#ifndef GODOT_CPP_MESHDATATOOL_HPP #define GODOT_CPP_MESHDATATOOL_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class ArrayMesh; class Material; class MeshDataTool : public Reference { struct ___method_bindings { godot_method_bind *mb_clear; godot_method_bind *mb_commit_to_surface; godot_method_bind *mb_create_from_surface; godot_method_bind *mb_get_edge_count; godot_method_bind *mb_get_edge_faces; godot_method_bind *mb_get_edge_meta; godot_method_bind *mb_get_edge_vertex; godot_method_bind *mb_get_face_count; godot_method_bind *mb_get_face_edge; godot_method_bind *mb_get_face_meta; godot_method_bind *mb_get_face_normal; godot_method_bind *mb_get_face_vertex; godot_method_bind *mb_get_format; godot_method_bind *mb_get_material; godot_method_bind *mb_get_vertex; godot_method_bind *mb_get_vertex_bones; godot_method_bind *mb_get_vertex_color; godot_method_bind *mb_get_vertex_count; godot_method_bind *mb_get_vertex_edges; godot_method_bind *mb_get_vertex_faces; godot_method_bind *mb_get_vertex_meta; godot_method_bind *mb_get_vertex_normal; godot_method_bind *mb_get_vertex_tangent; godot_method_bind *mb_get_vertex_uv; godot_method_bind *mb_get_vertex_uv2; godot_method_bind *mb_get_vertex_weights; godot_method_bind *mb_set_edge_meta; godot_method_bind *mb_set_face_meta; godot_method_bind *mb_set_material; godot_method_bind *mb_set_vertex; godot_method_bind *mb_set_vertex_bones; godot_method_bind *mb_set_vertex_color; godot_method_bind *mb_set_vertex_meta; godot_method_bind *mb_set_vertex_normal; godot_method_bind *mb_set_vertex_tangent; godot_method_bind *mb_set_vertex_uv; godot_method_bind *mb_set_vertex_uv2; godot_method_bind *mb_set_vertex_weights; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "MeshDataTool"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static MeshDataTool *_new(); // methods void clear(); Error commit_to_surface(const Ref mesh); Error create_from_surface(const Ref mesh, const int64_t surface); int64_t get_edge_count() const; PoolIntArray get_edge_faces(const int64_t idx) const; Variant get_edge_meta(const int64_t idx) const; int64_t get_edge_vertex(const int64_t idx, const int64_t vertex) const; int64_t get_face_count() const; int64_t get_face_edge(const int64_t idx, const int64_t edge) const; Variant get_face_meta(const int64_t idx) const; Vector3 get_face_normal(const int64_t idx) const; int64_t get_face_vertex(const int64_t idx, const int64_t vertex) const; int64_t get_format() const; Ref get_material() const; Vector3 get_vertex(const int64_t idx) const; PoolIntArray get_vertex_bones(const int64_t idx) const; Color get_vertex_color(const int64_t idx) const; int64_t get_vertex_count() const; PoolIntArray get_vertex_edges(const int64_t idx) const; PoolIntArray get_vertex_faces(const int64_t idx) const; Variant get_vertex_meta(const int64_t idx) const; Vector3 get_vertex_normal(const int64_t idx) const; Plane get_vertex_tangent(const int64_t idx) const; Vector2 get_vertex_uv(const int64_t idx) const; Vector2 get_vertex_uv2(const int64_t idx) const; PoolRealArray get_vertex_weights(const int64_t idx) const; void set_edge_meta(const int64_t idx, const Variant meta); void set_face_meta(const int64_t idx, const Variant meta); void set_material(const Ref material); void set_vertex(const int64_t idx, const Vector3 vertex); void set_vertex_bones(const int64_t idx, const PoolIntArray bones); void set_vertex_color(const int64_t idx, const Color color); void set_vertex_meta(const int64_t idx, const Variant meta); void set_vertex_normal(const int64_t idx, const Vector3 normal); void set_vertex_tangent(const int64_t idx, const Plane tangent); void set_vertex_uv(const int64_t idx, const Vector2 uv); void set_vertex_uv2(const int64_t idx, const Vector2 uv2); void set_vertex_weights(const int64_t idx, const PoolRealArray weights); }; } #endif