#ifndef GODOT_CPP_SCRIPTCREATEDIALOG_HPP #define GODOT_CPP_SCRIPTCREATEDIALOG_HPP #include #include #include #include #include "ConfirmationDialog.hpp" namespace godot { class ScriptCreateDialog : public ConfirmationDialog { struct ___method_bindings { godot_method_bind *mb__browse_class_in_tree; godot_method_bind *mb__browse_path; godot_method_bind *mb__built_in_pressed; godot_method_bind *mb__class_name_changed; godot_method_bind *mb__create; godot_method_bind *mb__file_selected; godot_method_bind *mb__lang_changed; godot_method_bind *mb__parent_name_changed; godot_method_bind *mb__path_changed; godot_method_bind *mb__path_entered; godot_method_bind *mb__path_hbox_sorted; godot_method_bind *mb__template_changed; godot_method_bind *mb_config; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "ScriptCreateDialog"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods void _browse_class_in_tree(); void _browse_path(const bool arg0, const bool arg1); void _built_in_pressed(); void _class_name_changed(const String arg0); void _create(); void _file_selected(const String arg0); void _lang_changed(const int64_t arg0); void _parent_name_changed(const String arg0); void _path_changed(const String arg0); void _path_entered(const String arg0); void _path_hbox_sorted(); void _template_changed(const int64_t arg0); void config(const String inherits, const String path, const bool built_in_enabled = true, const bool load_enabled = true); }; } #endif