dungeonanddeamon/GodoBinding/include/gen/StreamPeerBuffer.hpp
2020-03-25 11:29:52 +01:00

56 lines
1.4 KiB
C++

#ifndef GODOT_CPP_STREAMPEERBUFFER_HPP
#define GODOT_CPP_STREAMPEERBUFFER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "StreamPeer.hpp"
namespace godot {
class StreamPeerBuffer;
class StreamPeerBuffer : public StreamPeer {
struct ___method_bindings {
godot_method_bind *mb_clear;
godot_method_bind *mb_duplicate;
godot_method_bind *mb_get_data_array;
godot_method_bind *mb_get_position;
godot_method_bind *mb_get_size;
godot_method_bind *mb_resize;
godot_method_bind *mb_seek;
godot_method_bind *mb_set_data_array;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "StreamPeerBuffer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static StreamPeerBuffer *_new();
// methods
void clear();
Ref<StreamPeerBuffer> duplicate() const;
PoolByteArray get_data_array() const;
int64_t get_position() const;
int64_t get_size() const;
void resize(const int64_t size);
void seek(const int64_t position);
void set_data_array(const PoolByteArray data);
};
}
#endif