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98 lines
2.9 KiB
C++
98 lines
2.9 KiB
C++
#ifndef GODOT_CPP_SPRITE_HPP
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#define GODOT_CPP_SPRITE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Node2D.hpp"
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namespace godot {
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class Texture;
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class Sprite : public Node2D {
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struct ___method_bindings {
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godot_method_bind *mb__texture_changed;
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godot_method_bind *mb_get_frame;
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godot_method_bind *mb_get_frame_coords;
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godot_method_bind *mb_get_hframes;
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godot_method_bind *mb_get_normal_map;
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godot_method_bind *mb_get_offset;
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godot_method_bind *mb_get_rect;
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godot_method_bind *mb_get_region_rect;
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godot_method_bind *mb_get_texture;
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godot_method_bind *mb_get_vframes;
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godot_method_bind *mb_is_centered;
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godot_method_bind *mb_is_flipped_h;
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godot_method_bind *mb_is_flipped_v;
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godot_method_bind *mb_is_pixel_opaque;
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godot_method_bind *mb_is_region;
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godot_method_bind *mb_is_region_filter_clip_enabled;
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godot_method_bind *mb_set_centered;
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godot_method_bind *mb_set_flip_h;
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godot_method_bind *mb_set_flip_v;
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godot_method_bind *mb_set_frame;
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godot_method_bind *mb_set_frame_coords;
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godot_method_bind *mb_set_hframes;
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godot_method_bind *mb_set_normal_map;
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godot_method_bind *mb_set_offset;
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godot_method_bind *mb_set_region;
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godot_method_bind *mb_set_region_filter_clip;
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godot_method_bind *mb_set_region_rect;
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godot_method_bind *mb_set_texture;
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godot_method_bind *mb_set_vframes;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "Sprite"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static Sprite *_new();
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// methods
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void _texture_changed();
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int64_t get_frame() const;
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Vector2 get_frame_coords() const;
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int64_t get_hframes() const;
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Ref<Texture> get_normal_map() const;
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Vector2 get_offset() const;
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Rect2 get_rect() const;
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Rect2 get_region_rect() const;
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Ref<Texture> get_texture() const;
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int64_t get_vframes() const;
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bool is_centered() const;
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bool is_flipped_h() const;
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bool is_flipped_v() const;
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bool is_pixel_opaque(const Vector2 pos) const;
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bool is_region() const;
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bool is_region_filter_clip_enabled() const;
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void set_centered(const bool centered);
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void set_flip_h(const bool flip_h);
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void set_flip_v(const bool flip_v);
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void set_frame(const int64_t frame);
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void set_frame_coords(const Vector2 coords);
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void set_hframes(const int64_t hframes);
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void set_normal_map(const Ref<Texture> normal_map);
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void set_offset(const Vector2 offset);
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void set_region(const bool enabled);
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void set_region_filter_clip(const bool enabled);
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void set_region_rect(const Rect2 rect);
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void set_texture(const Ref<Texture> texture);
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void set_vframes(const int64_t vframes);
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};
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}
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#endif |