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62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
#ifndef GODOT_CPP_SCRIPTCREATEDIALOG_HPP
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#define GODOT_CPP_SCRIPTCREATEDIALOG_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "ConfirmationDialog.hpp"
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namespace godot {
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class ScriptCreateDialog : public ConfirmationDialog {
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struct ___method_bindings {
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godot_method_bind *mb__browse_class_in_tree;
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godot_method_bind *mb__browse_path;
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godot_method_bind *mb__built_in_pressed;
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godot_method_bind *mb__class_name_changed;
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godot_method_bind *mb__create;
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godot_method_bind *mb__file_selected;
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godot_method_bind *mb__lang_changed;
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godot_method_bind *mb__parent_name_changed;
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godot_method_bind *mb__path_changed;
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godot_method_bind *mb__path_entered;
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godot_method_bind *mb__path_hbox_sorted;
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godot_method_bind *mb__template_changed;
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godot_method_bind *mb_config;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "ScriptCreateDialog"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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// methods
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void _browse_class_in_tree();
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void _browse_path(const bool arg0, const bool arg1);
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void _built_in_pressed();
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void _class_name_changed(const String arg0);
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void _create();
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void _file_selected(const String arg0);
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void _lang_changed(const int64_t arg0);
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void _parent_name_changed(const String arg0);
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void _path_changed(const String arg0);
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void _path_entered(const String arg0);
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void _path_hbox_sorted();
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void _template_changed(const int64_t arg0);
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void config(const String inherits, const String path, const bool built_in_enabled = true, const bool load_enabled = true);
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};
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}
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#endif |