dungeonanddeamon/GodoBinding/include/gen/InputEventWithModifiers.hpp
2020-03-25 11:29:52 +01:00

56 lines
1.5 KiB
C++

#ifndef GODOT_CPP_INPUTEVENTWITHMODIFIERS_HPP
#define GODOT_CPP_INPUTEVENTWITHMODIFIERS_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "InputEvent.hpp"
namespace godot {
class InputEventWithModifiers : public InputEvent {
struct ___method_bindings {
godot_method_bind *mb_get_alt;
godot_method_bind *mb_get_command;
godot_method_bind *mb_get_control;
godot_method_bind *mb_get_metakey;
godot_method_bind *mb_get_shift;
godot_method_bind *mb_set_alt;
godot_method_bind *mb_set_command;
godot_method_bind *mb_set_control;
godot_method_bind *mb_set_metakey;
godot_method_bind *mb_set_shift;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "InputEventWithModifiers"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
bool get_alt() const;
bool get_command() const;
bool get_control() const;
bool get_metakey() const;
bool get_shift() const;
void set_alt(const bool enable);
void set_command(const bool enable);
void set_control(const bool enable);
void set_metakey(const bool enable);
void set_shift(const bool enable);
};
}
#endif