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28 lines
542 B
C++
28 lines
542 B
C++
#pragma once
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#include "GestionMobs.h"
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#include "GestionPlayer.h"
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#include "GestionTerrain.h"
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#include "Mobs.h"
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#include <vector>
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using namespace godot;
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/**
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* <summary>Classe permettant la gestion des collisions entr eles divers objets composant le jeu</summary>
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*/
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class GestionCollision
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{
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public :
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GestionTerrain* gTerrain;
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GestionMobs* gMobs;
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GestionPlayer* gPlayer;
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public:
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GestionCollision(GestionMobs* m, GestionPlayer* p, GestionTerrain* t);
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void CheckCollisonSol();
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void CheckCollisonMur();
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void CheckCollisonToit();
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};
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