dungeonanddeamon/GodoBinding/include/gen/WebSocketMultiplayerPeer.hpp
2020-03-25 11:29:52 +01:00

41 lines
1.1 KiB
C++

#ifndef GODOT_CPP_WEBSOCKETMULTIPLAYERPEER_HPP
#define GODOT_CPP_WEBSOCKETMULTIPLAYERPEER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "NetworkedMultiplayerPeer.hpp"
namespace godot {
class WebSocketPeer;
class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
struct ___method_bindings {
godot_method_bind *mb_get_peer;
godot_method_bind *mb_set_buffers;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "WebSocketMultiplayerPeer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
// methods
Ref<WebSocketPeer> get_peer(const int64_t peer_id) const;
Error set_buffers(const int64_t input_buffer_size_kb, const int64_t input_max_packets, const int64_t output_buffer_size_kb, const int64_t output_max_packets);
};
}
#endif