#ifndef GODOT_CPP_JAVASCRIPT_HPP #define GODOT_CPP_JAVASCRIPT_HPP #include #include #include #include #include "Object.hpp" namespace godot { class JavaScript : public Object { static JavaScript *_singleton; JavaScript(); struct ___method_bindings { godot_method_bind *mb_eval; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline JavaScript *get_singleton() { if (!JavaScript::_singleton) { JavaScript::_singleton = new JavaScript; } return JavaScript::_singleton; } static inline const char *___get_class_name() { return (const char *) "JavaScript"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods Variant eval(const String code, const bool use_global_execution_context = false); }; } #endif