dungeonanddeamon/GodoBinding/include/gen/CubeMap.hpp
2020-03-25 11:29:52 +01:00

80 lines
1.9 KiB
C++

#ifndef GODOT_CPP_CUBEMAP_HPP
#define GODOT_CPP_CUBEMAP_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CubeMap.hpp"
#include "Resource.hpp"
namespace godot {
class Image;
class CubeMap : public Resource {
struct ___method_bindings {
godot_method_bind *mb_get_flags;
godot_method_bind *mb_get_height;
godot_method_bind *mb_get_lossy_storage_quality;
godot_method_bind *mb_get_side;
godot_method_bind *mb_get_storage;
godot_method_bind *mb_get_width;
godot_method_bind *mb_set_flags;
godot_method_bind *mb_set_lossy_storage_quality;
godot_method_bind *mb_set_side;
godot_method_bind *mb_set_storage;
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "CubeMap"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
enum Flags {
FLAG_MIPMAPS = 1,
FLAG_REPEAT = 2,
FLAG_FILTER = 4,
FLAGS_DEFAULT = 7,
};
enum Side {
SIDE_LEFT = 0,
SIDE_RIGHT = 1,
SIDE_BOTTOM = 2,
SIDE_TOP = 3,
SIDE_FRONT = 4,
SIDE_BACK = 5,
};
enum Storage {
STORAGE_RAW = 0,
STORAGE_COMPRESS_LOSSY = 1,
STORAGE_COMPRESS_LOSSLESS = 2,
};
// constants
static CubeMap *_new();
// methods
int64_t get_flags() const;
int64_t get_height() const;
real_t get_lossy_storage_quality() const;
Ref<Image> get_side(const int64_t side) const;
CubeMap::Storage get_storage() const;
int64_t get_width() const;
void set_flags(const int64_t flags);
void set_lossy_storage_quality(const real_t quality);
void set_side(const int64_t side, const Ref<Image> image);
void set_storage(const int64_t mode);
};
}
#endif