-31 09:28:40 +02:00 |
Terrain.h
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Ajout gestionTerrain + Ajout Sol solide
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2020-03-31 09:28:40 +02:00 |