dungeonanddeamon/GodoBinding/include/gen/JavaScript.hpp
2020-03-25 11:29:52 +01:00

50 lines
1.1 KiB
C++

#ifndef GODOT_CPP_JAVASCRIPT_HPP
#define GODOT_CPP_JAVASCRIPT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Object.hpp"
namespace godot {
class JavaScript : public Object {
static JavaScript *_singleton;
JavaScript();
struct ___method_bindings {
godot_method_bind *mb_eval;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline JavaScript *get_singleton()
{
if (!JavaScript::_singleton) {
JavaScript::_singleton = new JavaScript;
}
return JavaScript::_singleton;
}
static inline const char *___get_class_name() { return (const char *) "JavaScript"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
Variant eval(const String code, const bool use_global_execution_context = false);
};
}
#endif