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116 lines
3.8 KiB
C++
116 lines
3.8 KiB
C++
#ifndef GODOT_CPP_TABS_HPP
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#define GODOT_CPP_TABS_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Tabs.hpp"
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#include "Control.hpp"
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namespace godot {
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class InputEvent;
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class Texture;
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class Tabs : public Control {
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struct ___method_bindings {
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godot_method_bind *mb__gui_input;
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godot_method_bind *mb__on_mouse_exited;
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godot_method_bind *mb__update_hover;
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godot_method_bind *mb_add_tab;
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godot_method_bind *mb_ensure_tab_visible;
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godot_method_bind *mb_get_current_tab;
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godot_method_bind *mb_get_drag_to_rearrange_enabled;
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godot_method_bind *mb_get_offset_buttons_visible;
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godot_method_bind *mb_get_scrolling_enabled;
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godot_method_bind *mb_get_select_with_rmb;
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godot_method_bind *mb_get_tab_align;
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godot_method_bind *mb_get_tab_close_display_policy;
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godot_method_bind *mb_get_tab_count;
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godot_method_bind *mb_get_tab_disabled;
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godot_method_bind *mb_get_tab_icon;
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godot_method_bind *mb_get_tab_offset;
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godot_method_bind *mb_get_tab_rect;
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godot_method_bind *mb_get_tab_title;
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godot_method_bind *mb_get_tabs_rearrange_group;
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godot_method_bind *mb_move_tab;
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godot_method_bind *mb_remove_tab;
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godot_method_bind *mb_set_current_tab;
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godot_method_bind *mb_set_drag_to_rearrange_enabled;
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godot_method_bind *mb_set_scrolling_enabled;
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godot_method_bind *mb_set_select_with_rmb;
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godot_method_bind *mb_set_tab_align;
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godot_method_bind *mb_set_tab_close_display_policy;
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godot_method_bind *mb_set_tab_disabled;
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godot_method_bind *mb_set_tab_icon;
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godot_method_bind *mb_set_tab_title;
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godot_method_bind *mb_set_tabs_rearrange_group;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "Tabs"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum CloseButtonDisplayPolicy {
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CLOSE_BUTTON_SHOW_NEVER = 0,
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CLOSE_BUTTON_SHOW_ACTIVE_ONLY = 1,
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CLOSE_BUTTON_SHOW_ALWAYS = 2,
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CLOSE_BUTTON_MAX = 3,
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};
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enum TabAlign {
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ALIGN_LEFT = 0,
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ALIGN_CENTER = 1,
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ALIGN_RIGHT = 2,
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ALIGN_MAX = 3,
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};
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// constants
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static Tabs *_new();
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// methods
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void _gui_input(const Ref<InputEvent> arg0);
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void _on_mouse_exited();
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void _update_hover();
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void add_tab(const String title = "", const Ref<Texture> icon = nullptr);
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void ensure_tab_visible(const int64_t idx);
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int64_t get_current_tab() const;
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bool get_drag_to_rearrange_enabled() const;
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bool get_offset_buttons_visible() const;
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bool get_scrolling_enabled() const;
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bool get_select_with_rmb() const;
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Tabs::TabAlign get_tab_align() const;
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Tabs::CloseButtonDisplayPolicy get_tab_close_display_policy() const;
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int64_t get_tab_count() const;
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bool get_tab_disabled(const int64_t tab_idx) const;
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Ref<Texture> get_tab_icon(const int64_t tab_idx) const;
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int64_t get_tab_offset() const;
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Rect2 get_tab_rect(const int64_t tab_idx) const;
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String get_tab_title(const int64_t tab_idx) const;
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int64_t get_tabs_rearrange_group() const;
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void move_tab(const int64_t from, const int64_t to);
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void remove_tab(const int64_t tab_idx);
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void set_current_tab(const int64_t tab_idx);
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void set_drag_to_rearrange_enabled(const bool enabled);
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void set_scrolling_enabled(const bool enabled);
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void set_select_with_rmb(const bool enabled);
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void set_tab_align(const int64_t align);
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void set_tab_close_display_policy(const int64_t policy);
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void set_tab_disabled(const int64_t tab_idx, const bool disabled);
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void set_tab_icon(const int64_t tab_idx, const Ref<Texture> icon);
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void set_tab_title(const int64_t tab_idx, const String title);
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void set_tabs_rearrange_group(const int64_t group_id);
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};
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}
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#endif |