dungeonanddeamon/GodoBinding/include/gen/ParallaxBackground.hpp
2020-03-25 11:29:52 +01:00

65 lines
1.9 KiB
C++

#ifndef GODOT_CPP_PARALLAXBACKGROUND_HPP
#define GODOT_CPP_PARALLAXBACKGROUND_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CanvasLayer.hpp"
namespace godot {
class ParallaxBackground : public CanvasLayer {
struct ___method_bindings {
godot_method_bind *mb__camera_moved;
godot_method_bind *mb_get_limit_begin;
godot_method_bind *mb_get_limit_end;
godot_method_bind *mb_get_scroll_base_offset;
godot_method_bind *mb_get_scroll_base_scale;
godot_method_bind *mb_get_scroll_offset;
godot_method_bind *mb_is_ignore_camera_zoom;
godot_method_bind *mb_set_ignore_camera_zoom;
godot_method_bind *mb_set_limit_begin;
godot_method_bind *mb_set_limit_end;
godot_method_bind *mb_set_scroll_base_offset;
godot_method_bind *mb_set_scroll_base_scale;
godot_method_bind *mb_set_scroll_offset;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "ParallaxBackground"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static ParallaxBackground *_new();
// methods
void _camera_moved(const Transform2D arg0, const Vector2 arg1);
Vector2 get_limit_begin() const;
Vector2 get_limit_end() const;
Vector2 get_scroll_base_offset() const;
Vector2 get_scroll_base_scale() const;
Vector2 get_scroll_offset() const;
bool is_ignore_camera_zoom();
void set_ignore_camera_zoom(const bool ignore);
void set_limit_begin(const Vector2 ofs);
void set_limit_end(const Vector2 ofs);
void set_scroll_base_offset(const Vector2 ofs);
void set_scroll_base_scale(const Vector2 scale);
void set_scroll_offset(const Vector2 ofs);
};
}
#endif