#ifndef GODOT_CPP_CUBEMAP_HPP #define GODOT_CPP_CUBEMAP_HPP #include #include #include #include #include "CubeMap.hpp" #include "Resource.hpp" namespace godot { class Image; class CubeMap : public Resource { struct ___method_bindings { godot_method_bind *mb_get_flags; godot_method_bind *mb_get_height; godot_method_bind *mb_get_lossy_storage_quality; godot_method_bind *mb_get_side; godot_method_bind *mb_get_storage; godot_method_bind *mb_get_width; godot_method_bind *mb_set_flags; godot_method_bind *mb_set_lossy_storage_quality; godot_method_bind *mb_set_side; godot_method_bind *mb_set_storage; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "CubeMap"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum Flags { FLAG_MIPMAPS = 1, FLAG_REPEAT = 2, FLAG_FILTER = 4, FLAGS_DEFAULT = 7, }; enum Side { SIDE_LEFT = 0, SIDE_RIGHT = 1, SIDE_BOTTOM = 2, SIDE_TOP = 3, SIDE_FRONT = 4, SIDE_BACK = 5, }; enum Storage { STORAGE_RAW = 0, STORAGE_COMPRESS_LOSSY = 1, STORAGE_COMPRESS_LOSSLESS = 2, }; // constants static CubeMap *_new(); // methods int64_t get_flags() const; int64_t get_height() const; real_t get_lossy_storage_quality() const; Ref get_side(const int64_t side) const; CubeMap::Storage get_storage() const; int64_t get_width() const; void set_flags(const int64_t flags); void set_lossy_storage_quality(const real_t quality); void set_side(const int64_t side, const Ref image); void set_storage(const int64_t mode); }; } #endif