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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#ifndef GODOT_CPP_WEBSOCKETPEER_HPP
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#define GODOT_CPP_WEBSOCKETPEER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "WebSocketPeer.hpp"
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#include "PacketPeer.hpp"
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namespace godot {
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class WebSocketPeer : public PacketPeer {
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struct ___method_bindings {
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godot_method_bind *mb_close;
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godot_method_bind *mb_get_connected_host;
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godot_method_bind *mb_get_connected_port;
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godot_method_bind *mb_get_write_mode;
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godot_method_bind *mb_is_connected_to_host;
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godot_method_bind *mb_set_no_delay;
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godot_method_bind *mb_set_write_mode;
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godot_method_bind *mb_was_string_packet;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "WebSocketPeer"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum WriteMode {
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WRITE_MODE_TEXT = 0,
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WRITE_MODE_BINARY = 1,
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};
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// constants
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static WebSocketPeer *_new();
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// methods
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void close(const int64_t code = 1000, const String reason = "");
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String get_connected_host() const;
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int64_t get_connected_port() const;
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WebSocketPeer::WriteMode get_write_mode() const;
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bool is_connected_to_host() const;
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void set_no_delay(const bool enabled);
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void set_write_mode(const int64_t mode);
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bool was_string_packet() const;
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};
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}
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#endif |