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add jeu.getDistance(e, e)
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@ -229,6 +229,11 @@ public class Jeu {
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}
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public double getDistance(ElementDynamique sujet, ElementDynamique cible) {
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Point orig = map.get(sujet);
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Point dest = map.get(cible);
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return orig.distance(dest);
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}
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public Ordonnanceur getOrdonnanceur() {
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return ordonnanceur;
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}
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@ -1,16 +0,0 @@
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package modele.donnees;
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import modele.calculs.Direction;
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import modele.calculs.Jeu;
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/**
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* Entités amenées à bouger (colonnes, ennemis)
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*/
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public abstract class EntiteDynamique extends Entite {
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public EntiteDynamique(Jeu _jeu) { super(_jeu); }
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public boolean avancerDirectionChoisie(Direction d) {
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return jeu.deplacerEntite(this, d);
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}
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public ElementPhysique regarderDansLaDirection(Direction d) {return jeu.regarderDansLaDirection(this, d);}
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}
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