dungeonanddeamon/GodoBinding/include/gen/MeshDataTool.hpp
2020-03-25 11:29:52 +01:00

117 lines
4.3 KiB
C++

#ifndef GODOT_CPP_MESHDATATOOL_HPP
#define GODOT_CPP_MESHDATATOOL_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class ArrayMesh;
class Material;
class MeshDataTool : public Reference {
struct ___method_bindings {
godot_method_bind *mb_clear;
godot_method_bind *mb_commit_to_surface;
godot_method_bind *mb_create_from_surface;
godot_method_bind *mb_get_edge_count;
godot_method_bind *mb_get_edge_faces;
godot_method_bind *mb_get_edge_meta;
godot_method_bind *mb_get_edge_vertex;
godot_method_bind *mb_get_face_count;
godot_method_bind *mb_get_face_edge;
godot_method_bind *mb_get_face_meta;
godot_method_bind *mb_get_face_normal;
godot_method_bind *mb_get_face_vertex;
godot_method_bind *mb_get_format;
godot_method_bind *mb_get_material;
godot_method_bind *mb_get_vertex;
godot_method_bind *mb_get_vertex_bones;
godot_method_bind *mb_get_vertex_color;
godot_method_bind *mb_get_vertex_count;
godot_method_bind *mb_get_vertex_edges;
godot_method_bind *mb_get_vertex_faces;
godot_method_bind *mb_get_vertex_meta;
godot_method_bind *mb_get_vertex_normal;
godot_method_bind *mb_get_vertex_tangent;
godot_method_bind *mb_get_vertex_uv;
godot_method_bind *mb_get_vertex_uv2;
godot_method_bind *mb_get_vertex_weights;
godot_method_bind *mb_set_edge_meta;
godot_method_bind *mb_set_face_meta;
godot_method_bind *mb_set_material;
godot_method_bind *mb_set_vertex;
godot_method_bind *mb_set_vertex_bones;
godot_method_bind *mb_set_vertex_color;
godot_method_bind *mb_set_vertex_meta;
godot_method_bind *mb_set_vertex_normal;
godot_method_bind *mb_set_vertex_tangent;
godot_method_bind *mb_set_vertex_uv;
godot_method_bind *mb_set_vertex_uv2;
godot_method_bind *mb_set_vertex_weights;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "MeshDataTool"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static MeshDataTool *_new();
// methods
void clear();
Error commit_to_surface(const Ref<ArrayMesh> mesh);
Error create_from_surface(const Ref<ArrayMesh> mesh, const int64_t surface);
int64_t get_edge_count() const;
PoolIntArray get_edge_faces(const int64_t idx) const;
Variant get_edge_meta(const int64_t idx) const;
int64_t get_edge_vertex(const int64_t idx, const int64_t vertex) const;
int64_t get_face_count() const;
int64_t get_face_edge(const int64_t idx, const int64_t edge) const;
Variant get_face_meta(const int64_t idx) const;
Vector3 get_face_normal(const int64_t idx) const;
int64_t get_face_vertex(const int64_t idx, const int64_t vertex) const;
int64_t get_format() const;
Ref<Material> get_material() const;
Vector3 get_vertex(const int64_t idx) const;
PoolIntArray get_vertex_bones(const int64_t idx) const;
Color get_vertex_color(const int64_t idx) const;
int64_t get_vertex_count() const;
PoolIntArray get_vertex_edges(const int64_t idx) const;
PoolIntArray get_vertex_faces(const int64_t idx) const;
Variant get_vertex_meta(const int64_t idx) const;
Vector3 get_vertex_normal(const int64_t idx) const;
Plane get_vertex_tangent(const int64_t idx) const;
Vector2 get_vertex_uv(const int64_t idx) const;
Vector2 get_vertex_uv2(const int64_t idx) const;
PoolRealArray get_vertex_weights(const int64_t idx) const;
void set_edge_meta(const int64_t idx, const Variant meta);
void set_face_meta(const int64_t idx, const Variant meta);
void set_material(const Ref<Material> material);
void set_vertex(const int64_t idx, const Vector3 vertex);
void set_vertex_bones(const int64_t idx, const PoolIntArray bones);
void set_vertex_color(const int64_t idx, const Color color);
void set_vertex_meta(const int64_t idx, const Variant meta);
void set_vertex_normal(const int64_t idx, const Vector3 normal);
void set_vertex_tangent(const int64_t idx, const Plane tangent);
void set_vertex_uv(const int64_t idx, const Vector2 uv);
void set_vertex_uv2(const int64_t idx, const Vector2 uv2);
void set_vertex_weights(const int64_t idx, const PoolRealArray weights);
};
}
#endif