#ifndef GODOT_CPP_SPRITE_HPP #define GODOT_CPP_SPRITE_HPP #include #include #include #include #include "Node2D.hpp" namespace godot { class Texture; class Sprite : public Node2D { struct ___method_bindings { godot_method_bind *mb__texture_changed; godot_method_bind *mb_get_frame; godot_method_bind *mb_get_frame_coords; godot_method_bind *mb_get_hframes; godot_method_bind *mb_get_normal_map; godot_method_bind *mb_get_offset; godot_method_bind *mb_get_rect; godot_method_bind *mb_get_region_rect; godot_method_bind *mb_get_texture; godot_method_bind *mb_get_vframes; godot_method_bind *mb_is_centered; godot_method_bind *mb_is_flipped_h; godot_method_bind *mb_is_flipped_v; godot_method_bind *mb_is_pixel_opaque; godot_method_bind *mb_is_region; godot_method_bind *mb_is_region_filter_clip_enabled; godot_method_bind *mb_set_centered; godot_method_bind *mb_set_flip_h; godot_method_bind *mb_set_flip_v; godot_method_bind *mb_set_frame; godot_method_bind *mb_set_frame_coords; godot_method_bind *mb_set_hframes; godot_method_bind *mb_set_normal_map; godot_method_bind *mb_set_offset; godot_method_bind *mb_set_region; godot_method_bind *mb_set_region_filter_clip; godot_method_bind *mb_set_region_rect; godot_method_bind *mb_set_texture; godot_method_bind *mb_set_vframes; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Sprite"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static Sprite *_new(); // methods void _texture_changed(); int64_t get_frame() const; Vector2 get_frame_coords() const; int64_t get_hframes() const; Ref get_normal_map() const; Vector2 get_offset() const; Rect2 get_rect() const; Rect2 get_region_rect() const; Ref get_texture() const; int64_t get_vframes() const; bool is_centered() const; bool is_flipped_h() const; bool is_flipped_v() const; bool is_pixel_opaque(const Vector2 pos) const; bool is_region() const; bool is_region_filter_clip_enabled() const; void set_centered(const bool centered); void set_flip_h(const bool flip_h); void set_flip_v(const bool flip_v); void set_frame(const int64_t frame); void set_frame_coords(const Vector2 coords); void set_hframes(const int64_t hframes); void set_normal_map(const Ref normal_map); void set_offset(const Vector2 offset); void set_region(const bool enabled); void set_region_filter_clip(const bool enabled); void set_region_rect(const Rect2 rect); void set_texture(const Ref texture); void set_vframes(const int64_t vframes); }; } #endif