#ifndef GODOT_CPP_STREAMPEERBUFFER_HPP #define GODOT_CPP_STREAMPEERBUFFER_HPP #include #include #include #include #include "StreamPeer.hpp" namespace godot { class StreamPeerBuffer; class StreamPeerBuffer : public StreamPeer { struct ___method_bindings { godot_method_bind *mb_clear; godot_method_bind *mb_duplicate; godot_method_bind *mb_get_data_array; godot_method_bind *mb_get_position; godot_method_bind *mb_get_size; godot_method_bind *mb_resize; godot_method_bind *mb_seek; godot_method_bind *mb_set_data_array; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "StreamPeerBuffer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static StreamPeerBuffer *_new(); // methods void clear(); Ref duplicate() const; PoolByteArray get_data_array() const; int64_t get_position() const; int64_t get_size() const; void resize(const int64_t size); void seek(const int64_t position); void set_data_array(const PoolByteArray data); }; } #endif