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80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
#ifndef GODOT_CPP_CSGSHAPE_HPP
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#define GODOT_CPP_CSGSHAPE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "CSGShape.hpp"
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#include "GeometryInstance.hpp"
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namespace godot {
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class CSGShape : public GeometryInstance {
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struct ___method_bindings {
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godot_method_bind *mb__update_shape;
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godot_method_bind *mb_get_collision_layer;
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godot_method_bind *mb_get_collision_layer_bit;
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godot_method_bind *mb_get_collision_mask;
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godot_method_bind *mb_get_collision_mask_bit;
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godot_method_bind *mb_get_meshes;
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godot_method_bind *mb_get_operation;
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godot_method_bind *mb_get_snap;
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godot_method_bind *mb_is_calculating_tangents;
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godot_method_bind *mb_is_root_shape;
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godot_method_bind *mb_is_using_collision;
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godot_method_bind *mb_set_calculate_tangents;
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godot_method_bind *mb_set_collision_layer;
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godot_method_bind *mb_set_collision_layer_bit;
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godot_method_bind *mb_set_collision_mask;
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godot_method_bind *mb_set_collision_mask_bit;
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godot_method_bind *mb_set_operation;
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godot_method_bind *mb_set_snap;
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godot_method_bind *mb_set_use_collision;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "CSGShape"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum Operation {
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OPERATION_UNION = 0,
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OPERATION_INTERSECTION = 1,
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OPERATION_SUBTRACTION = 2,
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};
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// constants
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// methods
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void _update_shape();
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int64_t get_collision_layer() const;
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bool get_collision_layer_bit(const int64_t bit) const;
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int64_t get_collision_mask() const;
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bool get_collision_mask_bit(const int64_t bit) const;
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Array get_meshes() const;
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CSGShape::Operation get_operation() const;
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real_t get_snap() const;
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bool is_calculating_tangents() const;
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bool is_root_shape() const;
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bool is_using_collision() const;
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void set_calculate_tangents(const bool enabled);
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void set_collision_layer(const int64_t layer);
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void set_collision_layer_bit(const int64_t bit, const bool value);
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void set_collision_mask(const int64_t mask);
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void set_collision_mask_bit(const int64_t bit, const bool value);
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void set_operation(const int64_t operation);
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void set_snap(const real_t snap);
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void set_use_collision(const bool operation);
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};
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}
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#endif |