dungeonanddeamon/GodoBinding/include/gen/Tabs.hpp
2020-03-25 11:29:52 +01:00

116 lines
3.8 KiB
C++

#ifndef GODOT_CPP_TABS_HPP
#define GODOT_CPP_TABS_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Tabs.hpp"
#include "Control.hpp"
namespace godot {
class InputEvent;
class Texture;
class Tabs : public Control {
struct ___method_bindings {
godot_method_bind *mb__gui_input;
godot_method_bind *mb__on_mouse_exited;
godot_method_bind *mb__update_hover;
godot_method_bind *mb_add_tab;
godot_method_bind *mb_ensure_tab_visible;
godot_method_bind *mb_get_current_tab;
godot_method_bind *mb_get_drag_to_rearrange_enabled;
godot_method_bind *mb_get_offset_buttons_visible;
godot_method_bind *mb_get_scrolling_enabled;
godot_method_bind *mb_get_select_with_rmb;
godot_method_bind *mb_get_tab_align;
godot_method_bind *mb_get_tab_close_display_policy;
godot_method_bind *mb_get_tab_count;
godot_method_bind *mb_get_tab_disabled;
godot_method_bind *mb_get_tab_icon;
godot_method_bind *mb_get_tab_offset;
godot_method_bind *mb_get_tab_rect;
godot_method_bind *mb_get_tab_title;
godot_method_bind *mb_get_tabs_rearrange_group;
godot_method_bind *mb_move_tab;
godot_method_bind *mb_remove_tab;
godot_method_bind *mb_set_current_tab;
godot_method_bind *mb_set_drag_to_rearrange_enabled;
godot_method_bind *mb_set_scrolling_enabled;
godot_method_bind *mb_set_select_with_rmb;
godot_method_bind *mb_set_tab_align;
godot_method_bind *mb_set_tab_close_display_policy;
godot_method_bind *mb_set_tab_disabled;
godot_method_bind *mb_set_tab_icon;
godot_method_bind *mb_set_tab_title;
godot_method_bind *mb_set_tabs_rearrange_group;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Tabs"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum CloseButtonDisplayPolicy {
CLOSE_BUTTON_SHOW_NEVER = 0,
CLOSE_BUTTON_SHOW_ACTIVE_ONLY = 1,
CLOSE_BUTTON_SHOW_ALWAYS = 2,
CLOSE_BUTTON_MAX = 3,
};
enum TabAlign {
ALIGN_LEFT = 0,
ALIGN_CENTER = 1,
ALIGN_RIGHT = 2,
ALIGN_MAX = 3,
};
// constants
static Tabs *_new();
// methods
void _gui_input(const Ref<InputEvent> arg0);
void _on_mouse_exited();
void _update_hover();
void add_tab(const String title = "", const Ref<Texture> icon = nullptr);
void ensure_tab_visible(const int64_t idx);
int64_t get_current_tab() const;
bool get_drag_to_rearrange_enabled() const;
bool get_offset_buttons_visible() const;
bool get_scrolling_enabled() const;
bool get_select_with_rmb() const;
Tabs::TabAlign get_tab_align() const;
Tabs::CloseButtonDisplayPolicy get_tab_close_display_policy() const;
int64_t get_tab_count() const;
bool get_tab_disabled(const int64_t tab_idx) const;
Ref<Texture> get_tab_icon(const int64_t tab_idx) const;
int64_t get_tab_offset() const;
Rect2 get_tab_rect(const int64_t tab_idx) const;
String get_tab_title(const int64_t tab_idx) const;
int64_t get_tabs_rearrange_group() const;
void move_tab(const int64_t from, const int64_t to);
void remove_tab(const int64_t tab_idx);
void set_current_tab(const int64_t tab_idx);
void set_drag_to_rearrange_enabled(const bool enabled);
void set_scrolling_enabled(const bool enabled);
void set_select_with_rmb(const bool enabled);
void set_tab_align(const int64_t align);
void set_tab_close_display_policy(const int64_t policy);
void set_tab_disabled(const int64_t tab_idx, const bool disabled);
void set_tab_icon(const int64_t tab_idx, const Ref<Texture> icon);
void set_tab_title(const int64_t tab_idx, const String title);
void set_tabs_rearrange_group(const int64_t group_id);
};
}
#endif