#ifndef GODOT_CPP_PARALLAXBACKGROUND_HPP #define GODOT_CPP_PARALLAXBACKGROUND_HPP #include #include #include #include #include "CanvasLayer.hpp" namespace godot { class ParallaxBackground : public CanvasLayer { struct ___method_bindings { godot_method_bind *mb__camera_moved; godot_method_bind *mb_get_limit_begin; godot_method_bind *mb_get_limit_end; godot_method_bind *mb_get_scroll_base_offset; godot_method_bind *mb_get_scroll_base_scale; godot_method_bind *mb_get_scroll_offset; godot_method_bind *mb_is_ignore_camera_zoom; godot_method_bind *mb_set_ignore_camera_zoom; godot_method_bind *mb_set_limit_begin; godot_method_bind *mb_set_limit_end; godot_method_bind *mb_set_scroll_base_offset; godot_method_bind *mb_set_scroll_base_scale; godot_method_bind *mb_set_scroll_offset; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "ParallaxBackground"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static ParallaxBackground *_new(); // methods void _camera_moved(const Transform2D arg0, const Vector2 arg1); Vector2 get_limit_begin() const; Vector2 get_limit_end() const; Vector2 get_scroll_base_offset() const; Vector2 get_scroll_base_scale() const; Vector2 get_scroll_offset() const; bool is_ignore_camera_zoom(); void set_ignore_camera_zoom(const bool ignore); void set_limit_begin(const Vector2 ofs); void set_limit_end(const Vector2 ofs); void set_scroll_base_offset(const Vector2 ofs); void set_scroll_base_scale(const Vector2 scale); void set_scroll_offset(const Vector2 ofs); }; } #endif