#ifndef GODOT_CPP_CSGSHAPE_HPP #define GODOT_CPP_CSGSHAPE_HPP #include #include #include #include #include "CSGShape.hpp" #include "GeometryInstance.hpp" namespace godot { class CSGShape : public GeometryInstance { struct ___method_bindings { godot_method_bind *mb__update_shape; godot_method_bind *mb_get_collision_layer; godot_method_bind *mb_get_collision_layer_bit; godot_method_bind *mb_get_collision_mask; godot_method_bind *mb_get_collision_mask_bit; godot_method_bind *mb_get_meshes; godot_method_bind *mb_get_operation; godot_method_bind *mb_get_snap; godot_method_bind *mb_is_calculating_tangents; godot_method_bind *mb_is_root_shape; godot_method_bind *mb_is_using_collision; godot_method_bind *mb_set_calculate_tangents; godot_method_bind *mb_set_collision_layer; godot_method_bind *mb_set_collision_layer_bit; godot_method_bind *mb_set_collision_mask; godot_method_bind *mb_set_collision_mask_bit; godot_method_bind *mb_set_operation; godot_method_bind *mb_set_snap; godot_method_bind *mb_set_use_collision; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "CSGShape"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum Operation { OPERATION_UNION = 0, OPERATION_INTERSECTION = 1, OPERATION_SUBTRACTION = 2, }; // constants // methods void _update_shape(); int64_t get_collision_layer() const; bool get_collision_layer_bit(const int64_t bit) const; int64_t get_collision_mask() const; bool get_collision_mask_bit(const int64_t bit) const; Array get_meshes() const; CSGShape::Operation get_operation() const; real_t get_snap() const; bool is_calculating_tangents() const; bool is_root_shape() const; bool is_using_collision() const; void set_calculate_tangents(const bool enabled); void set_collision_layer(const int64_t layer); void set_collision_layer_bit(const int64_t bit, const bool value); void set_collision_mask(const int64_t mask); void set_collision_mask_bit(const int64_t bit, const bool value); void set_operation(const int64_t operation); void set_snap(const real_t snap); void set_use_collision(const bool operation); }; } #endif