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106 lines
3.5 KiB
C++
106 lines
3.5 KiB
C++
#ifndef GODOT_CPP_NODE2D_HPP
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#define GODOT_CPP_NODE2D_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "CanvasItem.hpp"
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namespace godot {
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class Node;
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class Node2D : public CanvasItem {
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struct ___method_bindings {
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godot_method_bind *mb_apply_scale;
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godot_method_bind *mb_get_angle_to;
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godot_method_bind *mb_get_global_position;
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godot_method_bind *mb_get_global_rotation;
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godot_method_bind *mb_get_global_rotation_degrees;
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godot_method_bind *mb_get_global_scale;
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godot_method_bind *mb_get_position;
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godot_method_bind *mb_get_relative_transform_to_parent;
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godot_method_bind *mb_get_rotation;
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godot_method_bind *mb_get_rotation_degrees;
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godot_method_bind *mb_get_scale;
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godot_method_bind *mb_get_z_index;
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godot_method_bind *mb_global_translate;
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godot_method_bind *mb_is_z_relative;
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godot_method_bind *mb_look_at;
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godot_method_bind *mb_move_local_x;
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godot_method_bind *mb_move_local_y;
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godot_method_bind *mb_rotate;
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godot_method_bind *mb_set_global_position;
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godot_method_bind *mb_set_global_rotation;
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godot_method_bind *mb_set_global_rotation_degrees;
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godot_method_bind *mb_set_global_scale;
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godot_method_bind *mb_set_global_transform;
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godot_method_bind *mb_set_position;
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godot_method_bind *mb_set_rotation;
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godot_method_bind *mb_set_rotation_degrees;
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godot_method_bind *mb_set_scale;
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godot_method_bind *mb_set_transform;
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godot_method_bind *mb_set_z_as_relative;
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godot_method_bind *mb_set_z_index;
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godot_method_bind *mb_to_global;
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godot_method_bind *mb_to_local;
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godot_method_bind *mb_translate;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "Node2D"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static Node2D *_new();
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// methods
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void apply_scale(const Vector2 ratio);
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real_t get_angle_to(const Vector2 point) const;
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Vector2 get_global_position() const;
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real_t get_global_rotation() const;
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real_t get_global_rotation_degrees() const;
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Vector2 get_global_scale() const;
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Vector2 get_position() const;
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Transform2D get_relative_transform_to_parent(const Node *parent) const;
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real_t get_rotation() const;
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real_t get_rotation_degrees() const;
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Vector2 get_scale() const;
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int64_t get_z_index() const;
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void global_translate(const Vector2 offset);
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bool is_z_relative() const;
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void look_at(const Vector2 point);
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void move_local_x(const real_t delta, const bool scaled = false);
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void move_local_y(const real_t delta, const bool scaled = false);
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void rotate(const real_t radians);
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void set_global_position(const Vector2 position);
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void set_global_rotation(const real_t radians);
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void set_global_rotation_degrees(const real_t degrees);
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void set_global_scale(const Vector2 scale);
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void set_global_transform(const Transform2D xform);
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void set_position(const Vector2 position);
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void set_rotation(const real_t radians);
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void set_rotation_degrees(const real_t degrees);
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void set_scale(const Vector2 scale);
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void set_transform(const Transform2D xform);
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void set_z_as_relative(const bool enable);
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void set_z_index(const int64_t z_index);
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Vector2 to_global(const Vector2 local_point) const;
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Vector2 to_local(const Vector2 global_point) const;
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void translate(const Vector2 offset);
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};
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}
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#endif |