#ifndef GODOT_CPP_AUDIOEFFECTEQ_HPP #define GODOT_CPP_AUDIOEFFECTEQ_HPP #include #include #include #include #include "AudioEffect.hpp" namespace godot { class AudioEffectEQ : public AudioEffect { struct ___method_bindings { godot_method_bind *mb_get_band_count; godot_method_bind *mb_get_band_gain_db; godot_method_bind *mb_set_band_gain_db; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioEffectEQ"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static AudioEffectEQ *_new(); // methods int64_t get_band_count() const; real_t get_band_gain_db(const int64_t band_idx) const; void set_band_gain_db(const int64_t band_idx, const real_t volume_db); }; } #endif