#ifndef GODOT_CPP_NODE2D_HPP #define GODOT_CPP_NODE2D_HPP #include #include #include #include #include "CanvasItem.hpp" namespace godot { class Node; class Node2D : public CanvasItem { struct ___method_bindings { godot_method_bind *mb_apply_scale; godot_method_bind *mb_get_angle_to; godot_method_bind *mb_get_global_position; godot_method_bind *mb_get_global_rotation; godot_method_bind *mb_get_global_rotation_degrees; godot_method_bind *mb_get_global_scale; godot_method_bind *mb_get_position; godot_method_bind *mb_get_relative_transform_to_parent; godot_method_bind *mb_get_rotation; godot_method_bind *mb_get_rotation_degrees; godot_method_bind *mb_get_scale; godot_method_bind *mb_get_z_index; godot_method_bind *mb_global_translate; godot_method_bind *mb_is_z_relative; godot_method_bind *mb_look_at; godot_method_bind *mb_move_local_x; godot_method_bind *mb_move_local_y; godot_method_bind *mb_rotate; godot_method_bind *mb_set_global_position; godot_method_bind *mb_set_global_rotation; godot_method_bind *mb_set_global_rotation_degrees; godot_method_bind *mb_set_global_scale; godot_method_bind *mb_set_global_transform; godot_method_bind *mb_set_position; godot_method_bind *mb_set_rotation; godot_method_bind *mb_set_rotation_degrees; godot_method_bind *mb_set_scale; godot_method_bind *mb_set_transform; godot_method_bind *mb_set_z_as_relative; godot_method_bind *mb_set_z_index; godot_method_bind *mb_to_global; godot_method_bind *mb_to_local; godot_method_bind *mb_translate; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Node2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static Node2D *_new(); // methods void apply_scale(const Vector2 ratio); real_t get_angle_to(const Vector2 point) const; Vector2 get_global_position() const; real_t get_global_rotation() const; real_t get_global_rotation_degrees() const; Vector2 get_global_scale() const; Vector2 get_position() const; Transform2D get_relative_transform_to_parent(const Node *parent) const; real_t get_rotation() const; real_t get_rotation_degrees() const; Vector2 get_scale() const; int64_t get_z_index() const; void global_translate(const Vector2 offset); bool is_z_relative() const; void look_at(const Vector2 point); void move_local_x(const real_t delta, const bool scaled = false); void move_local_y(const real_t delta, const bool scaled = false); void rotate(const real_t radians); void set_global_position(const Vector2 position); void set_global_rotation(const real_t radians); void set_global_rotation_degrees(const real_t degrees); void set_global_scale(const Vector2 scale); void set_global_transform(const Transform2D xform); void set_position(const Vector2 position); void set_rotation(const real_t radians); void set_rotation_degrees(const real_t degrees); void set_scale(const Vector2 scale); void set_transform(const Transform2D xform); void set_z_as_relative(const bool enable); void set_z_index(const int64_t z_index); Vector2 to_global(const Vector2 local_point) const; Vector2 to_local(const Vector2 global_point) const; void translate(const Vector2 offset); }; } #endif