#ifndef GODOT_CPP_MATERIAL_HPP #define GODOT_CPP_MATERIAL_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class Material; class Material : public Resource { struct ___method_bindings { godot_method_bind *mb_get_next_pass; godot_method_bind *mb_get_render_priority; godot_method_bind *mb_set_next_pass; godot_method_bind *mb_set_render_priority; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Material"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants const static int RENDER_PRIORITY_MAX = 127; const static int RENDER_PRIORITY_MIN = -128; // methods Ref get_next_pass() const; int64_t get_render_priority() const; void set_next_pass(const Ref next_pass); void set_render_priority(const int64_t priority); }; } #endif