dungeonanddeamon/GodoBinding/include/gen/AudioEffectEQ.hpp
2020-03-25 11:29:52 +01:00

45 lines
1.1 KiB
C++

#ifndef GODOT_CPP_AUDIOEFFECTEQ_HPP
#define GODOT_CPP_AUDIOEFFECTEQ_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectEQ : public AudioEffect {
struct ___method_bindings {
godot_method_bind *mb_get_band_count;
godot_method_bind *mb_get_band_gain_db;
godot_method_bind *mb_set_band_gain_db;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "AudioEffectEQ"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static AudioEffectEQ *_new();
// methods
int64_t get_band_count() const;
real_t get_band_gain_db(const int64_t band_idx) const;
void set_band_gain_db(const int64_t band_idx, const real_t volume_db);
};
}
#endif