dungeonanddeamon/GodoBinding/include/gen/LineEdit.hpp
2020-03-25 11:29:52 +01:00

149 lines
4.7 KiB
C++

#ifndef GODOT_CPP_LINEEDIT_HPP
#define GODOT_CPP_LINEEDIT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "LineEdit.hpp"
#include "Control.hpp"
namespace godot {
class InputEvent;
class PopupMenu;
class Texture;
class LineEdit : public Control {
struct ___method_bindings {
godot_method_bind *mb__editor_settings_changed;
godot_method_bind *mb__gui_input;
godot_method_bind *mb__text_changed;
godot_method_bind *mb__toggle_draw_caret;
godot_method_bind *mb_append_at_cursor;
godot_method_bind *mb_clear;
godot_method_bind *mb_cursor_get_blink_enabled;
godot_method_bind *mb_cursor_get_blink_speed;
godot_method_bind *mb_cursor_set_blink_enabled;
godot_method_bind *mb_cursor_set_blink_speed;
godot_method_bind *mb_deselect;
godot_method_bind *mb_get_align;
godot_method_bind *mb_get_cursor_position;
godot_method_bind *mb_get_expand_to_text_length;
godot_method_bind *mb_get_max_length;
godot_method_bind *mb_get_menu;
godot_method_bind *mb_get_placeholder;
godot_method_bind *mb_get_placeholder_alpha;
godot_method_bind *mb_get_right_icon;
godot_method_bind *mb_get_secret_character;
godot_method_bind *mb_get_text;
godot_method_bind *mb_is_clear_button_enabled;
godot_method_bind *mb_is_context_menu_enabled;
godot_method_bind *mb_is_editable;
godot_method_bind *mb_is_secret;
godot_method_bind *mb_is_selecting_enabled;
godot_method_bind *mb_is_shortcut_keys_enabled;
godot_method_bind *mb_menu_option;
godot_method_bind *mb_select;
godot_method_bind *mb_select_all;
godot_method_bind *mb_set_align;
godot_method_bind *mb_set_clear_button_enabled;
godot_method_bind *mb_set_context_menu_enabled;
godot_method_bind *mb_set_cursor_position;
godot_method_bind *mb_set_editable;
godot_method_bind *mb_set_expand_to_text_length;
godot_method_bind *mb_set_max_length;
godot_method_bind *mb_set_placeholder;
godot_method_bind *mb_set_placeholder_alpha;
godot_method_bind *mb_set_right_icon;
godot_method_bind *mb_set_secret;
godot_method_bind *mb_set_secret_character;
godot_method_bind *mb_set_selecting_enabled;
godot_method_bind *mb_set_shortcut_keys_enabled;
godot_method_bind *mb_set_text;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "LineEdit"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Align {
ALIGN_LEFT = 0,
ALIGN_CENTER = 1,
ALIGN_RIGHT = 2,
ALIGN_FILL = 3,
};
enum MenuItems {
MENU_CUT = 0,
MENU_COPY = 1,
MENU_PASTE = 2,
MENU_CLEAR = 3,
MENU_SELECT_ALL = 4,
MENU_UNDO = 5,
MENU_REDO = 6,
MENU_MAX = 7,
};
// constants
static LineEdit *_new();
// methods
void _editor_settings_changed();
void _gui_input(const Ref<InputEvent> arg0);
void _text_changed();
void _toggle_draw_caret();
void append_at_cursor(const String text);
void clear();
bool cursor_get_blink_enabled() const;
real_t cursor_get_blink_speed() const;
void cursor_set_blink_enabled(const bool enabled);
void cursor_set_blink_speed(const real_t blink_speed);
void deselect();
LineEdit::Align get_align() const;
int64_t get_cursor_position() const;
bool get_expand_to_text_length() const;
int64_t get_max_length() const;
PopupMenu *get_menu() const;
String get_placeholder() const;
real_t get_placeholder_alpha() const;
Ref<Texture> get_right_icon();
String get_secret_character() const;
String get_text() const;
bool is_clear_button_enabled() const;
bool is_context_menu_enabled();
bool is_editable() const;
bool is_secret() const;
bool is_selecting_enabled() const;
bool is_shortcut_keys_enabled() const;
void menu_option(const int64_t option);
void select(const int64_t from = 0, const int64_t to = -1);
void select_all();
void set_align(const int64_t align);
void set_clear_button_enabled(const bool enable);
void set_context_menu_enabled(const bool enable);
void set_cursor_position(const int64_t position);
void set_editable(const bool enabled);
void set_expand_to_text_length(const bool enabled);
void set_max_length(const int64_t chars);
void set_placeholder(const String text);
void set_placeholder_alpha(const real_t alpha);
void set_right_icon(const Ref<Texture> icon);
void set_secret(const bool enabled);
void set_secret_character(const String character);
void set_selecting_enabled(const bool enable);
void set_shortcut_keys_enabled(const bool enable);
void set_text(const String text);
};
}
#endif