dungeonanddeamon/GodoBinding/include/gen/Material.hpp
2020-03-25 11:29:52 +01:00

47 lines
1.2 KiB
C++

#ifndef GODOT_CPP_MATERIAL_HPP
#define GODOT_CPP_MATERIAL_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class Material;
class Material : public Resource {
struct ___method_bindings {
godot_method_bind *mb_get_next_pass;
godot_method_bind *mb_get_render_priority;
godot_method_bind *mb_set_next_pass;
godot_method_bind *mb_set_render_priority;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "Material"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
const static int RENDER_PRIORITY_MAX = 127;
const static int RENDER_PRIORITY_MIN = -128;
// methods
Ref<Material> get_next_pass() const;
int64_t get_render_priority() const;
void set_next_pass(const Ref<Material> next_pass);
void set_render_priority(const int64_t priority);
};
}
#endif