mirror of
https://forge.univ-lyon1.fr/tplifap4/dungeonanddeamon.git
synced 2024-02-27 13:31:50 +01:00
84 lines
1.7 KiB
C++
84 lines
1.7 KiB
C++
#include "MobsCorpACorpIA.h"
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#include <ConfigFile.hpp>
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#include <Input.hpp>
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#include <ResourceLoader.hpp>
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#include <Texture.hpp>
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MobsCorpACorpIA::MobsCorpACorpIA()
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{
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}
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void MobsCorpACorpIA::_register_methods()
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{
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Godot::print("register Mobs...");
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register_method("_process", &MobsCorpACorpIA::_process);
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register_method("_init", &MobsCorpACorpIA::_init);
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register_method("_ready", &MobsCorpACorpIA::_ready);
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Godot::print("register Mobs OK!");
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}
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void MobsCorpACorpIA::_process(float delta)
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{
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}
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void MobsCorpACorpIA::_init()
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{
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Godot::print("init Mobs");
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createMobsCorpACorp();
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sprite_MobsCorpACorp_ptr = Sprite::_new();
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collision_MobsCorpACorp_ptr = CollisionShape2D::_new();
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texture_MobsCorpACorp_ptr.instance();
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texture_MobsCorpACorp_ptr->_new();
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shape_MobsCorpACorp_ptr.instance();
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shape_MobsCorpACorp_ptr->_new();
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}
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void MobsCorpACorpIA::createMobsCorpACorp()
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{
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add_child(sprite_MobsCorpACorp_ptr);
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add_child(collision_MobsCorpACorp_ptr);
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}
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void MobsCorpACorpIA::_ready()
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{
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setupMobsCorpACorp();
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}
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void MobsCorpACorpIA::setupMobsCorpACorp()
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{
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Transform2D t;
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Vector2 v;
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Size2 s;
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//setup de la size
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s.x = 1;
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s.y = 1;
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v.x = 500;
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v.y = 10;
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t.set_origin(v);
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t.scale(s);
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set_transform(t);
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//Setup du shape
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//Godot::print("SetUp de Shape");
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shape_MobsCorpACorp_ptr.ptr()->_new();
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//Chargement de la texture
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//Godot::print("SetUp de Texture");
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texture_MobsCorpACorp_ptr = ResourceLoader::get_singleton()->load("res://Character/Fire Elemental Sprite Sheet/fireelemntal00.png");
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//setup du sprite
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//Godot::print("SetUp de Sprite");
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sprite_MobsCorpACorp_ptr->set_texture(texture_MobsCorpACorp_ptr);
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//setup du collision Shape
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//Godot::print("SetUp de CollisionShape");
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collision_MobsCorpACorp_ptr->set_shape(shape_MobsCorpACorp_ptr);
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}
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