dungeonanddeamon/GodoBinding/include/gen/WebSocketPeer.hpp
2020-03-25 11:29:52 +01:00

60 lines
1.5 KiB
C++

#ifndef GODOT_CPP_WEBSOCKETPEER_HPP
#define GODOT_CPP_WEBSOCKETPEER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "WebSocketPeer.hpp"
#include "PacketPeer.hpp"
namespace godot {
class WebSocketPeer : public PacketPeer {
struct ___method_bindings {
godot_method_bind *mb_close;
godot_method_bind *mb_get_connected_host;
godot_method_bind *mb_get_connected_port;
godot_method_bind *mb_get_write_mode;
godot_method_bind *mb_is_connected_to_host;
godot_method_bind *mb_set_no_delay;
godot_method_bind *mb_set_write_mode;
godot_method_bind *mb_was_string_packet;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "WebSocketPeer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum WriteMode {
WRITE_MODE_TEXT = 0,
WRITE_MODE_BINARY = 1,
};
// constants
static WebSocketPeer *_new();
// methods
void close(const int64_t code = 1000, const String reason = "");
String get_connected_host() const;
int64_t get_connected_port() const;
WebSocketPeer::WriteMode get_write_mode() const;
bool is_connected_to_host() const;
void set_no_delay(const bool enabled);
void set_write_mode(const int64_t mode);
bool was_string_packet() const;
};
}
#endif