#ifndef GODOT_CPP_WEBSOCKETMULTIPLAYERPEER_HPP #define GODOT_CPP_WEBSOCKETMULTIPLAYERPEER_HPP #include #include #include #include #include "NetworkedMultiplayerPeer.hpp" namespace godot { class WebSocketPeer; class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer { struct ___method_bindings { godot_method_bind *mb_get_peer; godot_method_bind *mb_set_buffers; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "WebSocketMultiplayerPeer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods Ref get_peer(const int64_t peer_id) const; Error set_buffers(const int64_t input_buffer_size_kb, const int64_t input_max_packets, const int64_t output_buffer_size_kb, const int64_t output_max_packets); }; } #endif